More actions
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| Caldari [[Caracal]] || shield || 5 missile || 10 || 230 | | Caldari [[Caracal]] || shield || 5 missile || 10 || 230 | ||
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| Minmatar [[Rupture]] || shield or armor || 4 projectile || 30 || 210 | |||
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| Amarr [[Arbitrator]] || shield || 4 any || 150 || 200 | | Amarr [[Arbitrator]] || shield || 4 any || 150 || 200 | ||
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| Gallente [[Vexor]] || shield || 4 hybrid || 125 || 195 | |||
| Gallente [[Vexor]] || shield || 4 hybrid || 125 || 195 | |||
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The Vexor and Arbitrator have bonuses to drone | The Vexor and Arbitrator have bonuses to drone hit points and damage. The Vexor is one of the most widely used mission ships; the Arbitrator has a larger drone bay, and because it has no bonus to a specific weapon system, it can mount any type … which makes it a good choice if you have not trained in hybrid turrets. (''Note that the Arbitrator's bonus to tracking disruption is wasted as it has no effect on NPC targets.'') | ||
The Omen and Thorax are also both widely used. Each mounts five guns and can carry a flight and a few more drones. The Caracal is light on drones, but its five missile launchers are good for kiting. The Rupture is slow, but it has the most defense and can be tanked for either shields or armor, which makes for flexibility in fitting. | The Omen and Thorax are also both widely used. Each mounts five guns and can carry a flight and a few more drones. The Caracal is light on drones, but its five missile launchers are good for kiting. The Rupture is slow, but it has the most defense and can be tanked for either shields or armor, which makes for flexibility in fitting. | ||