Difference between revisions of "Crimson Hand Supply Depot"

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{{update|Conflicting loot info}}{{Complex|Crimson Hand Supply Depot}}
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{{update|Conflicting loot info}}
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{{CMBSiteInfo
 +
|name=Crimson Hand Supply Depot
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|type=ded
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|rating=6/10
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|location=Low, Null
 +
|ship limit=Battleships
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|faction=Blood Raiders
 +
|signature strength=2.5% in Low, 10% in Null
 +
}}
 
'''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions.  
 
'''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions.  
  
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''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}}
 
''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}}
  
Rats in this room can be from Serpentis and Angel factions along with Blood Raiders.
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Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. The acceleration gate to second room is 70 km away. Sentries do not need to be destroyed to proceed.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
{{NPCTableRow|Sentry|3|Sentry Gun(Tower Sentry Bloodraider II)}}
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{{NPCTableSeparator|30 km from warp-in}}
{{NPCTableRow|Sentry|2|Perimeter Sentry(Blood Raider Sentry Gun)}}
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{{NPCTableRow|Sentry|1|Tower Sentry Angel I}}
{{NPCTableRow|Destroyer|16-17|Crimson Squire/Gistior Defiler/Seizer/Devoter/Corelior Infantry/Sentinel}}
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{{NPCTableRow|Destroyer|1|Crimson Squire}}
 +
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}}
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{{NPCTableSeparator|Right group (40 km away)}}
 +
{{NPCTableRow|Destroyer|2|Gistior Defacer/Defiler}}
 +
{{NPCTableSeparator|Left group (60 km away)}}
 +
{{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}}
 +
{{NPCTableRow|Destroyer|1|Crimson Squire}}
 +
{{NPCTableRow|Destroyer|2|Corpior Devoter/Friar}}
 +
{{NPCTableSeparator|Right group (75 km away)}}
 +
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
 +
{{NPCTableSeparator|Left group (100 km away)}}
 +
{{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}}
 +
{{NPCTableRow|Destroyer|1|Crimson Squire}}
 +
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
 +
{{NPCTableSeparator|Camping acceleration gate}}
 +
{{NPCTableRow|Sentry|2|Perimeter Sentry}}
 +
{{NPCTableRow|Destroyer|2|Crimson Squire}}
 
{{NPCTableRow|Battleship|3|Crimson Paladin}}
 
{{NPCTableRow|Battleship|3|Crimson Paladin}}
 
|}
 
|}
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Gate Security|cargo=Drops key that is not required to activate gate}}
 
{{NPCTableRow|Structure|1|Gate Security|cargo=Drops key that is not required to activate gate}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}}
 
|}
 
|}
Acceleration Gate is 60km away.  Blowing up the Gate Security structure gives you a key which is not needed for the gate.
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Acceleration Gate is 60km away.  Blowing up the Gate Security structure gives you a key (Crimson Hand Level 1 Passcard) which is not needed for the gate.
  
 
===Industrial Sector===
 
===Industrial Sector===
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{{NPCTableHead}}
 
{{NPCTableHead}}
{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules}}
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{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules and a key not needed for either gate}}
 
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
 
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}}
 
|}
 
|}
  
'''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill''')
+
'''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km.  Save it for last, even with massive DPS it takes a long time to kill.''')
 +
 
 +
Rats spawn 50-60 km from landing.  There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates.
 +
BSs are all tier 1 battleships (300-400k bounty , not such a threat) they have a little hp and deal low damage
  
Rats spawn 50-60 km from landing.  There are two acceleration gates 48 km from landing leading to the last two rooms of the complex.
 
  
If all player ships are greater than 60 km from the Crimson Sentinel, it won't repair its armor damage.  It still repairs full shields every few seconds, but it can be killed more easily this way.
 
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Accl Gate|1|Command Sector}}
 
{{NPCTableRow|Accl Gate|1|Command Sector}}
 
{{NPCTableRow|Accl Gate|1|Supply Sector}}
 
{{NPCTableRow|Accl Gate|1|Supply Sector}}
 
|}
 
|}
 +
 
===Supply Sector===
 
===Supply Sector===
  
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{{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}}
 
{{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}}
 
{{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}}
 
{{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}}
{{NPCTableRow|Battleship|6|Crimson Elder}}
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{{NPCTableRow|Battleship|6|Crimson Elder|ewar={{icon|neut|25}}}}
{{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty}}
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{{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, Dark Blood Faction Module, 19th Tier Overseers, 5m ISK bounty}}
 
|}
 
|}
  
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| Crimson Lord
 
| Crimson Lord
 
|  
 
|  
|}
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|-
 +
| Dark Blood Faction Module
 +
|
 +
| Crimson Lord
 +
|
 +
|-
 +
|Dark Blood Faction Module
 +
|
 +
|Crimson Sentinel
 +
|Fairly rare
 +
|-
 +
| Dark Blood Faction Module
 +
|
 +
| Crimson Hand Container
 +
|
 +
|-}
  
 
{{DED Complexes|Blood}}
 
{{DED Complexes|Blood}}
 
[[Category:DED Complexes]]
 
[[Category:DED Complexes]]

Latest revision as of 08:16, 12 September 2022

This page should be updated due to game changes.
Reason: Conflicting loot info
Site Details
Crimson Hand Supply Depot
Type DED Rated Complex
Rating 6/10
Found in Low, Null
Max ship size Battleships
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 2.5% in Low, 10% in Null

Crimson Hand Supply Depot is a DED Complex that can be scanned down with probes, and can be found in low security space in the Amarr regions.

The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.

This site is rated DED 6/10. 3 Battlecruisers and a Battleship ran this site easily.

Walkthrough

On warp in:
According to reliable sources within the Amarr Navy, this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. While their continued alliance with Omir Sarikusa is in question, they do seem to be planning something big.

DED Threat Assessment: Serious (6 of 10)

Warping to the site lands on an acceleration gate at 0.

Room 1

On warp in:
Gate 1

This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.

Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. The acceleration gate to second room is 70 km away. Sentries do not need to be destroyed to proceed.

WD EWAR L
30 km from warp-in
Sentry 1 x Sentry Tower Sentry Angel I
Destroyer 1 x Destroyer Crimson Squire
Destroyer 2 x Destroyer Gistior Seizer/Trasher
Right group (40 km away)
Destroyer 2 x Destroyer Gistior Defacer/Defiler
Left group (60 km away)
Sentry 1 x Sentry Sentry Gun (Tower Sentry Bloodraider I)
Destroyer 1 x Destroyer Crimson Squire
Destroyer 2 x Destroyer Corpior Devoter/Friar
Right group (75 km away)
Destroyer 3 x Destroyer Corelior Infantry/Sentinel
Left group (100 km away)
Sentry 1 x Sentry Sentry Gun (Tower Sentry Bloodraider I)
Destroyer 1 x Destroyer Crimson Squire
Destroyer 3 x Destroyer Corelior Infantry/Sentinel
Camping acceleration gate
Sentry 2 x Sentry Perimeter Sentry
Destroyer 2 x Destroyer Crimson Squire
Battleship 3 x Battleship Crimson Paladin
Structures
WD EWAR L


Structure 1 x Gate Security Drops key that is not required to activate gate
Acceleration Gate 1 x Acceleration Gate Locked until room is cleared

Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key (Crimson Hand Level 1 Passcard) which is not needed for the gate.

Industrial Sector

On warp in:
Industrial sector:

Registered visitors entering this sector should report to the outpost security office as soon as they arrive. Failure to do so will be considered an act of aggression and handled with lethal force.

Urgent!!!

To all military personnel: Intruder alert! Report to battle stations immediately!


WD EWAR L


Sentry 2 x Sentry Blood Stasis Tower Icon stasis webifier i.png
Sentry 3 x Sentry Sentry Gun(Tower Sentry Bloodraider II)
Sentry 2 x Sentry Blood Cruise Missile Battery
Destroyer 8 x Destroyer Crimson Squire
Battleship 5 x Battleship Crimson Elder Icon energy neutralizer i.png

Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop Blood Raider Cruiser Module, and contains an unnecessary key to the acceleration gate.

Structures
WD EWAR L


Container 1 x Crimson Hand Container Not locked Possible Dark Blood module and an unnecessary key

Central Processing

On warp in:
Central Processing:

The center point of the Crimson Hand depot, this area provides protection and access control to the more sensitive supply areas of the complex. Visitors are not allowed past this point unless they have been granted clearance by a senior officer. No exceptions will be tolerated.

Warning!!

Be advised. Industrial sector has been compromised. Sentinel personnel, report to battle stations. Battle group Alpha and Beta, prepare to engage hostiles. Other battle groups stand by for further orders.


WD EWAR L


Sentry 1 x Sentry Crimson Sentinel Icon stasis webifier i.png may drop Dark Blood faction modules and a key not needed for either gate
Battleship 12 x Battleship Crimson Paladin/Elder

Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill.)

Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates. BSs are all tier 1 battleships (300-400k bounty , not such a threat) they have a little hp and deal low damage


Structures
WD EWAR L


Acceleration Gate 1 x Command Sector
Acceleration Gate 1 x Supply Sector

Supply Sector

On warp in:
This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.

Red Alert!!!

Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector.


WD EWAR L


Sentry 14 x Sentry Sentry Gun (only shoot 30 km)
Sentry 8 x Sentry Blood Cruise Missile Batteries
Destroyer 21 x Destroyer Crimson Squire
Battleship 5 x Battleship Crimson Elder

This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.

Command Sector

On warp in:
Logging on to network ...... GRANTED.

System purge in progress. Shut down in 3 . . . 2 . . . 1 . . . Connection was rejected by host.... Logging on to network ...... FAILED Failed to connect to host.


WD EWAR L


Sentry 14 x Sentry Sentry Gun (only shoot 30 km)
Sentry 4 x Sentry Blood Cruise Missile Batteries
Battleship 6 x Battleship Crimson Elder Icon energy neutralizer i.png
Overseer Battleship 1 x Overseer Battleship Crimson Lord may drop Corpum A-Type Cruiser Module, Dark Blood Faction Module, 19th Tier Overseers, 5m ISK bounty

Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.

Loot

You can get about 24 million ISK in bounties and a similar amount of meta module loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).

Item Name Est. Value Drops from Note
19th Tier Overseer's Effects 51M ISK Crimson Lord 100% drop rate
Corpum Cruiser A-type Module Crimson Lord
Dark Blood Faction Module Crimson Lord
Dark Blood Faction Module Crimson Sentinel Fairly rare
Dark Blood Faction Module Crimson Hand Container
DED Complexes
Blood Raiders
1/10
Old Meanie - Cultivation Center
2/10
Human Farm
3/10
Intelligence Collection Point
4/10
Mul-Zatah Monastery
5/10
Psychotropics Depot
6/10
Crimson Hand Supply Depot
7/10
Coordination Center
8/10
Prison Camp
10/10
Naval Shipyard