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Pochven: Difference between revisions

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== Entering and exiting ==
== Entering and exiting ==
[[File:Triglavian-wormhole-cosmis-anomaly.png|400px|thumb|right|Wormhole to the Pochven Region.]]
[[File:Triglavian-wormhole-cosmis-anomaly.png|thumb|400px|Wormhole to the Pochven Region.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|thumb|400px|Wormhole leading out of Pochven.]]
Wormholes leading to and from the Pochven Region:
Wormholes leading to and from the Pochven Region:
* Appear in wormhole systems, as well as k-space systems.
* Appear in wormhole systems, as well as k-space systems.
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* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).
* Triglavians are present on the outside (non-Pochven side).
* Triglavians are present on the outside (non-Pochven side).
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found [[Getting positive Triglavian and EDENCOM standings | here.]]
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found in this article: [[Getting positive Triglavian and EDENCOM standings]].


Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.
Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature.  The wormholes are NOT deadspace, so you can warp freely around the wormhole.


Region-wide [[Cynosural Field|cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.
Region-wide [[cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.


=== Pochven Region Filaments ===
=== Pochven Region Filaments ===
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{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|-
! style="background-color: #333333" colspan="4" | Inbound Filaments
! colspan="4" style="background-color: #333333;" | Inbound Filaments
|-
|-
! colspan="2" style="background-color: #333333;text-align:center;" | Cladistic 'Krai' Filaments
! colspan="2" style="background-color: #333333;" | Cladistic 'Krai' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | System Class 'Pochven' Filaments
! colspan="2" style="background-color: #333333;" | System Class 'Pochven' Filaments
|-
|-
| colspan="2" |  
| colspan="2" |  
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{| class="wikitable" style="width: 38em;"
{| class="wikitable" style="width: 38em;"
|-
|-
! style="background-color: #333333" colspan="4" | Outbound Filaments
! colspan="4" style="background-color: #333333;" | Outbound Filaments
|-
|-
! colspan="2" style="background-color: #333333;text-align:center;" | Glorification 'Devana' Filaments
! colspan="2" style="background-color: #333333;" | Glorification 'Devana' Filaments
! colspan="2" style="background-color: #333333;text-align:center;" | Proximity 'Extraction' Filaments<br />
! colspan="2" style="background-color: #333333;" | Proximity 'Extraction' Filaments<br />
|-
|-
| colspan="2" |  
| colspan="2" |  
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In some situations, NPC fights can take place at these anomalies.
In some situations, NPC fights can take place at these anomalies.
== Combat sites in Pochven ==
== Combat sites in Pochven ==


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This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module.  It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component.
This site features solely Rogue Drone rats and can be easily completed in a fast ship with a few guns and a salvager module.  It will always reward 1x Enhanced Electro-Neural Signaller which is a capital construction component.


==Local NPC behavior==
== Local NPC behavior ==
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them.  [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.


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Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.
Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid.  They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations.  These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.


'''Important note: As of 4/5/21 Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''
'''Important note: As of 5 April 2021 <!--4/5/21--> Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions.  This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''


'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''
'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''
== External links ==
== External links ==


* [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Helpdesk: Triglavian Space]
* Helpdesk: [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Triglavian Space]
* [https://support.eveonline.com/hc/en-us/articles/360016789619 Helpdesk: Triglavian Space Filaments]
* Helpdesk: [https://support.eveonline.com/hc/en-us/articles/360016789619 Triglavian Space Filaments]


* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon]
* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon]