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Crimson Hand Supply Depot: Difference between revisions

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Sivaira Chen (talk | contribs)
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Sivaira Chen (talk | contribs)
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{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules}}
{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules and a key not needed for either gate}}
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
|}
|}


'''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill''')
'''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill.''')


Rats spawn 50-60 km from landing.  There are two acceleration gates 48 km from landing leading to the last two rooms of the complex.
Rats spawn 50-60 km from landing.  There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates.