Skills:Shields
From EVE University Wiki
Skills |
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Skills by category |
Overview
This group has all the skills related to/required for remote and local shield tanking
Skill | Purpose |
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Capital Shield Emission Systems | Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use. |
Capital Shield Operation | Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use. |
EM Shield Compensation | Percent Bonus to EM Resistance amount of passive shield hardeners. |
Explosive Shield Compensation | Percent Bonus to Explosive resist amount of passive shield hardeners. |
Invulnerability Core Operation | Allows use of and increases the duration of the Rorqual's Pulse Activated Nexus Invulnerability Core. |
Kinetic Shield Compensation | Percent Bonus to Kinetic resist amount of passive shield hardeners. |
Shield Compensation | Bonus to Shield Booster Capacitor use. |
Shield Emission Systems | Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use. |
Shield Management | Bonus to ship shield amount. |
Shield Operation | Allows use of Shield Boosters. Bonus to shield recharge time. |
Shield Upgrades | Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use. |
Tactical Shield Manipulation | Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners. |
Thermal Shield Compensation | Percent Bonus to Thermal Resist amount of passive shield hardeners. |
Skill Details
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V; Shield Emission Systems V |
I required for: | Tech 1 and Faction Capital Remote Shield Boosters |
III required for: | Invulnerability Core Operation |
IV required for: | Capital Remote Shield Booster II |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Operation V; Shield Management V; Power Grid Management V |
I required for: | Tech 1 and Faction Capital Shield Boosters |
IV required for: | Capital Shield Booster II; Capital Ancillary Shield Booster |
EM Shield Compensation
5% bonus to EM resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |
Explosive Shield Compensation
5% bonus to explosive resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |
Kinetic Shield Compensation
5% bonus to kinetic resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Invulnerability Core Operation
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Attributes: | |
Multiplier: | 8x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Capital Shield Emission Systems III; Tactical Shield Manipulation V |
I required for: | Pulse Activated Nexus Invulnerability Core |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | IV |
Prerequisites: | Shield Operation III |
Notes: | An important support skill for active shield tanking. |
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Power Grid Management III; Science II |
I required for: | Tech 1 and Faction Remote Shield Boosters |
III required for: | Small Remote Shield Booster II; Tech 1 Shield Maintenance Bots |
IV required for: | Medium/Large Remote Shield Booster II; Tech 2 Shield Maintenance Bots |
V required for: | Capital Remote Shield Booster II; Capital Shield Emission Systems |
Notes: | Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 170k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management III |
I required for: | Tech 1 and Faction Shield Boost Amplifiers |
V required for: | Shield Boost Amplifier II; Capital Shield Operation |
Notes: | A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management I |
I required for: | Tech 1 and Faction Small/Medium Shield Boosters; Large Shield Booster I; X-Large Shield Booster I |
II required for: | Small/Medium/Large Ancillary Shield Boosters; Meta 1+ Large Shield Boosters |
III required for: | Small/Medium Shield Booster II; Meta 1+ X-Large Shield Boosters; Shield Compensation; Amarr Defensive Systems; Gallente Defensive Systems; Minmatar Defensive Systems |
IV required for: | Large Shield Booster II; X-Large Ancillary Shield Booster; Thermal Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation |
V required for: | X-Large Shield Booster II; Capital Shield Operation; Caldari Defensive Systems |
Notes: | Important shield support skill, especially for passive regeneration shield tanks. |
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Science I; Power Grid Management II |
I required for: | Tech 1 and Faction Shield Extenders; Tech 1 and Faction Shield Resistance Amplifiers |
III required for: | Small Shield Extender II; Tech 1 and Faction Shield Rechargers |
IV required for: | Shield Recharger II; Tech 2 Shield Resistance Amplifiers; Medium/Large/Capital Shield Extender II |
Notes: | A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Attributes: | |
Multiplier: | 4x |
Price: | 210k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid Management III |
I required for: | Tech 1 and Faction Shield Hardeners |
III required for: | Capital Flex Shield Hardeners |
IV required for: | Tech 2 Shield Hardeners |
V required for: | Invulnerability Core Operation |
Notes: | When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
Thermal Shield Compensation
5% bonus to thermal resistance per level for Shield Amplifiers
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' skills (not to be confused with simple Shield Compensation) are low priority skills since they only benefit passive shield hardeners, which are very rarely used. |