Difference between revisions of "Angel Mineral Acquisition Outpost"

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(NPCTable -> NPCTableHead)
Line 26: Line 26:
 
             | Room1Group1InLocal =
 
             | Room1Group1InLocal =
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
+
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug|trigger=}}
+
{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug|trigger=}}
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
+
{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
|{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
+
{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
+
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
}}
+
|}
 
         | Room1Group2                = 1st Reinforcement Spawn
 
         | Room1Group2                = 1st Reinforcement Spawn
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    =
 
             | Room1Group2InLocal    =
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}}
+
{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}}
|{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}}
+
{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
}}
+
|}
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
+
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
}}
+
|}
 
   | Room2                      = 2nd Pocket
 
   | Room2                      = 2nd Pocket
 
         | Room2WarpToPopupText      =  
 
         | Room2WarpToPopupText      =  
Line 60: Line 60:
 
             | Room2Group1InLocal    =  
 
             | Room2Group1InLocal    =  
 
             | Room2Group1Table      =  
 
             | Room2Group1Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
+
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
+
{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
+
{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
+
{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
+
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
}}
+
|}
 
         | Room2Group2                = 1st Reinforcement Spawn
 
         | Room2Group2                = 1st Reinforcement Spawn
 
             | Room2Group2Text        =  
 
             | Room2Group2Text        =  
 
             | Room2Group2InLocal    =  
 
             | Room2Group2InLocal    =  
 
             | Room2Group2Table      =  
 
             | Room2Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
+
{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
+
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
}}
+
|}
 
         | Room2Group3                =  2nd Reinforcement Spawn
 
         | Room2Group3                =  2nd Reinforcement Spawn
 
             | Room2Group3Text        =
 
             | Room2Group3Text        =
 
             | Room2Group3InLocal    =  
 
             | Room2Group3InLocal    =  
 
             | Room2Group3Table      =  
 
             | Room2Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Battleship|6|Gist Malakim}}
+
{{NPCTableRow|Battleship|6|Gist Malakim}}
}}
+
|}
 
  | Room3                      = 3rd Pocket
 
  | Room3                      = 3rd Pocket
 
         | Room3WarpToPopupText  =  
 
         | Room3WarpToPopupText  =  
Line 92: Line 92:
 
             | Room3Group1InLocal    =  
 
             | Room3Group1InLocal    =  
 
             | Room3Group1Table      =  
 
             | Room3Group1Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}}
+
{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}}
+
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}}
|{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
+
{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
|{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
+
{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}}
+
{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}}
}}
+
|}
 
         | Room3Group2                = 1st Reinforcement Spawn
 
         | Room3Group2                = 1st Reinforcement Spawn
 
             | Room3Group2Text        =  
 
             | Room3Group2Text        =  
 
             | Room3Group2InLocal    =  
 
             | Room3Group2InLocal    =  
 
             | Room3Group2Table      =  
 
             | Room3Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}}
+
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}}
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}}
+
{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}}
|{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}}
+
{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}}
}}
+
|}
  
 
   | EscalationSectionY/N = Y
 
   | EscalationSectionY/N = Y

Revision as of 15:59, 11 June 2017

Site Details
Angel Mineral Acquisition Outpost

Type DED Rated Complex
Rating DED 6/10
Found in Low/ Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 2.5% in Low Sec
10% in Null Sec

See also

DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard