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Weapons: Difference between revisions

From EVE University Wiki
Generic Weapon Types: rewrote descriptions
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== Generic Weapon Types ==
== Generic Weapon Types ==
Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires.
{{Weapon Systems Links}}
{{Weapon Systems Links}}
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones.
Weapons usually consist of a ship module that serves as a weapons platform, and ammunition that is expended as the platform fires.
*[[#Launchers_and_Turrets|Launchers]] fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into
 
**Rockets: short range
There are four generic types of weapons in EVE: Turrets, Launchers, E-War and Drones.
**Missiles: long range
**Torpedos: slow short range but very damaging
*[[#Launchers_and_Turrets|Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship. Turrets further break down into
*[[#Launchers_and_Turrets|Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship. Turrets further break down into
**Energy: laser beams - two kinds of damage
**Energy: laser beams - EM and Thermal damage
***Pulse lasers: short range
***Pulse lasers: short range
***Beam lasers: long range
***Beam lasers: long range
**Hybrid: charged particles - two kinds of damage
**Hybrid: charged particles - Kinetic and Thermal damage
***Blasters: short range
***Blasters: short range
***Railguns: long range
***Railguns: long range
**Projectile: projectiles - any damage type
**Projectile: solid projectiles - any damage type
***Autocannon: short range
***Autocannon: short range
***Artillary: long range
***Artillary: long range
*[[#Electronic_Warfare|Electionic warfare]] (e-war) weapons operate by reducing the fighting capacity of the target. They use a wide variety of modular fittings and have multiple, unique characteristics.
**Entropic Disintegrators: exotic matter streams - Thermal and Explosive damage
*[[#Drones|Drones]] are semi-independent units that fly out to attack target ships. They are under the control of the pilot, and they do not use ammunition.
**Vorton Projectors: arcing lightning - EM and Kinetic damage
*[[#Launchers_and_Turrets|Launchers]] fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type, and come in three general types
**Rockets and Torpedoes: short range
**Missiles: long range
**Rapid Launchers: undersized missiles on rapid-fire launchers, effective against smaller targets
*[[#Electronic_Warfare|Electionic warfare]] (e-war) modules do not directly damage targets, but work to reduce their fighting capabilities. They come in a variety of different forms, and are often used in combination with turrets or launchers.
*[[#Drones|Drones]] are semi-independent units that fly out to attack target ships. They are controlled by the pilot, can deal any type of damage, do not use ammunition, and are often used as secondary weapons on larger ships. However, they can be targeted and destroyed by enemies.


== Launchers and Turrets ==
== Launchers and Turrets ==