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Caesius tyrr (talk | contribs) |
Updated with Kronos freighter changes |
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Primary use: Moving massive freight through hisec, often between trade hubs | Primary use: Moving massive freight through hisec, often between trade hubs | ||
Freighters are the ultimate cargo carrying ships, with vast cargo holds. Tech 1 freighters can sometimes be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, | Freighters are the ultimate cargo carrying ships, with vast cargo holds. Tech 1 freighters can sometimes be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | ||
Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[Industrial|industrials]]. The Retribution patch removed the previously existing restriction on jetcans. | Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[Industrial|industrials]]. The Retribution patch removed the previously existing restriction on jetcans. | ||