Incursion sites

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Revision as of 07:36, 15 March 2013 by Cassiel Seraphim (talk | contribs) (→‎Vanguard sites: Added an icon and some extra information.)
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Incursion sites

Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the scout sites, each beacon has an acceleration gate (or two) leading into the actual incursion site.

Unlike missions where you have loot and bounties the reward is simply tied to the completion of the site. The fleet that contributed the most to the completion of the site will receive a direct payout of ISK and an allotted amount of CONCORD Loyalty Points [1]. So if several fleets are present when a site is completed, only the fleet that did the most raw damage will receive the payout. Everyone else gets nothing.

Payout

The maximum payout, with the exception of scout sites, is determined by the general security of space you are in, high-sec (0.5 - 1.0 space) or low- and null-sec (anything below 0.5 space). The payout is the same for all system within their respective groups, individual system security is irrelevant. Only members of the fleet who are actually on grid when the site is finished counts, so members who stay off grid or warp out before the site is finished will not get paid nor will they count when the reward is calculated.

Scaling rewards

In addition the payout scales based on the number of pilots you have in your fleet [2]. It usually pays off to bring an extra person in fleets, for example an eleventh pilot in a vanguard fleet because the reduction in payout is less than the gain in efficiency you get from adding another pilot. While it might pay off to bring a twelfth person on grid, this creates a strain on the logistics, as they now end up with more people on grid than they can lock up.

In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid.

Encounters

There are five different type of encounters available: Scout, vanguard, assault, headquarter and mothership sites.

The different systems all have a maximum number of sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactible possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate.

Scout sites

Scout Payout Ratio
Scout sites

Fleet of 1 - 5 pilots
No logistics needed
Sites take about 1 - 3 minutes

There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:

Payout:

  • 50,000 ISK and 50 CONCORD LP.

Additional information:

  • Being part of the fleet doesn't count for scout sites, the top 5 contributors will get paid regardless if they are fleeted or not.
  • None of the Sansha NPC will warp scramble you in these sites, you are free to warp out at any time.

Vanguard sites

Vanguard Payout Ratio
Vanguard sites

Intended for 10 - 11 pilots
2 - 3 logistics needed
Sites take about 5 - 10 minutes

There's usually three or four vanguard systems per constellation, pending on the size of the constellation. In some extremely large constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once. There are three different kind of vanguard sites:

Payouts:

  • 10,395,000 ISK and 1,400 CONCORD LP in highsec for up to 10 people (maximum payout).
9,615,375 ISK and 1,295 CONCORD LP for 11 pilots.
8,783,775 ISK and 1,183 CONCORD LP for 12 pilots.
  • 15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec.

Additional information:

  • Strong focus on handling smaller, faster enemies as these sites feature a lot of frigates and cruisers.

Assault sites

Assault Payout Ratio

(20 - 21 pilots, 4 - 5 logistics, sites take about 15 - 30 minutes)

There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:

Payouts:

  • 18,200,000 ISK and 3,500 CONCORD LP in highsec for up to 20 people (maximum payout).
16,835,000 ISK and 3,238 CONCORD LP for 21 people.
  • 26,000,000 ISK and 5,000 CONCORD LP for low- and nullsec.

Headquarter sites

Headquarters Payout Ratio

(30 - 40 pilots, 8 - 10 logistics, sites take about 20 - 40 minutes)

Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:

Payout:

  • 31,500,000 ISK and 7,000 CONCORD LP in highsec for up to 40 pilots (maximum payout).
  • 45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec.

Mothership sites

Mothership Payout Ratio

(60 - 80 pilots, 12 - 15 logistics, the site takes about 30 - 40 minutes)

There is only one mothership site per constellation and it will appear in the headquarters system once the criteria is met. Finishing this site will end the incursion and the pool of Loyalty Points will be paid out to everyone who ran sites in the constellation.

Payout:

  • 63,000,000 ISK and 14,000 CONCORD LP in highsec for up to 80 pilots (maximum payout).
  • 90,000,000 ISK and 20,000 CONCORD LP for low- and nullsec.

Loot:

Clarifications

  1. ^ CONCORD Loyalty Points will only be paid out if the incursion is successfully ended, by finishing the mothership site in the Headquarters system.
  2. ^ If you have more or less people than intended, the reward is reduced. Diverting too much from the intended number of pilots for a site and you end up not getting anything.