(Redirected from Angel 8/10)
| Cartel Prisoner Retention | |
|---|---|
| Type | DED Rated Complex |
| Rating | 8/10 |
| Found in | Null |
| Max ship size | Battleships |
| Faction | Angel Cartel |
| Best damage to deal |
|
| Damage to resist |
|
| Sig. strength | 2.5% in Null |
The Angel Cartel Prisoner Retention is a combat DED signature that can be scanned in Angel infested regions in Null Sec. It is also received as an escalation from an Angel Hub. Easy to difficult progression, best done with mate and MJD snipper fit.
Walkthrough
| On warpin: |
|---|
| This deadspace complex bestows a heavily guarded prison facility of the Angel Cartel. It is here that kidnapping victims and enemies of the cartel are held for ransom or brutal interrogation and torture.
DED Threat Assessment: Perilous (8 of 10) |
No Hostiles at initial gate.
First pocket
| On warpin: |
|---|
| This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots. |
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 1 x Ancient Acceleration Gate | ||||
Defending Fleet (28- 38km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 7 x Destroyer Gistior Defiler/ Haunter/ Seizer | ||||
| 2 x Battleship Gist Malakim | ||||
| 1 x Overseer Battleship Watch Officer | ||||
Second room
| On warpin: |
|---|
| This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements. |
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 1 x Acceleration Gate | ||||
Defending Fleet
Third room
| On warpin: |
|---|
| This heavily guarded pocket bestows the prison battlements and a massive fleet of Angel vessels that see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main Prisoner block is scrambled by a scramble wave generator to keep the gate closed at almost all times. |
Structures
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 1 x Acceleration Gate | ||||
| 1 x Ammunition Cache | ||||
| 1 x Prisoner Cells | ||||
| 1 x Scramble Wave Generator | ||||
Defending Fleet (16- 54km)
Fourth room
| On warpin: |
|---|
| This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, the Angel Cartel Prison Guards pitch their unsuspecting captives into brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly. |
Important: The main structure (Angel Retention Facility) will steadily repair its shields, and if anything (ships or drones) is within 35~38km of it, it will web you and repair all of its armor every few seconds. This dramatically increases the DPS needed to break it.
Defending Fleet (26- 43)
Loot
| Item Name | Est. Value | Drops from | Note |
|---|---|---|---|
| 21st Tier Overseer's Effects | 80M ISK | Angel Retention Facility | 100% drop rate |
| Gist B-Type module | Angel Retention Facility | ||
| Machariel BPC | Angel Retention Facility | ||
| Domination module | Angel Prison Warden | rare | |
| Domination module | Angel Prisonwatch Commander | rare | |
| Domination module | Angel Cartel Jailor | rare | |
| Domination module | Watch Officer | rare |