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Fitting ships: Difference between revisions

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m Train fitting skills: Added a main article note to the fitting skills section.
Uryence (talk | contribs)
m Train fitting skills: Format improvement.
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(Note that {{sk|Hull Upgrades}} doesn't make basic fitting easier, even though it has 'Upgrades' in its name. It gives a pilot 5% more armor per level, and Hull Upgrades at Lvl 5 is required to fit a [[Tanking#Armor Tanking Skills|Tech 2 armor tank]].)
(Note that {{sk|Hull Upgrades}} doesn't make basic fitting easier, even though it has 'Upgrades' in its name. It gives a pilot 5% more armor per level, and Hull Upgrades at Lvl 5 is required to fit a [[Tanking#Armor Tanking Skills|Tech 2 armor tank]].)


Tip: The benefits of CPU Management and Power Grid Management apply to the whole ship. Skill point for skill point, they provide significantly more fitting benefit than the module-specific skills. You can't go wrong training these two skills to level V as soon as practical.
'''Tip''': The benefits of CPU Management and Power Grid Management apply to the whole ship. Skill point for skill point, they provide significantly more fitting benefit than the module-specific skills. You can't go wrong training these two skills to level V as soon as is practical.


==Choosing Modules (PvP)==
==Choosing Modules (PvP)==