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Drones: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Skills: Less headers. Removed sapital skill section that was already mostly commented out
Hirmuolio Pine (talk | contribs)
Modules and rigs: Moved modules to a table with images
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== Modules and rigs ==
== Modules and rigs ==
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. All drone-enhancing modules affect both sub-capital and capital drones equally. Note that there are no [[implants]] which increase the performance of your drones.
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. All drone-enhancing modules affect both sub-capital drones and capital fighters equally.
=== High-slot modules ===
* '''{{co|wheat|Drone Link Augmentor}}''': increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges.
* '''{{co|wheat|Drone Control Unit}}''': can only be fitted to capital ships, and allows you to launch one extra drone. This module, combined with the skill bonuses that carriers and supercarriers get, allows you to field large numbers of drones at once.  


=== Mid-slot modules ===
{|class=wikitable style="width: 900px;background:#111111"
* '''{{co|wheat|Drone Navigation Computer}}''': increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships. Note that, before the Kronos expansion, this module gave a bonus to the thrust of drones' MWD, meaning that it principally affected light and medium drones. 
|-
* '''{{co|wheat|Omnidirectional Tracking Link}}''': increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related_Modules_Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run.  
|style="text-align:center;background:#222222" colspan = 2| High slot modules
|-
|[[File:Icon drone link augmentor i.png|link=|]]
|'''{{co|wheat|Drone Link Augmentor}}''' increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges.  


=== Low-slot modules ===
|-
* '''{{co|wheat|Drone Damage Amplifier}}''': increases the damage your drones deal by 16% (23% for the Tech 2 variant). Keep in mind that (just like other damage-enhancing modules) its effects are subject to [[stacking penalties]]; nonetheless, most dedicated drone ships will fit at least one of these modules.
|[[File:Icon fighter support unit.png|link=|]]
* '''{{co|wheat|Omnidirectional Tracking Enhancer}}''': increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
|'''{{co|wheat|Fighter support unit}}''' can only be fitted to capital ships, and allows you to launch one extra drone. This module, combined with the skill bonuses that carriers and supercarriers get, allows you to field large numbers of drones at once.


=== Rigs ===
|-
:''See also: [[Fitting_Modules_and_Rigs_Guide#Rigs|Rigs list]]''
|style="text-align:center;background:#222222" colspan = 2| Medium slot modules
All rigs come in small, medium, large, and capital sizes, and reduce your ship's CPU capacity by 10% (this penalty can be reduced by training {{sk|Drones Rigging|icon=yes}}).


* '''{{co|wheat|Drone Control Range Augmentor}}''': Increases drone control range by 15km (20km for the Tech 2 rig).  
|-
* '''{{co|wheat|Drone Durability Enhancer}}''': Increases drone hit points (shield, armor and structure) by 20% (25% for the Tech 2 rig).  
|[[File:Icon drone navigation computer.png|link=|]]
* '''{{co|wheat|Drone Mining Augmentor}}''': Increases mining drone yield by 10% (15% for the Tech 2 rig).
|'''{{co|wheat|Drone Navigation Computer}}''' increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships. Note that, before the Kronos expansion, this module gave a bonus to the thrust of drones' MWD, meaning that it principally affected light and medium drones.
* '''{{co|wheat|Drone Repair Augmentor}}''': Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig).  
 
* '''{{co|wheat|Drone Scope Chip}}''': Increases drone optimal weapons range by 15% (20% for the Tech 2 rig).  
|-
* '''{{co|wheat|Drone Speed Augmentor}}''': Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
|[[File:Icon tracking enhancer.png|link=|]]
* '''{{co|wheat|Sentry Damage Augmentor}}''': Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
|'''{{co|wheat|Omnidirectional Tracking Link}}''' increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related_Modules_Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run.
* '''{{co|wheat|Stasis Drone Augmentor}}''': Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).  
 
|-
|style="text-align:center;background:#222222" colspan = 2| Low slot modules
 
|-
|[[File:Icon drone damage amplifier.png|link=|]]
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your drones deal by 16% (23% for the Tech 2 variant). Keep in mind that (just like other damage-enhancing modules) its effects are subject to [[stacking penalties]]; nonetheless, most dedicated drone ships will fit at least one of these modules.
 
|-
|[[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).
 
|-
|style="text-align:center;background:#222222" colspan = 2| Other
 
|-
|[[File:Module icon engineering rig tech.png|link=|]]
|
:''See also: [[Fitting_Modules_and_Rigs_Guide#Rigs|Rigs list]]''<br>
Various rigs improve drones byt the expense of the CPU of the ship.
*'''{{co|wheat|Drone Control Range Augmentor}}''' Increases drone control range by 15km (20km for the Tech 2 rig).
*'''{{co|wheat|Drone Durability Enhancer}}''' Increases drone hit points (shield, armor and structure) by 20% (25% for the Tech 2 rig).  
*'''{{co|wheat|Drone Mining Augmentor}}''' Increases mining drone yield by 10% (15% for the Tech 2 rig).
*'''{{co|wheat|Drone Repair Augmentor}}''' Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig).  
*'''{{co|wheat|Drone Scope Chip}}''' Increases drone optimal weapons range by 15% (20% for the Tech 2 rig).  
*'''{{co|wheat|Drone Speed Augmentor}}''' Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
*'''{{co|wheat|Sentry Damage Augmentor}}''' Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
*'''{{co|wheat|Stasis Drone Augmentor}}''' Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).
 
|-
|[[File:Icon implant hardwiring.png|link=|]]
| There are no "normal" implants for improving drones. Though four limited time implants exist that were obtainable from past events.
* '''{{co|wheat|Overmind 'Hawkmoth' Drone Tuner S10-25T }}''' improves drone speed by 10% while reducing their structure, armor and shield capacity by 25%
* '''{{co|wheat|Overmind 'Goliath' Drone Tuner T25-10S }}''' improves drone structure, armor and shield capacity by 10% while reducing their speed by 25%
* '''{{co|wheat|CreoDron 'Bumblebee' Drone Tuner T10-5D }}''' improves drone structure, armor and shield capacity by 10% while reducing their damage by 5%
* '''{{co|wheat|CreoDron 'Yellowjacket' Drone Tuner D5-10T }}''' improves drone damage by 5% while reducing their structure, armor snd shield capacity by 5%
|}


== Notes ==
== Notes ==