Skills:Subsystems
From EVE University Wiki
Revision as of 23:31, 19 December 2016 by Djavin novienta (talk | contribs) (→Caldari Subsystems: Updated skill details.)
Skills |
---|
Skills by category |
Overview
Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.
Intelligence and Memory improve your abilities to learning to use subsystems.
The following are the skills in the Subsystems section (in alphabetical order):
Skill | Purpose |
---|---|
Amarr Defensive Systems | Bonus to effectiveness of Amarr Defensive Subsystems. |
[[Skills:Amarr Electronic Systems]] | Bonus to effectiveness of Amarr Electronics Subsystems. |
[[Skills:Amarr Engineering Systems]] | Bonus to effectiveness of Amarr Engineering Subsystems. |
Amarr Offensive Systems | Bonus to effectiveness of Amarr Offensive Subsystems. |
Amarr Propulsion Systems | Bonus to effectiveness of Amarr Propulsion Subsystems. |
Caldari Defensive Systems | Bonus to effectiveness of Caldari Defensive Subsystems. |
[[Skills:Caldari Electronic Systems]] | Bonus to effectiveness of Caldari Electronics Subsystems. |
[[Skills:Caldari Engineering Systems]] | Bonus to effectiveness of Caldari Engineering Subsystems. |
Caldari Offensive Systems | Bonus to effectiveness of Caldari Offensive Subsystems. |
Caldari Propulsion Systems | Bonus to effectiveness of Caldari Propulsion Subsystems. |
Gallente Defensive Systems | Bonus to effectiveness of Gallente Defensive Subsystems. |
[[Skills:Gallente Electronic Systems]] | Bonus to effectiveness of Gallente Electronics Subsystems. |
[[Skills:Gallente Engineering Systems]] | Bonus to effectiveness of Gallente Engineering Subsystems. |
Gallente Offensive Systems | Bonus to effectiveness of Gallente Offensive Subsystems. |
Gallente Propulsion Systems | Bonus to effectiveness of Gallente Propulsion Subsystems. |
Minmatar Defensive Systems | Bonus to effectiveness of Minmatar Defensive Subsystems. |
[[Skills:Minmatar Electronic Systems]] | Bonus to effectiveness of Minmatar Electronics Subsystems. |
[[Skills:Minmatar Engineering Systems]] | Bonus to effectiveness of Minmatar Engineering Subsystems. |
Minmatar Offensive Systems | Bonus to effectiveness of Minmatar Offensive Subsystems. |
Minmatar Propulsion Systems | Bonus to effectiveness of Minmatar Propulsion Subsystems. |
Amarr Subsystems
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Legion; Legion Defensive - Adaptive Augmentor/Nanobot Injector/Augmented Plating/Warfare Processor |
Notes: |
Amarr Electronic Systems
Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V |
I required for: | Legion; Legion Electronics - Energy Parasitic Complex/Tactical Targeting Network/Dissolution Sequencer/Emergent Locus Analyzer |
Notes: |
Amarr Engineering Systems
Skill in the operation of Amarr Engineering Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | Amarr Engineering Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Amarr Engineering Systems ISK">Amarr Engineering Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid Management V |
I required for: | Legion; Legion Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector |
Notes: |
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Drones III |
I required for: | Legion; Legion Offensive - Drone Synthesis Projector/Assault Optimization/Liquid Crystal Magnifiers/Covert Reconfiguration |
Notes: |
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Legion; Legion Propulsion - Chassis Optimization/Fuel Catalyst/Wake Limiter/Interdiction Nullifier |
Notes: |
Caldari Subsystems
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Operation V; Mechanics III |
I required for: | Tengu; Tengu Defensive - Adaptive Shielding/Amplification Node/Supplemental Screening/Warfare Processor |
Notes: |
Caldari Electronic Systems
Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V |
I required for: | Tengu; Tengu Electronics - Obfuscation Manifold/CPU Efficiency Gate/Dissolution Sequencer/Emergency Locus Analyzer |
Notes: |
Caldari Engineering Systems
Skill in the operation of Caldari Engineering Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | Caldari Engineering Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Caldari Engineering Systems ISK">Caldari Engineering Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid Management V |
I required for: | Tengu; Tengu Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector |
Notes: |
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery III; Missile Launcher Operation V |
I required for: | Tengu; Tengu Offensive - Accelerated Ejection Bay/Rifling Launcher Pattern/Magnetic Infusion Basin/Covert Reconfiguration |
Notes: |
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Tengu; Tengu Propulsion - Intercalated Nanofibers/Gravitational Capacitor/Fuel Catalyst/Interdiction Nullifier |
Notes: |
Gallente Subsystems
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Shield Operation III, Power Grid Management I |
Notes: |
Gallente Electronic Systems
Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V |
Notes: |
Gallente Engineering Systems
Skill in the operation of Gallente Engineering Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | Gallente Engineering Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid Management V |
Notes: |
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Drones III |
Notes: |
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
Notes: |
Minmatar Subsystems
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V, Shield Operation III, Power Grid Management I |
Notes: |
Minmatar Electronic Systems
Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V |
Notes: |
Minmatar Engineering Systems
Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | Minmatar Engineering Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Minmatar Engineering Systems ISK">Minmatar Engineering Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid Management V |
Notes: |
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V, Drones III |
Notes: |
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
Notes: |