New Player

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Revision as of 08:54, 29 December 2021 by Uryence (talk | contribs) (Copy-edit. Fixed some typos, clarified a couple of points.)
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This page offers some pointers on starting out life in New Eden, with a particular focus on topics useful to new Eve University members.

Where to start as a new player

EVE Online is an overwhelming place. EVE University is here to help: you can consider applying to join--and if you've just joined, welcome to EVE University.

All the information on this wiki is available to the whole Eve community, and players don't need to join Eve University to benefit from it: even if you don't see yourself joining the University, please feel welcome to use these resources.

Activities / Careers

Find an activity that you enjoy doing. If it doesn't generate much ISK, find a second activity that will pay for it.

If you are not sure what is there to do, start with the Tutorial and Career Agent Missions. Career Agent Missions will introduce you to many different activities, ships and modules. After you are done with the Career Agents try doing the The Blood-Stained Stars Epic Arc. It will earn you around 15 million ISK and introduce you to doing missions for Security Agents.

Choose an activity you enjoy rather then an activity which earns you the most ISK. EVE Online offers many activities. Don't be afraid to try doing something else when the opportunity presents itself. Equally, don't try to master everything at once!

Most activities are available to both Alpha and Omega Clones, but some are restricted only to Omega Clones.

Activity Alpha Clone Restrictions
Exploration No Cloaking
Mining No advanced ships, no ice mining
Missions No Level 4 or 5 Agents
PvP No hard limitations, though advanced ships/fits will be unavailable
Manufacturing No Inventing and some other restrictions
Trading Limited number of skills
Planetary Industry Unavailable
Hauling Cannot fly advanced ships

Think about what you want to do in the long run. Do you enjoy doing missions? Take a look at Incursions: they use similar skills, pay more and are a group activity which will help you make connections. If you like industry, you could expand into T2 Invention and Production. Exploration could lead you to living in wormhole space. There are lots of possibilities out there.

If you are doing an activity you like, don't listen to those that criticize your ISK/h efficiency. The amount of ISK you earn will increase over time as your skills improve.

Don't be in a rush to do everything! Take it step by step. Be cautious about using Skill Injectors or buying Plex to get ahead. These are legitimate options, but part of the fun is learning and making your own ISK—and jumping too quickly into expensive ships with demanding skills can set you up for expensive losses.

Ships

Don't be afraid of losing ships, but try not to make too many expensive mistakes that teach you nothing. Eve Online has a simple rule: "Never fly what you can't afford to lose".

Eve Online is not a safe place, not even in High Security systems. CONCORD's job isn't to protect you, but to punish criminals. This wiki has articles covering various rules, tips and tricks that may help you survive.

The flipside of this rule is that if you can afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition.

EVE University is often at war which means that, for players working in highsec space, there are some ships that are best flown on an Alt to avoid being killed. At war, Trade hubs often harbour hostile war targets. Use an OOC Hauler and read about Hauling to reduce the risk of being killed. You should also consider using the EVE University Hauling Service and the Buy-Back Program.

To help you with ships and modules Eve University offers Corporation Hangars with a selection of free fitted ships at each campus. If you don't have the Freshman title, ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the Ship Replacement Program.

Skills

As you learn skills, it's worth remembering that training skills to level IV and (especially) V becomes increasingly time consuming for only minor gains.

Eve University has two sets of skill plans that will help you get a good foundation of skills.

  • The Short Skill Plan can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days.
    • (These times will be roughly doubled for alpha clones.)
  • The Pyramid Skill Plan is a good guide to longer-term training for whatever your goals are.

Note also the "Magic 14", 14 skills which benefit any ship you undock.

To help you start your training, EVE University offers the Skillbook Program and The +3 Implants Program.

Communications

Aside from the In-Game Chat Channels and Mailing Lists, EVE University has a forum, an extensive Class Library and external Mumble and Discord servers for communications.

If you are struggling to understand some of the terms and abbreviations used, have a look at the Lexicon. Don't be afraid to ask on Discord or in-game if something's still unclear!

A wide selection of fleets and classes are held and will be announced in the Calendar, as well as in the forum and on Discord.

Where should you go?

EVE University has several different campuses that you can join. They are situated in different parts of space and focus on different aspects of game play.

You are free to join as many campuses as you like, and you can use Jump Clones to participate in multiple campuses. Don't be afraid to sample life outside highsec space. Note that the University Wormhole Campus, alone among the campuses, has some basic skill requirements for members—but these can be trained quite quickly.

High Sec Campus (HSC)

Probably the place that most new players will start off. Provides an educational location where newcomers within EVE University can work together, learn, and flourish within a High Security environment, offering a wide range of actives supported by a knowledgeable community.

Mining Campus (AMC)

Primarily focused on mining, the campus will give you opportunity to learn how to mine efficiently and safely either solo or in a fleet, as well as guiding you on all aspects of industry. The AMC offers several programs to help with your mining and industrial career.

Low Sec Campus (LSC)

The LSC will teach you how to live and thrive in Low Security space, with a primary focus on small gang and solo PvP using frigates, destroyers and cruisers, as well as teaching you how to finance your habit with things like Ratting and Planetary Industry.

Null Sec Campus (NSC)

The NSC gives students the experience of living in 0.0 space with all the associated risks and excitement. They maintain a supportive base within NPC nullsec space, allowing members to learn how to survive through practical PvP and PvE activities. Nullsec life is more dangerous but also more lucrative than life in highsec, and it fosters a close sense of camaraderie.

Wormhole Campus (WHC)

Wormhole space can be a d pemanding lace, so this campus, uniquely, has a few minimal entry requirements. That said, the WHC welcomes very new players, who can start learning about wormhole life and participate in many campus activities near the outset of their Uni careers. Also, there are regular “Noobs Night in the Hole” (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.

Incursion Community

This is not a fixed campus, but a nomadic group which follows the current High Security and occasional Low Security incursions around New Eden. While everyone is welcome, Incursions are high-end PvE content, and as such generally require a more rounded set of skills than those you will have at the start of your game. There are, though, a couple of low skilled roles available, so just ask if you're interested.

How to get there

If you've recently finished the career agents you've probably got a small collection of ships and modules. Generally, it's not worth trying to move everything to your new home.

Instead pick a frigate (the exploration frigates, the Heron, Imicus, Probe and Magnate, are good choices as they have large cargo holds), or even a shuttle (ideal for safe travel to the nullsec campus).

You can move your existing assets to the nearest trade hub and sell them, if you want to. If the Uni is at war, try and do all this before accepting the invite to join. Alternatively, if you are near one of the University's campuses anyway, you can haul your stuff to that campus and then use the University shipping service to have it taken to any other campus.

Once you've flown to your new campus you'll find that the corporation hangars will have many ships and modules you need.