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Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. [[npc damage|This page]] provides that information, and includes a chart formatted to be copied to your in-game notepad for quick reference. Some enemies also use one or more forms of electronic warfare, though these probably will not require any special refitting. | Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. [[npc damage|This page]] provides that information, and includes a chart formatted to be copied to your in-game notepad for quick reference. Some enemies also use one or more forms of electronic warfare, though these probably will not require any special refitting. | ||
NPCs are more or less immune to most electronic warfare. For example, target painters work … presumably because | NPCs are more or less immune to most electronic warfare. For example, target painters work … presumably because they improve your capacity without affecting the NPCs. And while capacitor warfare cannot drain an NPC's capacitor, it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span> | ||
There is no specific "mission gear" - mission ships use the same fittings and all other ships. The key is to fit your ship to match your tactical style. | There is no specific "mission gear" - mission ships use the same fittings and all other ships. The key is to fit your ship to match your tactical style. | ||