Difference between revisions of "Skills:Social"

From EVE University Wiki
Jump to: navigation, search
(Changed skill list to table.)
m (→‎Overview: Added alpha limit icons & multipliers)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Skills Links}}
 
{{Skills Links}}
=Overview=
+
= Overview =
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Jump_Clones#Jump_Clones|Jump clone services]], [[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[POS_and_YOU#Requirements|POS anchoring]]...)
+
[[Skills:Social|Social skills]] provide modifications to your [[NPC standings|standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Reprocessing#Equipment tax|lower costs for reprocessing/refining]], [[Trading#Taxes|Trading]]...)
  
As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline_Missions|storyline missions]] your faction standings will change for the faction a particular NPC corporation is part of.
+
As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of.
  
Faction standing changes have both positive and negative effects so raising your standings with a faction will also effect your standings with those friendly to that faction as well as those hostile to it. Example: Raising your faction standings with Gallente Federation will also raise it slightly with Minmitar while lowering it slightly with Caldari and Amarr. The reverse also being true - raise Amarr, lose some Gallente faction standings.
+
Gaining faction standings via storyline missions or [[Datacenter missions#Data Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[Epic arcs|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)
  
These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]].
+
These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]].
  
Charisma and Intelligence are important to learning your social skills.
+
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.
  
The social skills effect 3 different areas of your interactions with NPC corporations:
+
The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):
  
 
'''Standings Modifiers''' (all modifiers are per level trained)
 
'''Standings Modifiers''' (all modifiers are per level trained)
* {{sk|Social}} - 5% improved standings gains for all missions with NPC corporations.
+
* {{sk|Social}} - 5% improved standings gains for all missions.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC corporations you have negative standings with.
+
* {{sk|Diplomacy}} - 4% effective standings increase with NPC entities you have negative standings with.
* {{sk|Connections}} - 4% effective standings increase for NPC corporations that CONCORD likes and that you have positive standings with.
+
* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
* {{sk|Criminal Connections}} - 4% effective standings increase for NPC corporations that CONCORD does not like and that you have positive standings with. (NPC pirate organizations)
+
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with.
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases. (CONCORD sec status)
+
* {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases. (CONCORD sec status)
  
'''ISK Reward Improving'''
+
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.
 +
 
 +
'''ISK Reward Improvements'''
 
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained).
 
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained).
  
'''Loyalty Point Reward Improving''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
+
'''Loyalty Point Reward Improvements''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
 
* {{sk|Distribution Connections}}
 
* {{sk|Distribution Connections}}
 
* {{sk|Security Connections}}
 
* {{sk|Security Connections}}
Line 31: Line 33:
  
 
{| class="wikitable"
 
{| class="wikitable"
!Skill
+
!Skill (Multiplier)
 
!Purpose
 
!Purpose
 +
!Alpha Limit
 
|-
 
|-
|{{sk|Connections}}
+
|{{sk|Connections|mult=yes}}
|Boosts corp/racial standing towards NPCs with positive CONCORD if above 0.0 standing.  
+
|Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing.
 +
|{{SkillAlphaBar|Connections}}
 
|-
 
|-
|{{sk|Criminal Connections}}
+
|{{sk|Criminal Connections|mult=yes}}
|Boosts standing towards NPCs with negative CONCORD standing if above 0.0 standing.  
+
|Boosts standings from NPCs with negative CONCORD standing.  
 +
|{{SkillAlphaBar|Criminal Connections}}
 
|-
 
|-
|{{sk|Diplomacy}}
+
|{{sk|Diplomacy|mult=yes}}
|Boosts corp/racial standing if below 0.0 standing.  
+
|Boosts standings from NPCs if below 0.0 standing.  
 +
|{{SkillAlphaBar|Diplomacy}}
 
|-
 
|-
|{{sk|Distribution Connections}}
+
|{{sk|Distribution Connections|mult=yes}}
|Improves loyalty point gain when working for Agents in the Distribution Division.&nbsp;
+
|Improves loyalty point gain when working for Agents in the Distribution Division.
 +
|{{SkillAlphaBar|Distribution Connections}}
 
|-
 
|-
|{{sk|Fast Talk}}
+
|{{sk|Fast Talk|mult=yes}}
 
|Faster security standing increases.  
 
|Faster security standing increases.  
 +
|{{SkillAlphaBar|Fast Talk}}
 
|-
 
|-
|{{sk|Mining Connections}}
+
|{{sk|Mining Connections|mult=yes}}
|Improves loyalty point gain when working for Agents in the Mining Division.<br>
+
|Improves loyalty point gain when working for Agents in the Mining Division.
 +
|{{SkillAlphaBar|Mining Connections}}
 
|-
 
|-
|{{sk|Negotiation}}
+
|{{sk|Negotiation|mult=yes}}
|Increases ISK rewards offered by mission agents  
+
|Increases ISK rewards offered by mission agents.
 +
|{{SkillAlphaBar|Negotiation}}
 
|-
 
|-
|{{sk|Security Connections}}
+
|{{sk|Security Connections|mult=yes}}
 
|Improves loyalty point gain when working for Agents in the Security Division.  
 
|Improves loyalty point gain when working for Agents in the Security Division.  
 +
|{{SkillAlphaBar|Security Connections}}
 
|-
 
|-
|{{sk|Social}}
+
|{{sk|Social|mult=yes}}
|Boosts the size of standings increases with NPCs, NPC corporations and NPC factions<br>
+
|Boosts the size of standings increases with NPCs, NPC corporations and NPC factions.
 +
|{{SkillAlphaBar|Social}}
 
|}
 
|}
  
=Skill Details=
+
= Skill Details =
  
 
{{Skill
 
{{Skill
Line 69: Line 81:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=3x
 
 
|price=180,000
 
|price=180,000
|pre=[[Skills:Social#Social|Social III]]
+
|pre={{sk|Social|III}}
 
|notes=Your effective standing is calculated using the following formula:<br>
 
|notes=Your effective standing is calculated using the following formula:<br>
 
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
 
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
+
So if your current base standing is 0.9 and you have the connections skill at level two your effective standing will be:<br>
0.9 +((10-0.9)*0.04*2)=1.628<br>
+
0.9 +(10-0.9)*0.04*2=1.628<br>
 
}}
 
}}
  
Line 83: Line 94:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=3x
 
 
|price=180,000  
 
|price=180,000  
|pre=[[Skills:Social#Social|Social III]]
+
|pre={{sk|Social|III}}
 
|notes=Namely Pirate factions:
 
|notes=Namely Pirate factions:
 
* [[Angel Cartel]]
 
* [[Angel Cartel]]
Line 96: Line 106:
 
{{Skill
 
{{Skill
 
|skill=Diplomacy
 
|skill=Diplomacy
|desc=Skill at interacting with hostile Agents. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
+
|desc=Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=1x
+
|pre={{sk|Social|II}}
|price=162K
 
|pre=[[Skills:Social#Social|Social II]]
 
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 112: Line 120:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=2x
 
 
|price=15-25M*
 
|price=15-25M*
|pre=[[Skills:Trade#Trade|Trade III]], [[Skills:Social#Social|Social III]]
+
|pre={{sk|Social|III}}; {{sk|Trade|III}}
 
|notes=*Distribution Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
|notes=*Distribution Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
}}
 
}}
Line 123: Line 130:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=4x
 
 
|price=90K  
 
|price=90K  
|pre=[[Skills:Social#Social|Social IV]]
+
|pre={{sk|Social|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 136: Line 142:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=2x
 
 
|price=15-25M*
 
|price=15-25M*
|pre=[[Skills:Production#Industry|Industry III]], [[Skills:Social#Social|Social III]]
+
|pre={{sk|Industry|III}}; {{sk|Social|III}}
 
|notes=*Mining Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
|notes=*Mining Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
}}
 
}}
Line 147: Line 152:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=2x
 
 
|price=54K  
 
|price=54K  
|pre=[[Skills:Social#Social|Social I]]
+
|pre={{sk|Social|I}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 160: Line 164:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=2x
 
 
|price=15-25M*
 
|price=15-25M*
|pre=[[Skills:Leadership#Leadership|Leadership III]], [[Skills:Social#Social|Social III]]
+
|pre={{sk|Leadership|III}}; {{sk|Social|III}}
 
|notes=*Security Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
|notes=*Security Connections is purchased with [[Loyalty Points]] (LP) from NPC stores, so the price may vary wildly.
 
}}
 
}}
Line 171: Line 174:
 
|1=Charisma
 
|1=Charisma
 
|2=Intelligence
 
|2=Intelligence
|mult=1x
 
|price=18K
 
 
|pre=none
 
|pre=none
 +
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
 +
|reqII={{sk|Diplomacy|icon=yes}}
 +
|reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
 +
|reqIV={{sk|Fast Talk|icon=yes}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
  
Rubicon 1.0
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 10:29, 17 March 2023

Overview

Social skills provide modifications to your standings or rewards from NPC corporations. They are of most value to mission runners but are also of use to those seeking access to specific services from NPC controlled corporations and factions. (lower costs for reprocessing/refining, Trading...)

As you do missions for NPC corporations, your standings with them will go up. As you do storyline missions, your faction standings will change for the faction a particular NPC corporation is part of.

Gaining faction standings via storyline missions or data center missions carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. (Epic Arc mission chains do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)

These changes are where some of the social skill effects come into play. Others are specific to mission runners.

Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.

The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):

Standings Modifiers (all modifiers are per level trained)

  • Social - 5% improved standings gains for all missions.
  • Diplomacy - 4% effective standings increase with NPC entities you have negative standings with.
  • Connections - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
  • Criminal Connections - 4% effective standings increase for criminal NPC entities that you have positive standings with.
  • Fast Talk - 5% bonus to effective security rating increases. (CONCORD sec status)

In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply.

ISK Reward Improvements

  • Negotiation - 5% improved ISK payout from agents (per level trained).

Loyalty Point Reward Improvements
Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.

The following are the skills in the Social section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Connections (3x) Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing. ◼◼▨▨▨
Criminal Connections (3x) Boosts standings from NPCs with negative CONCORD standing. ◼◼▨▨▨
Diplomacy (1x) Boosts standings from NPCs if below 0.0 standing. ◼◼◼▨▨
Distribution Connections (2x) Improves loyalty point gain when working for Agents in the Distribution Division. ◼◼▨▨▨
Fast Talk (4x) Faster security standing increases. ▨▨▨▨▨
Mining Connections (2x) Improves loyalty point gain when working for Agents in the Mining Division. ◼◼▨▨▨
Negotiation (2x) Increases ISK rewards offered by mission agents. ◼◼▨▨▨
Security Connections (2x) Improves loyalty point gain when working for Agents in the Security Division. ◼◼▨▨▨
Social (1x) Boosts the size of standings increases with NPCs, NPC corporations and NPC factions. ◼◼◼▨▨

Skill Details

Icon skillbook2.png Connections

Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III
Notes.png Notes: Your effective standing is calculated using the following formula:

Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)
So if your current base standing is 0.9 and you have the connections skill at level two your effective standing will be:
0.9 +(10-0.9)*0.04*2=1.628



Icon skillbook2.png Criminal Connections

Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III
Notes.png Notes: Namely Pirate factions:



Icon skillbook2.png Diplomacy

Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 1x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Social II
Notes.png Notes:



Icon skillbook2.png Distribution Connections

Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social III; Trade III
Notes.png Notes: *Distribution Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Fast Talk

Skill at interacting with Concord. 5% Bonus to effective security rating increase.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 4x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Social IV
Notes.png Notes:



Icon skillbook2.png Mining Connections

Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Industry III; Social III
Notes.png Notes: *Mining Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Negotiation

Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Social I
Notes.png Notes:



Icon skillbook2.png Security Connections

Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 2x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Leadership III; Social III
Notes.png Notes: *Security Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly.



Icon skillbook2.png Social

Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
Implants.png Attributes: Charisma.pngIntelligence.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Icon skillbook2.png Negotiation; Icon skillbook2.png Contracting
Icon skillbook2.png II required for: Icon skillbook2.png Diplomacy
Icon skillbook2.png III required for: Icon skillbook2.png Connections; Icon skillbook2.png Criminal Connections; Icon skillbook2.png Diplomatic Relations; Icon skillbook2.png Mining Connections; Icon skillbook2.png Distribution Connections; Icon skillbook2.png Security Connections
Icon skillbook2.png IV required for: Icon skillbook2.png Fast Talk
Notes.png Notes: