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Logistics: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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===Tech II Logistics Frigates===
===Tech II Logistics Frigates===


In the Frostline patch of Dec 2015, CCP introduced a new ship class: the Tech II logistics frigate. Tech II logistics frigates were designed to improve on their Tech I counterparts in a number of ways. They have considerably more CPU and powergrid, and one more fitting slot, relative to the Tech I frigates above. Tech II logistics frigates also have some unique bonuses relative to Tech I frigates. Flying a Tech II logistics frigate requires a dedicated skill, [[Skills:Spaceship_Command#Logistics_Frigates|Logistics Frigates]]. Because this skill contributes significantly to bonuses in this ship class, pilots are encouraged to train it to IV or V before flying a Tech II logistics frigate. The charts below show data on Tech II shield and armor logistics frigates (and, specifically, the [[Kirin]] and [[Deacon]], fit in distinctly different ways) piloted by a high-skill logistics pilot*:
In the Frostline patch of Dec 2015, CCP introduced a new ship class: the Tech II logistics frigate. Tech II logistics frigates were designed to improve on their Tech I counterparts in a number of ways. They have considerably more CPU and powergrid, and one more fitting slot, relative to the Tech I frigates above. Tech II logistics frigates also have some unique bonuses relative to Tech I frigates. Flying a Tech II logistics frigate requires a dedicated skill, {{sk|Logistics Frigates|icon=yes}}. Because this skill contributes significantly to bonuses in this ship class, pilots are encouraged to train it to IV or V before flying a Tech II logistics frigate. The charts below show data on Tech II shield and armor logistics frigates (and, specifically, the {{sh|Kirin}} and {{sh|Deacon}}, fit in distinctly different ways) piloted by a high-skill logistics pilot*:


{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
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300% bonus to Remote Shield Booster falloff
300% bonus to Remote Shield Booster falloff
|-
|-
! height="20px" | [[Kirin]]
! height="20px" | {{sh|Kirin}}
! [[Scalpel]]
! {{sh|Scalpel}}
|-
|-
| style="background-color: #111111; border-left-style: none; border-bottom-style: none; border-right-style: none;" |
| style="background-color: #111111; border-left-style: none; border-bottom-style: none; border-right-style: none;" |
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600% bonus to Remote Armor Repairer falloff
600% bonus to Remote Armor Repairer falloff
|-
|-
! height="20px" | [[Deacon]]
! height="20px" | {{sh|Deacon}}
! [[Thalia]]
! {{sh|Thalia}}
|-
|-
| style="background-color: #111111; border-left-style: none; border-bottom-style: none; border-right-style: none;" |
| style="background-color: #111111; border-left-style: none; border-bottom-style: none; border-right-style: none;" |
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&lowast; ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br />
&lowast; ''Calculated usng [[Basic_Skills#Advanced_recommended_skillplan|UniWiki advanced recommended skillplan]] +1 at each skill, plus Logistics Frigates IV, Remote Armor Repair Systems V.''<br /><br />


The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When CCP introduced Tech II logistics frigates, developers argued that the signature radius bonus of the [[Scalpel]] and [[Thalia]] might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful.
The repair bonuses, repair range and base velocity of Tech II logistics frigates aren't dramatically better than those of their Tech I relatives. When Tech II logistics frigates were introduced, developers argued that the signature radius bonus of the {{sh|Scalpel}} and {{sh|Thalia}} might be useful for "signature tanking", by which ships can evade damage. Signature tanking works poorly against opponents with light drones, though, and so this strategy has not been widely successful.


Increased CPU and powergrid do mean that Tech II logistics frigates can fit better repair modules than Tech I ships. Tech II modules increase the repair rate of Tech II logistics frigates, and deadspace repair modules increase it further still, as shown in the charts above. Nevertheless, even fit with rare modules, a Tech II logistics frigate repairs no faster than a Tech I logistics cruiser, with shorter range and higher cost. These frigates—and particularly the [[Deacon]], the most popular of the four—are still used in small-ship gangs and in wormhole PvE. But Tech I logistics cruisers are used far more often for logistics than Tech I or Tech II frigates.
Increased CPU and powergrid do mean that Tech II logistics frigates can fit better repair modules than Tech I ships. Tech II modules increase the repair rate of Tech II logistics frigates, and deadspace repair modules increase it further still, as shown in the charts above. Nevertheless, even fit with rare modules, a Tech II logistics frigate repairs no faster than a Tech I logistics cruiser, with shorter range and higher cost. These frigates—and particularly the {{sh|Deacon}}, the most popular of the four—are still used in small-ship gangs and in wormhole PvE. But Tech I logistics cruisers are used far more often for logistics than Tech I or Tech II frigates.


===Tech I Logistics Cruisers===
===Tech I Logistics Cruisers===