Difference between revisions of "Distribution missions"
m (Correction changed wrong part of the table.) |
m (Update devblog link. Update expanded cargo capacity for Wreathe and Prowler. Remove text about storyline security agent giving combat mission. All storyline agents, regardless of their division, can give all types of storyline missions.) |
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'''TIP:''' Although located in your ship inventory, cargo held in containers will not be accepted. | '''TIP:''' Although located in your ship inventory, cargo held in containers will not be accepted. | ||
− | Aside from any mission-related hazards you only have to deal with the usual hazards of travel (Gatecamps, suicide gankers, Warp Interdiction on Stargates in Null security space, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to an adjacent constellation, level 4 missions will always send you to an adjacent constellation. <ref | + | Aside from any mission-related hazards you only have to deal with the usual hazards of travel (Gatecamps, suicide gankers, Warp Interdiction on Stargates in Null security space, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to an adjacent constellation, level 4 missions will always send you to an adjacent constellation. <ref>Devblog: https://www.eveonline.com/news/view/courier-missions-revamp</ref> |
It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission. | It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission. | ||
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| style="text-align:left;padding-left:10px;" | {{icon|isis gallente|22}}[[Nereus]] || 2700{{m3}} || 12.16s || 4.5AU/s || 5 || 5486{{m3}} || 3.61s || 7.82AU/s | | style="text-align:left;padding-left:10px;" | {{icon|isis gallente|22}}[[Nereus]] || 2700{{m3}} || 12.16s || 4.5AU/s || 5 || 5486{{m3}} || 3.61s || 7.82AU/s | ||
|- | |- | ||
− | | style="text-align:left;padding-left:10px;" | {{icon|isis minmatar|22}}[[Wreathe]] || 2700{{m3}} || 11.23s || 4.5AU/s || 5 || | + | | style="text-align:left;padding-left:10px;" | {{icon|isis minmatar|22}}[[Wreathe]] || 2700{{m3}} || 11.23s || 4.5AU/s || 5 || 5596{{m3}} || 3.33s || 7.82AU/s |
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| style="text-align:left;padding-left:10px;" | {{icon|isis gallente|22}}[[Viator]] || 3600{{m3}} || 7.49s || 6AU/s || 3 || 5737{{m3}} || 3.34s || 11.4AU/s | | style="text-align:left;padding-left:10px;" | {{icon|isis gallente|22}}[[Viator]] || 3600{{m3}} || 7.49s || 6AU/s || 3 || 5737{{m3}} || 3.34s || 11.4AU/s | ||
|- | |- | ||
− | | style="text-align:left;padding-left:10px;" | {{icon|isis minmatar|22}}[[Prowler]] || 3500{{m3}} || 7.53s || 6AU/s || 3 || | + | | style="text-align:left;padding-left:10px;" | {{icon|isis minmatar|22}}[[Prowler]] || 3500{{m3}} || 7.53s || 6AU/s || 3 || 5578{{m3}} || 3.36s || 11.4AU/s |
|} | |} | ||
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'''Distribution missions are by far the fastest mission type to increase corporation and faction standings.''' | '''Distribution missions are by far the fastest mission type to increase corporation and faction standings.''' | ||
− | In a same-system destination and well fit ship, time from acceptance to completion can be below 30 seconds. As a result, completing Distribution missions quickly is the fastest way to receive Storyline missions. Even though the Distribution missions give (low) corporation standing gains themselves, the Storyline mission will give more noticeable corporation standing gain and improve faction standings | + | In a same-system destination and well fit ship, time from acceptance to completion can be below 30 seconds. As a result, completing Distribution missions quickly is the fastest way to receive Storyline missions. Even though the Distribution missions give (low) corporation standing gains themselves, the Storyline mission will give more noticeable corporation standing gain and improve faction standings. |
==References== | ==References== |
Revision as of 11:52, 5 March 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Distribution missions, also known as courier missions, are a type of mission given by Distribution agents.
Structure
A Distribution mission is a mission to either collect a piece of cargo from one station and deliver it to another or to collect a piece of cargo from a deadspace location. When a Distribution mission is accepted, the necessary cargo is spawned in your personal hangar at the "Pickup Location". You then need to haul it to the "Drop-off Location" using your ship. Usually, the agent location is either the "Pickup" or "Drop-off" location. Once docked at the destination station you may complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.
An exception to this are some low-level mission chains (A New Venture, for example) which do involve combat. It is recommended having a small combat-capable ship (Frigate/Destroyer) at or near your mission base.
TIP: Although located in your ship inventory, cargo held in containers will not be accepted.
Aside from any mission-related hazards you only have to deal with the usual hazards of travel (Gatecamps, suicide gankers, Warp Interdiction on Stargates in Null security space, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to an adjacent constellation, level 4 missions will always send you to an adjacent constellation. [1]
It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.
If a Distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually the "Pickup" station.
Level 1 and 2 Distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450 m3 in size. For level 3 and 4 Distribution missions you will need an Industrial ship as cargo sizes will be in the 4.000–8.000 m3 range. For further information on this read the following section on ship choices for Distribution missions.
Ship choices
Level 1 and Level 2
These can be easily accomplished in T1 Exploration Frigates as they have a huge cargo hold and align/warp quickly. However, as these lack offensive capabilities it is worth having a combat-capable ship nearby should you run in to one of the mission chains that involve combat.
You will need to invest in an Expanded Cargohold module to bring your capacity up to 450 m3, however for most missions you will be focusing on Inertial Stabilizers for a faster time to warp. If you are rigging a ship for Distribution, then 3 x Hyperspatial Velocity Optimizer will be your biggest asset to help with crossing systems, leaving align time speed to low slots. In your high and medium slots, fit whatever tank is appropriate for your skills. Your goal is to avoid conflict.
Ship Base | Suggested Fit Assuming no skill bonuses 1 Expanded Cargohold II Remaining low slots Inertial Stabilizer II All Hyperspatial Velocity Optimizer II rigs | ||||||
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Ship | Capacity | Time to Warp | Warp Speed | Low Slots | Capacity | Time to Warp | Warp Speed |
Magnate | 400 m3 | 5.65s | 5AU/s | 4 | 510 m3 | 3.31s | 8.69AU/s |
Heron | 400 m3 | 5.69s | 5AU/s | 2 | 510 m3 | 4.55s | 8.69AU/s |
Imicus | 400 m3 | 5.74s | 5AU/s | 3 | 510 m3 | 3.79s | 8.69AU/s |
Probe | 400 m3 | 5.57s | 5AU/s | 3 | 510 m3 | 3.68s | 8.69AU/s |
Level 3 and Level 4
As the required capacity can range up to 4 000 m3 for level 3 and 8 000 m3 for level 4, you will need to move up from a frigate to an Industrial ship.
As with lower levels, the goal is to move the cargo as fast as you can. Anything that increases warp speed, increases agility, or decreases inertial modifiers will help speed up your distribution runs. If you're still starting out, then your best bet is to move up to the Fast Industrials.
While you're going to need to be able to fit up to 8 000 m3, most missions require 4 000|-|5 000 m3 which will allow fitting more Inertial Stabilizers for a faster align speed. For the purposes of the chart below we'll assume you need to fit to 5 000 m3, but do bring along enough Expanded Cargoholds to replace Inertial Stabilizers when you do get the odd large load, and Inertial Stabilizers to swap in when 5 000 m3 isn't needed.
Ship Base | Suggested Fit Assuming all skills V Expanded Cargohold II to >5 000 m3 Remaining low slots Inertial Stabilizer II All Hyperspatial Velocity Optimizer II rigs | ||||||
---|---|---|---|---|---|---|---|
Ship | Capacity | Time to Warp | Warp Speed | Low Slots | Capacity | Time to Warp | Warp Speed |
Sigil | 2100 m3 | 13.11s | 4.5AU/s | 6 | 5441 m3 | 3.89s | 7.82AU/s |
Badger | 3900 m3 | 13.88s | 4.5AU/s | 4 | 6216 m3 | 4.11s | 7.82AU/s |
Nereus | 2700 m3 | 12.16s | 4.5AU/s | 5 | 5486 m3 | 3.61s | 7.82AU/s |
Wreathe | 2700 m3 | 11.23s | 4.5AU/s | 5 | 5596 m3 | 3.33s | 7.82AU/s |
All Levels
If you've decided to focus on Distribution Missions and get an an optimized ship, then your go-to will be Blockade Runners. These are the fastest cargo haulers in the game, and as an added bonus have the ability to warp cloaked which makes them safer in dangerous places. These are significantly more expensive than regular industrials, but easily outshine even frigates in terms of completion rates due to faster warp initiation and speed, allowing completing several Level 1 and Level 2 missions at once or keeping a frigate pace on Level 3 and Level 4 missions.
Warning: Blockade Runners are considered high value targets. As they can't be cargo scanned most gankers will assume they have valuable cargo and gank them whenever they catch them. Be very careful running Distribution missions in Blockade Runners around populated areas.
Ship Base | Suggested Fit Assuming all skills V Expanded Cargohold II to >5 000 m3 Remaining low slots Inertial Stabilizer II All Hyperspatial Velocity Optimizer II rigs | ||||||
---|---|---|---|---|---|---|---|
Ship | Capacity | Time to Warp | Warp Speed | Low Slots | Capacity | Time to Warp | Warp Speed |
Prorator | 2900 m3 | 7.75s | 6AU/s | 4 | 5893 m3 | 3.46s | 11.4AU/s |
Crane | 4300 m3 | 7.78s | 6AU/s | 2 | 5375 m3 | 3.47s | 11.4AU/s |
Viator | 3600 m3 | 7.49s | 6AU/s | 3 | 5737 m3 | 3.34s | 11.4AU/s |
Prowler | 3500 m3 | 7.53s | 6AU/s | 3 | 5578 m3 | 3.36s | 11.4AU/s |
NOTE: While the Prowler has marginally worse align time than the Viator, it has a significantly higher base speed. When a warp to falls a little short, it makes up the distance faster than any other, making it the ideal Distribution mission ship.
Standings Grind
Distribution missions are by far the fastest mission type to increase corporation and faction standings.
In a same-system destination and well fit ship, time from acceptance to completion can be below 30 seconds. As a result, completing Distribution missions quickly is the fastest way to receive Storyline missions. Even though the Distribution missions give (low) corporation standing gains themselves, the Storyline mission will give more noticeable corporation standing gain and improve faction standings.