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== General Fitting Preferences == | == General Fitting Preferences == | ||
Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. | Dead mission NPCs can be looted. Assuming you want the loot, and that you do not have a friend who will do the looting for you, you will need to fit a salvager or carry a salvage drone or two. (You can also bring two ships, one to complete the mission and one to clean up afterwards - but this is usually not worth the effort until you get to Level IV missions.) | ||
Since you do not intend to die, and since missions pay off in various ways, you should be willing to fit your ship with top flight gear. This is not just for vanity or fun … the faster you kill the enemies, the sooner you can loot them and move on to the next mission. Because an experienced mission runner does not often die, he or she can use more expensive, more powerful ships and gear and so become more efficient at running missions. | |||
There is no specific "mission gear" - mission ships use the same fittings and all other ships. The key is to fit your ship to match your tactical style. | |||
*Kiting with turrets: enough speed to stay ahead of the pack, longer ranged guns, targeting assists, faction ammunition | |||
*Drones: drone type should match enemy damage weaknesses, high drone damage and range, ship weapons to kill smaller, faster targets if the get close | |||
*Brawling: exceptional tank, heavy damage weapons, enough speed to break off the encounter | |||
* and so on ... | |||
In some cases, especially if your skills are not highly developed, it may be necessary to refit for each new mission. And you will be collecting loot. So you will probably want to base your mission ship at the agent's station for the duration of the mission level. With this in mind, try to pick a station that offers repairs, as you will almost certainly need them. | |||
== Have a Plan == | == Have a Plan == | ||