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'''Logistics''' refers to ships and modules that provide remote repair support to other ships. "Local" repair—in which a ship repairs itself—is ''not'' considered "logistics" in EVE. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints during battle. | '''Logistics''' refers to ships and modules that provide remote repair support to other ships. "Local" repair—in which a ship repairs itself—is ''not'' considered "logistics" in EVE. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints during battle. | ||
== Skills == | |||
* {{sk|Shield Emission Systems}} - 5% reduction per level to capacitor consumption of remote shield boosters. Does not apply to capital modules. | |||
* {{sk|Capital Shield Emission Systems}} - 5% reduction per level to capacitor consumption of capital remote shield boosters. | |||
* {{sk|Remote Armor Repair Systems}} - 5% reduction per level to capacitor consumption of remote armor repairers. Does not apply to capital modules. | |||
* {{sk|Capital Remote Armor Repair Systems}} - 5% reduction per level to capacitor consumption of capital remote armor repairers. Applies only to capital modules. | |||
* {{sk|Capacitor Emission Systems}} - 5% reduction per level to capacitor consumption of remote capacitor transmitters. Does not apply to capital modules. | |||
* {{sk|Capital Capacitor Emission Systems}} - 5% reduction per level to capacitor consumption of capital remote capacitor transmitters. | |||
In addition to these remote assistance skills the capacitor skills are very important for any non-cap chaining logistic ship. | |||
== Modules == | == Modules == | ||