Difference between revisions of "The Maze"

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! Note
 
! Note
 
|-
 
|-
| ?th Tier Overseer's Effects  
+
| 23rd Tier Overseer's Effects  
|  
+
| 133,837,000 ISK
 
| Fleet Outpost
 
| Fleet Outpost
 
| 100% drop rate
 
| 100% drop rate

Revision as of 23:12, 11 May 2020

Site Details
The Maze
Type DED Rated Complex
Rating 10/10
Found in Null
Max ship size T2 Battleship
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength 1.25% in Null Sec

The Maze is a null security DED rated site found through exploration.

Walkthrough

Warpin message:
"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista.

Although never confirmed, the deepest pockets of this complex are rumored to be the home of Fatal himself.

The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of the lead back to the first pocket.

1st pocket

The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended.

In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom Gate.

Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others.

Each acceleration gate will first send you to an empty room and then back to the beginning of the complex. When you activate the second acceleration gate, you will instantly be able to tell whether or not you are being returned to the beginning - if you are, the intro window bearing the complex's description will pop up once again.


WD EWAR L


Elite Frigate 6 x Elite Frigate
Battleship 12 x Battleship


Structures
WD EWAR L


Acceleration Gate 12 x Acceleration Gate


2nd pocket

After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defendint the area.

Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top


WD EWAR L


Frigate 10-20 x Frigate
Elite Frigate 6 x Elite Frigate
Cruiser 15 x Cruiser
Battleship 15 x Battleship


Structures
WD EWAR L


Acceleration Gate 12 x Acceleration Gate


3rd pocket

This time there are only four acceleration gates to choose from. Take the bottom gate.


WD EWAR L


Elite Frigate 4 x Elite Frigate
Cruiser 8 x Cruiser
Battleship 2 x Battleship


Structures
WD EWAR L


Acceleration Gate 4 x Acceleration Gate


4th pocket

This room comprises the smallest amount of defending npcs so far. There is a total of 14 npcs in this room; a mixture of Cruisers and Frigates.

You have to choose between two acceleration gates. Take the one on right side.


WD EWAR L


Frigate ? x Frigate
Cruiser ? x Cruiser


Structures
WD EWAR L


Acceleration Gate 2 x Acceleration Gate


5th pocket

Warning: The Fleet Outpost fires Kinetic Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it!

This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Citadel Kinetic Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC.

There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structure and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn. Database Entry for structure stats.


Initial defenders
WD EWAR L


Elite Frigate 18 x Elite Frigate
Destroyer 5 x Destroyer
Cruiser 5 x Cruiser
Battleship 10 x Battleship
Sentry 4 x Sentry Stasis Webificiation Tower Stasis Webifier
Sentry 8 x Sentry Cruise Missile Battery
Structure 1 x Guristas Fleet Outpost Shoots Citadel Torpedoes that hit hard. Triggers extra waves at damage intervals. Stasis Webifier Drops the valuable goods.


Fleet outpost attacked
WD EWAR L


Battleship 4 x Battleship


Fleet outpost 50% shield
WD EWAR L


Elite Frigate 5 x Elite Frigate
Elite Cruiser 4 x Elite Cruiser


Fleet outpost 50% armor
WD EWAR L


Cruiser 8-10 x Cruiser
Elite Cruiser 5 x Elite Cruiser


Fleet outpost 75% structure
WD EWAR L


Elite Cruiser 5 x Elite Cruiser
Battleship 6 x Battleship


Fleet outpost 30% structure
WD EWAR L


Elite Frigate 8 x Elite Frigate
Battleship 8 x Battleship

Loot

Item Name Est. Value Drops from Note
23rd Tier Overseer's Effects 133,837,000 ISK Fleet Outpost 100% drop rate
Pith X-Type module Fleet Outpost
DED Complexes
Guristas Pirates
1/10
Pith-Robux Asteroid Mining Co.
2/10
Pith Merchant Depot
3/10
Guerilla Grounds
4/10
Scout Outpost
5/10
Hallucinogen Supply Waypoint
6/10
Troop Reinvigoration Camp
7/10
Military Operations Complex
8/10
Pith's Penal Complex
10/10
The Maze