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Fitting ships: Difference between revisions

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Uryence (talk | contribs)
m Switched ship links back to normal links for readability while problems with the ship mouseover template are sorted out.
Don't mix tanks: copy-edits
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=== Don't mix tanks ===
=== Don't mix tanks ===


If you're going to tank either [[Tanking#Shield tanking|shield tank]] or [[Tanking#Armor tanking|armor tank]]. Don't shield tank and armor tank in the same fit.
If you're going to tank, either [[Tanking#Shield tanking|shield tank]] or [[Tanking#Armor tanking|armor tank]]. Don't both shield and armor tank in the same fit.


Most of the time a tank takes up a substantial proportion of your powergrid, your CPU, and either your midslots (for a shield tank) or your lowslots (armor tank). If you fit a shield tank, you can put useful things (damage modules, speed and agility modules &c) in your lowslots, and if you armor tank you can put useful things (tackling modules, electronic warfare modules, propulsion modules &c) in your midslots. Both types of tank at once leave you with little space for other useful modules.
Most of the time, a tank takes up a substantial proportion of your powergrid, your CPU, and either your midslots (for a shield tank) or your lowslots (armor tank). If you fit a shield tank, you can put useful things (damage modules, speed and agility modules, etc.) in your lowslots; if you armor tank, you can put useful things (tackling modules, electronic warfare modules, propulsion modules, etc.) in your midslots. Utilizing both types of tank at once leave you with little space for other useful modules.


Furthermore, fitting Shield Extenders and Shield Rigs increase Signature Radius, and fitting Armor Plates and Armor Rigs reduce your speed, both of which will cause you to get hit more and get hit harder, thus burning through your hitpoints faster.
Furthermore, fitting Shield Extenders and Shield Rigs increases Signature Radius, and fitting Armor Plates and Armor Rigs reduces your speed, both of which will cause you to get hit more and harder, thus burning through your hitpoints faster.


This rule also applies to mixing buffer tank with active tank. Buffer and active tank modules both require heavy powergrid and CPU, both consume the same limited set of slots, and both fitting theories satisfy different, usually mutually exclusive, goals and conditions.
This rule also applies to mixing buffer tank with active tank: these modules both require heavy powergrid and CPU, both consume the same limited set of slots, and both fitting theories satisfy different—usually mutually exclusive—goals and conditions.


Double-tanked ships are usually only used as bait.
Double-tanked ships are usually only used as bait.