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  • ...uild their dreadnought ships and deploy them immediately, with devastating effect on the battle field. If we take it out, it will seriously cripple their war ...ught Manufacturing Facility (8 of 8) Defensive Barrier Positions.png|thumb|NPC distribution room 2]]
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  • ...em that is in [[System_Security#Claimable_NullSec|sovereign nullsec]] (not NPC-controlled) that does not currently have a TCU deployed. ...with other structures or ships. When first deployed a TCU is owned by the NPC Secure Commerce Commission. You'll have to capture it through an Entosis Li
    3 KB (578 words) - 00:07, 14 August 2021
  • ...rporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the co Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations bel
    20 KB (3,155 words) - 11:50, 18 December 2023
  • ...r ship has the capacity. Once that is settled, a more tanky ship will make NPC attacks less bothersome. ...running that same mission in Null Security could result in a fight with an NPC battleship.
    5 KB (788 words) - 14:32, 31 January 2024
  • * 200% bonus to Command Burst area of effect range * 50% bonus to Stasis effect resistance
    5 KB (791 words) - 00:50, 31 March 2023
  • ...ys, the player/corporation can choose to have their assets delivered to an NPC station, outpost, or Upwell Structure in the same system where the assets w ...the assets will be automatically delivered to the nearest (measured in AU) NPC station, and the player/corporation must pay 15% of the assets' value to re
    6 KB (1,005 words) - 12:24, 28 April 2024
  • ...ch as achieving a certain goal, to pragmatic reasons, such as avoiding the NPC [[Tax#Corporation_tax|corporation tax]]. Before you start, you should consi ...to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals; but, if you intend to [[Rec
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  • Triglavian systems are similar to wormholes with additional NPC stations and stargates. !Effect 1
    17 KB (2,490 words) - 17:23, 4 April 2024
  • ...al compressor. The skill "Fleet Compression Logistics" increase compressor effect range by 10% each level, up to 50% at level 5. ...allows the ship with actived compressor or fleet member within compressor effect range to compress their uncompressed ore in their mining hold, by simply ri
    6 KB (859 words) - 02:25, 18 February 2024
  • ...ted on [[Tranquility]], planetary districts have been set to belong to the NPC faction that traditionally owned the Factional Warfare solar system before * Districts have been set to the NPC faction that historically and traditionally owned the solar system before p
    9 KB (1,387 words) - 11:10, 20 June 2021
  • |Reduces Customs Office NPC tax rate by 10% per level. This skill has no effect on contracts you make personally.
    10 KB (1,619 words) - 13:49, 3 March 2024
  • |notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side eff ...ns so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
    6 KB (858 words) - 09:14, 17 March 2023
  • ...: Cloaked ships and scanner probes do not decloak cloaked ships. As a side-effect of this, multiple cloaked ships in the same spot will not collide with one ...eted will prevent a ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box.
    8 KB (1,272 words) - 19:39, 14 August 2023
  • Practically, ORE is an NPC faction that mainly has bases in 0.0 systems of Outer Ring. They have a num The Elder War and the Second Gallente-Caldari War had no direct effect on ORE, though the corporation did make money from the empires that require
    4 KB (666 words) - 20:34, 3 December 2023
  • * None of the standing skills have any effect. Rats (NPC's) can be found on stargates, stations, planets, moons, POCOs and cosmic an
    13 KB (2,131 words) - 14:29, 1 August 2023
  • |+ style="margin-bottom:10px;" | Sleeper NPC Lock Times ...inimum to clear the frigates in a wormhole system without Red Giant system effect. All Sleeper NPCs have self repair and the frigates tend to repair more oft
    11 KB (1,759 words) - 13:55, 11 January 2023
  • Note that all NPC ships are either T2 or Faction types (e.g Kirin or Raven Navy Issue). ...site contained Dazh Liminality Locus and applied a system wide Triglavian effect. The roaming Triglavian rats also became more intense. One Major Conduit wi
    26 KB (3,859 words) - 08:02, 28 August 2023
  • ...utomated events introduced with the '''Incursion''' expansion in which the NPC faction known as the [[Sansha's Nation]], led by '''Sansha Kuvakei''', inva ...tanks]] with high damage resistances and supported by logistics ships. The NPC enemies in incursions use [[electronic warfare]] and [[capacitor warfare]].
    18 KB (2,768 words) - 14:31, 13 April 2024
  • ...ty point store]]s of various corporations, storyline mission rewards, rare NPC loot drops, PvP loot during [[The Hunt]], and of course the Marketplace. ...lant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be ha
    19 KB (2,428 words) - 15:31, 21 November 2023
  • ...e target. While it's technically visible, it's extremely hard to spot this effect unless you're zoomed in and actively looking for it. Which means it's very * Scan down NPC ships and structures for potential loot.
    5 KB (885 words) - 10:02, 14 April 2024
  • ...ter Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to ...ly on the Military Development Index, which can be increased by destroying NPC ships within the system. The Military Development Index will degrade if no
    18 KB (2,902 words) - 19:53, 28 October 2023
  • ...ip sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[nullsec]] or wormhole space. Stealth b ...a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
    5 KB (734 words) - 04:43, 17 March 2024
  • | style="font-weight:bold;" | NPC Trinket Start | style="font-weight:bold;" | NPC Trinket End
    22 KB (3,066 words) - 01:06, 3 December 2023
  • ...t off your festival launchers. Test your snowball launching prowess on any NPC. || [[File:Event icon.png|32px|link=]] 5 points ...Base.jpg|thumb|400px|The view inside Wightstorm Forwards Base. The snowing effect is visible in all systems affected by the storm.]]
    20 KB (2,789 words) - 01:07, 3 December 2023
  • ...en the trader and the corporation and faction that own the station. Has no effect when trading in player owned structures. ...The broker fee can be reduced with the {{sk|Broker Relations}} skill and [[NPC standings]].
    20 KB (3,213 words) - 15:56, 4 March 2024
  • ...t neutralizers to break a target, neutralizers can still have a meaningful effect on them. A pilot whose ship is hovering at around 30% capacitor needs to st ...Heavy drones. Like all other drone-based EWAR, pilot EWAR skills have no effect on the drones. There are no stacking penalties when using Neutralizer Drone
    45 KB (6,560 words) - 11:50, 16 March 2024
  • ...gh it will still be vulnerable to [[smartbombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. ...uick buck.) Subtract that market’s [[sales tax]] (8% at [[NPC corporations|NPC]] markets, as low as 3.6% with {{sk|Accounting|V}}) and [[Tax#Sales tax|bro
    30 KB (4,694 words) - 12:17, 28 April 2024
  • ...ereignty information under the system name will tell you whether you're in NPC space or not. There are NPC stations in 0.0, though they are few and far between. There are also player
    16 KB (2,814 words) - 13:06, 14 March 2024
  • ...ist of NPC info can be found here: [https://edencom.space/npcs.php Pochven NPC info] Invasion systems have roaming NPC fleets for both EDENCOM and Triglavian sides. Pochven has additional Drifte
    16 KB (2,402 words) - 02:31, 13 March 2024
  • * The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red bou Fundamentally all of these fits work the same way, you should orbit the NPC battleship at 500m with your afterburner and use the webifier against the b
    22 KB (3,349 words) - 01:58, 13 May 2024
  • ...ed complication that you'd have a [[Timers#Weapon_Timer|weapons timer]] in effect and could not jump or dock-up. *EVE University will [[Skillbook Program|reimburse]] you for the NPC seeded cost (1 million ISK) for the needed Infomorph Psychology skillbook.
    10 KB (1,834 words) - 08:40, 29 November 2023
  • This will determine your starting Dropsuit Blueprints provided but has no effect on your skill. -1 ** Mercenary is where you will find Faction Warfare contracts issued by NPC.
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  • ...ule<br>25% bonus to Missile velocity<br>50% bonus to Command Burst area of effect range<br> ! style="width: 30%;" | Effect
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  • ...that when you enter a wormhole, there is a visible brightening and a sound effect to indicate that the hole has been activated, so if someone is watching a w ...determine its class, statics, possible signatures and anomalies with their NPC composition and damage from them. To do this, you can use the [https://whdb
    19 KB (3,112 words) - 13:10, 2 March 2024
  • ...ers and player items (like mobile depots) this way, celestials, anomalies, NPC ships etc will have their default appearance no matter what you do. ...ab that does show them. Once you do that, the new settings will be in full effect.
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  • ...e to the general public. Capsuleers can acquire them from the LP stores of NPC corporations, provided they have enough LP and ISK, and possibly some insig * but the T2 module has a more dramatic effect: it cuts the target's velocity by 60%, while the faction version only cuts
    15 KB (2,378 words) - 02:27, 10 April 2024
  • | valign="top" style="padding:0px;" | [[File:flag_npc.jpg|68px|'''NPC''' flag]] ...ound:#151515;" | {{co|orange|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<br>'''Consequence:''' S
    27 KB (4,374 words) - 01:54, 26 April 2024
  • 50% bonus to Command Burst area of effect range ...tocannon might mean more incoming DPS (as you will have to fight closer to NPC enemies) and slower completion times (as you will have to travel into range
    9 KB (1,240 words) - 20:46, 19 April 2023
  • '''CONCORD''' is a special NPC faction in EVE. In [[System security#High security|high security space]]— ...ore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them.
    14 KB (2,179 words) - 10:01, 18 March 2024
  • ...ng is to use tactical [[bookmarks]] so that you do not land in the area of effect, and to ensure that you have at least a little tank fitted to your ship to ...ist only shows stations where E-UNI has an office as well as your starting NPC corp)
    11 KB (1,929 words) - 09:35, 28 April 2024
  • ...ity.org Uni Killboard] (or Killfeed) lists all losses and kills (including NPC losses) for Ivy League pilots. All killmails are automatically pulled from *If you change your password, then the change may not take effect for a few hours.
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  • ...obes and/or launchers have no effect on maximum deviation, they do have an effect on signal strength that will affect the deviation that you see in your scan ...nd only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destruc
    20 KB (3,153 words) - 11:59, 28 April 2024
  • ! NPC Station Supercarriers are also able to equip Burst Projectors, fleet-scale area-of-effect electronic warfare systems.
    13 KB (1,918 words) - 09:06, 25 January 2024
  • ...ing for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their ...tion, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted
    53 KB (8,209 words) - 21:39, 15 March 2024
  • ...due to the way some items are in much higher demand than others, plus the effect of factional warfare on some items available in their faction stores (which Loyalty points can be spent in any NPC station's loyalty point store. The store can be accessed through the statio
    17 KB (2,472 words) - 13:38, 11 March 2024
  • ...f a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a |NC: booster side effect severity
    49 KB (6,056 words) - 22:08, 4 December 2023
  • ...5% bonus to Drone microwarp velocity<br>50% bonus to Command Burst area of effect range<br> For PvE, bring drones appropriate to your targets' [[NPC damage types|weaknesses]], and an active armour tank with strengthened resi
    7 KB (1,051 words) - 18:27, 4 April 2023
  • ...leship-sized torpedo launchers and bomb launchers, they can deploy area-of-effect weapons exclusively in nullsec or wormhole space. Stealth bombers deliver e ...level) and torpedoes (15% per level) reflecting its empire's associated [[NPC damage types|damage type]].
    17 KB (2,646 words) - 18:34, 27 July 2023
  • ...ses from these Caldari ships are necessary, in practice, to get any useful effect from ECM. Fitting an ECM module to any other ship is a waste of a slot. ...fect radius. Burst Jammers do not distinguish between enemy, friendly, and NPC ships; all nearby targets are jammed, including fleetmates and neutral pilo
    38 KB (5,808 words) - 10:45, 9 December 2023
  • ...y your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly toward it. ...environmental effects that will all apply to both the player ship and the NPC ships. These effects will disadvantage unprepared ships, but they can be pr
    44 KB (6,813 words) - 07:20, 4 May 2024
  • Many hostile [[NPC]]s also use missiles as secondary weapons, and wield a single slow-firing l ...gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
    21 KB (3,279 words) - 07:40, 12 October 2023
  • ...click ''"Colour by"'' second icon) and find ''"Incursions"'' under the ''"NPC Activity"'' header. The incursions will then show up on the map. Staging sy ...lation map clearly indicates all the systems under incursion with a visual effect. This is quite useful when roaming in low and null security space, so you'r
    11 KB (1,813 words) - 20:07, 24 October 2021
  • :3% bonus to Mining Foreman Burst effect strength and duration :1% bonus to Shield Command Burst effect strength and duration
    14 KB (2,398 words) - 15:52, 31 January 2024
  • ...al range the distances can be completely ignored and only tracking has any effect on hitting. ...target signature radius and halving angular velocity all have exactly same effect on hit chance. This makes it very easy to hit large targets at high speeds
    34 KB (5,755 words) - 15:20, 31 January 2024
  • | colspan="4" | The hostile NPC is passive until attacked. As long as the target is not engaged, this missi ...cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.
    32 KB (4,689 words) - 09:27, 7 July 2023
  • Tech 1 BPOs are seeded by various NPC traders, with costs varying from 100,000 to 75 billion ISK. This can be a s ; Facility tax : Fixed at 0.25% for NPC stations. Set by the owner for player structures.
    25 KB (4,053 words) - 14:06, 1 February 2024
  • ...Highsec minerals of Tritanium, Mexallon and Pyerite are required. This may effect the ammo choices of hybrid users who also craft their own ammunition, espec ...to hit the weakest resists of the rat type you're fighting, as detailed [[NPC damage types|here]].
    13 KB (2,019 words) - 09:45, 16 March 2024
  • * Heating '''[[Tanking|tank modules]]''' increases their effect. !Module Type !! Overheat Effect !! Percent Bonus
    27 KB (4,251 words) - 11:02, 24 December 2023
  • ...y, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK. See the linked page for deta ...se tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price.
    39 KB (6,236 words) - 10:19, 7 March 2024
  • ...mission deadspace pocket for each missioner and ninja salvage or loot. The effect is similar to locust moving through the plains, in that it causes mass-grie Warp out of the site and leave them to it. By warping out, any remaining NPC rats will switch to attacking the ninja salvager. Normally this isn't much
    12 KB (2,109 words) - 03:42, 11 October 2023
  • .... Security status can be [[Repairing security status|regained]] by killing NPC pirates or by handing in criminal tags. ...ullsec, especially sovereign nullsec owned by players, there are far fewer NPC stations, and therefore fewer opportunities to dock up for safety or repair
    30 KB (5,031 words) - 13:23, 7 October 2023
  • * Changed the Sansha NPC groups to automatically appear on the overview.}} '''NPC's'''
    94 KB (14,652 words) - 16:14, 15 October 2021
  • ...won't be affected. The buff bar (above your capacitor) shows the wormhole effect in game. Third-party websites related to wormholes typically also list effe ...e very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.
    32 KB (4,732 words) - 06:35, 12 April 2024
  • ...Highsec minerals of Tritanium, Mexallon and Pyerite are required. This may effect the ammo choices of hybrid users who also craft their own ammunition, espec ...Highsec minerals of Tritanium, Mexallon and Pyerite are required. This may effect the ammo choices of hybrid users who also craft their own ammunition, espec
    58 KB (7,938 words) - 13:01, 16 March 2024
  • Sometimes a player might want to introduce a Non-Player Character, or NPC, to make the story more entertaining. NPCs are usually small, possibly rec *Character - The fictional persona that one adopts when role-playing; in effect, the role that is played. Sometimes shortened to char; see PC.
    22 KB (3,684 words) - 13:28, 17 April 2022
  • ...cture browser. This can be used view structures in space, both player- and NPC-owned, located in the current system, constellation or region. Structures c ...n front it will minimize that window. Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the
    24 KB (3,834 words) - 12:37, 3 February 2024
  • ...dings (12% per battleship kill). Negative standings don't seem to have any effect currently. ! Drifter System Name !! K-space signature !! J-Type !! System Effect
    24 KB (3,617 words) - 22:14, 11 April 2024
  • ** New NPC Types ** New NPC and NPC AI
    96 KB (12,155 words) - 10:27, 24 April 2024
  • ...=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases Command Burst area of effect. ...ners can appear in asteroid belts. If you have low enough standings to the NPC corporation, they'll be hostile to you and call combat ♢ NPCs as reinforc
    46 KB (7,538 words) - 09:39, 6 May 2024
  • Planetary Industry can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of syst ...OCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices either inside or outside of high sec.
    47 KB (7,831 words) - 09:03, 13 April 2024
  • * Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have ...nor Compound to ensure that all Factional Warfare complexes remain free of NPC electronic warfare.
    37 KB (5,301 words) - 01:42, 23 October 2022
  • ...and punished. These restrictions are enforced by [[CONCORD]], the in-game NPC "police" faction. Note that these restrictions do not prevent combat, they ...ed, all characters belong to a corporation (corp). Characters start out in NPC-controlled corporations with essentially nothing in the way of support or p
    37 KB (6,435 words) - 17:59, 3 December 2022
  • ...Salvaging is a good secondary income source when doing [[PvE]] combat, as NPC wrecks can drop valuable modules or items, and their salvage is used to [[m ...aside, wrecks of player ships can be salvaged in the same way as wrecks of NPC ships.
    45 KB (7,002 words) - 07:24, 24 February 2024
  • ...hips, and other items. They function similar to the manufacturing slots in NPC stations. Under the old system where arrays were NPC-sold, all three sizes cost about 80M ISK. In 2010, CCP changed things so th
    32 KB (4,960 words) - 13:22, 7 October 2023
  • ...ule cycle, gas will be deposited into the cargo or mining hold. The visual effect of the harvesters is much more subdued than mining lasers, requiring you to ...s Cloud Harvesting}}, which can be bought for 30M ISK from the specialized NPC vendors, or marked up PC sell orders. This skill is trainable by alpha clon
    30 KB (4,225 words) - 20:00, 28 April 2024
  • In addition to these changes, all NPC spawns have been removed from data and relic sites. ...ats. Also, they will be slightly tougher to fight than your average pirate NPC, for example using warp scramblers.
    98 KB (13,735 words) - 08:50, 3 May 2022
  • ...ip sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[nullsec]] or wormhole space. Stealth b ...a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
    24 KB (3,713 words) - 08:50, 7 March 2024
  • ...nts of the Mobile Depot: the standard Mobile Depot (built by players using NPC-sold [[BPO]]s), and two "improved" variants (the [[BPC]]s for which are fou ...disruption field]] around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within
    24 KB (3,832 words) - 04:59, 19 April 2024
  • TGRAD maintained POSes in NPC null sec, under the Ivy League flag. However, the difficulty and expense of ...the waiting guns of MD-K. Others bounced off the POS shields to a similar effect.
    54 KB (8,935 words) - 01:23, 12 March 2024
  • ...s worth more than four normal webs and it's simply impossible to reach the effect of two bonused webs with normal webs due to [[stacking penalties]]. ...command burst has a max value of +22,50% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has
    91 KB (15,090 words) - 13:31, 20 June 2022
  • : Targeting enemy ships, these apply the [[NPC damage types|basic types of damage]]. ...ones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 d
    75 KB (11,737 words) - 08:30, 11 February 2024