Difference between revisions of "Angel's Red Light District"
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{{CMBSiteInfo | {{CMBSiteInfo | ||
− | |name=Angel's Red Light District | + | |name= Angel's Red Light District |
− | |type=ded | + | |type= ded |
− | |rating=5/10 | + | |rating= 5/10 |
− | |location=High, Low | + | |location= High, Low |
− | |ship limit=Battleships | + | |ship limit= Battleships |
− | |faction=Angels | + | |faction= Angels |
− | |signature strength=2.5% in High, 5% in Low | + | |signature strength= 2.5% in High, 5% in Low |
}} | }} | ||
− | '''Angel's Red Light District''' is a DED Complex (rated 5/10), occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel | + | '''Angel's Red Light District''' is a DED Complex (rated 5/10), occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel Refuge or Angel Den. |
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. | The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. | ||
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The location of this complex can be received as an escalation from Cosmic Anomalies, in particular the [[Angel Refuge]] and [[Angel Den]]. Upon such a discovery, the following message appears: | The location of this complex can be received as an escalation from Cosmic Anomalies, in particular the [[Angel Refuge]] and [[Angel Den]]. Upon such a discovery, the following message appears: | ||
− | {{ | + | {{MessageBox| |
− | + | |Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further. | |
− | + | }} | |
+ | == Walkthrough == | ||
{{MessageBox| When warping into the complex | {{MessageBox| When warping into the complex | ||
|This is a den for the ones that value instant worldly pleasure above other things. It is a popular stopover for overworked Angel pirates and members of secret guilds or groups.<br> | |This is a den for the ones that value instant worldly pleasure above other things. It is a popular stopover for overworked Angel pirates and members of secret guilds or groups.<br> | ||
Captain Rogue or the "Pleasure Officer" maintains a firm control of who is let further into the complex and who is not.<br> | Captain Rogue or the "Pleasure Officer" maintains a firm control of who is let further into the complex and who is not.<br> | ||
<br>DED Threat Assessment: Dangerous (5 of 10)" | <br>DED Threat Assessment: Dangerous (5 of 10)" | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
− | |||
− | |||
+ | === Room 1 === | ||
{{MessageBox| Warp in Message. | {{MessageBox| Warp in Message. | ||
− | | | + | |Trafficking of drugs, hallucogenics, exotic art pieces and valuables is rampant in this den of carnal pleasures. Attempts to crack down on this operation have all failed as the entertainment facilities here are frequented by prominent political individuals and celebrities. Operatives should restrict themselves to monitoring only. |
− | |collapsed=yes}} | + | |collapsed= yes}} |
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableSeparator| Group 1}} | {{NPCTableSeparator| Group 1}} | ||
− | |||
{{NPCTableRow|Frigate|4|Gistii Hunter/Impaler}} | {{NPCTableRow|Frigate|4|Gistii Hunter/Impaler}} | ||
{{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}} | {{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}} | ||
− | {{NPCTableRow|Overseer Battleship|1|Captain Rouge|cargo=May rarely contain Domination modules, No Overseers effects}} | + | {{NPCTableRow|Overseer Battleship|1|Captain Rouge|cargo= May rarely contain Domination modules, No Overseers effects}} |
+ | {{NPCTableRow|Sentry|1|Tower Sentry Angel II}} | ||
+ | |||
{{NPCTableSeparator| Group 2}} | {{NPCTableSeparator| Group 2}} | ||
− | |||
{{NPCTableRow|Frigate|17|Gistii Hunter/Impaler}} | {{NPCTableRow|Frigate|17|Gistii Hunter/Impaler}} | ||
{{NPCTableRow|Cruiser|5-6|Gistum Centurion/Phalanx}} | {{NPCTableRow|Cruiser|5-6|Gistum Centurion/Phalanx}} | ||
{{NPCTableRow|Battlecruiser|1-2|Gistatis Legionnaire/Primus}} | {{NPCTableRow|Battlecruiser|1-2|Gistatis Legionnaire/Primus}} | ||
− | {{NPCTableRow|Battleship|3|Gist Saint/Warlord|ewar=TP}} | + | {{NPCTableRow|Battleship|3|Gist Saint/Warlord|ewar= TP}} |
+ | {{NPCTableRow|Sentry|1|Tower Sentry Angel II}} | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Acceleration Gate | | + | {{NPCTableRow|Acceleration Gate||Acceleration Gate|note= unlocks when all defenders are dead.}} |
|} | |} | ||
− | ===Room 2=== | + | === Room 2 === |
− | |||
{{MessageBox|Warp in Message. | {{MessageBox|Warp in Message. | ||
|A prominent figure in the art world, Mandat Gardan, has established a fairly exotic entertainment facility here. It has gained some renown as it is the only pleasure spa so far to combine hot streams of air and cool water fountains with zero gravity and imaginative architectural solutions. It is reportedly very cheap to build and a surge in this kind of entertainment is expected to happen soon. | |A prominent figure in the art world, Mandat Gardan, has established a fairly exotic entertainment facility here. It has gained some renown as it is the only pleasure spa so far to combine hot streams of air and cool water fountains with zero gravity and imaginative architectural solutions. It is reportedly very cheap to build and a surge in this kind of entertainment is expected to happen soon. | ||
The wheels of your imagination start turning as your ship's weapon systems warm up. | The wheels of your imagination start turning as your ship's weapon systems warm up. | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
{{NPCTableHead| }} | {{NPCTableHead| }} | ||
{{NPCTableSeparator| Group 1}} | {{NPCTableSeparator| Group 1}} | ||
{{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}} | {{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}} | ||
+ | |||
{{NPCTableSeparator| Group 2}} | {{NPCTableSeparator| Group 2}} | ||
{{NPCTableRow|Frigate|6|Gistii Hunter/Impaler}} | {{NPCTableRow|Frigate|6|Gistii Hunter/Impaler}} | ||
Line 66: | Line 67: | ||
{{NPCTableRow|Battleship|3|Gist Warlord}} | {{NPCTableRow|Battleship|3|Gist Warlord}} | ||
{{NPCTableRow|Battleship|3|Gist Malakim}} | {{NPCTableRow|Battleship|3|Gist Malakim}} | ||
− | {{NPCTableRow|Battleship|2|Gist Nephilim|ewar=TP}} | + | {{NPCTableRow|Battleship|2|Gist Nephilim|ewar= TP}} |
+ | |||
{{NPCTableSeparator| Group 3}} | {{NPCTableSeparator| Group 3}} | ||
{{NPCTableRow|Sentry|8|Angel Sentry Gun}} | {{NPCTableRow|Sentry|8|Angel Sentry Gun}} | ||
Line 72: | Line 74: | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Acceleration Gate |1|Acceleration Gate | + | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Requires Garan's Private Key, and all defenders to be destroyed.}} |
− | {{NPCTableRow|Structure|1|Gardan's Fantasy Complex | cargo = Contains Gardan's Private Key, '''Can also contain a Domination Adaptive faction module'''.}} | + | {{NPCTableRow|Structure|1|Gardan's Fantasy Complex|cargo= Contains Gardan's Private Key, '''Can also contain a Domination Adaptive faction module'''.}} |
|} | |} | ||
− | ===Room 3=== | + | === Room 3 === |
− | |||
{{MessageBox|Warp in message. | {{MessageBox|Warp in message. | ||
|The Angel Cartel's original advertisement for this place that it had established an "old folks home" for retired Angels. What that really meant was that wealthy pirates that wanted out of the business could buy into this resort and stay in it indefinitely by signing their investments over to the cartel. By all standards, this place is extremely well guarded. | |The Angel Cartel's original advertisement for this place that it had established an "old folks home" for retired Angels. What that really meant was that wealthy pirates that wanted out of the business could buy into this resort and stay in it indefinitely by signing their investments over to the cartel. By all standards, this place is extremely well guarded. | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
− | Warning: Incoming damage can be high. Triple Stasis Towers can nullify ship velocity to critical levels. Recommend over 85% resists to Explosive damage. Some rats may have special names but are just renamed Angel deadspace rats. | + | '''Warning:''' Incoming damage can be high. Triple Stasis Towers can nullify ship velocity to critical levels. Recommend over 85% resists to Explosive damage. Some rats may have special names but are just renamed Angel deadspace rats. |
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{NPCTableRow|Frigate|11|Gistii Hijacker/Hunter/Impaler}} | {{NPCTableRow|Frigate|11|Gistii Hijacker/Hunter/Impaler}} | ||
{{NPCTableRow|Destroyer|1|Gistior Defacer/Shatterer}} | {{NPCTableRow|Destroyer|1|Gistior Defacer/Shatterer}} | ||
{{NPCTableRow|Cruiser|10|Gistum Centurion/Phalanx}} | {{NPCTableRow|Cruiser|10|Gistum Centurion/Phalanx}} | ||
{{NPCTableRow|Battleship|1|Gist Warlord}} | {{NPCTableRow|Battleship|1|Gist Warlord}} | ||
− | {{NPCTableRow|Battleship|2|Elite Warden | + | {{NPCTableRow|Battleship|1|Gist Nephilim|ewar= TP}} |
+ | {{NPCTableRow|Battleship|2|Elite Warden|note= Renamed Gist Throne}} | ||
{{NPCTableRow|Battleship|1|Bobo the Bruised}} | {{NPCTableRow|Battleship|1|Bobo the Bruised}} | ||
− | {{NPCTableRow|Battleship|1|Gist | + | {{NPCTableRow|Battleship|1|Dingo|note= Renamed Gist Saint|ewar= TP}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Sentry|3|Angel Stasis Tower|ewar= Web}} |
+ | {{NPCTableRow|Sentry|9|Angel Sentry Gun}} | ||
+ | {{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Angel Cruise Missile Battery}} | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|1|Angel Retirement Home| cargo = Contains 18th tier Overseers Personal effects, and may contain Gistum B-type Modules and/or a Cyanabal BPC.}} | + | {{NPCTableRow|Structure|1|Angel Retirement Home|cargo= Contains 18th tier Overseers Personal effects, and may contain Gistum B-type Modules and/or a Cyanabal BPC.}} |
|} | |} | ||
− | ==Loot== | + | == Loot == |
− | |||
{| class="wikitable complex sortable" | {| class="wikitable complex sortable" | ||
|- | |- | ||
Line 113: | Line 113: | ||
! Note | ! Note | ||
|- | |- | ||
− | |18th Tier Overseers Effects | + | | 18th Tier Overseers Effects |
− | |43m ISK | + | | 43m ISK |
− | |Angel Retirement Home | + | | Angel Retirement Home |
− | |100% drop rate | + | | 100% drop rate |
|- | |- | ||
− | |Gistum B-type Modules | + | | Gistum B-type Modules |
| | | | ||
− | |Angel Retirement Home | + | | Angel Retirement Home |
− | |Up to 3x | + | | Up to 3x |
|- | |- | ||
− | |Cynabal BPC | + | | Cynabal BPC |
− | | | + | | |
− | |Angel Retirement Home | + | | Angel Retirement Home |
− | | | + | | |
|- | |- | ||
− | |Domination module | + | | Domination module |
− | | | + | | |
− | |Captain Rogue | + | | Captain Rogue |
− | |rare | + | | rare |
|- | |- | ||
− | |Domination module | + | | Domination module |
− | | | + | | |
− | |Gardan's Fantasy Complex | + | | Gardan's Fantasy Complex |
− | |rare | + | | rare |
|} | |} | ||
== See also == | == See also == | ||
{{DED Complexes|Angel}} | {{DED Complexes|Angel}} | ||
+ | |||
[[Category:DED Complexes]] | [[Category:DED Complexes]] |
Revision as of 13:04, 21 January 2023
Angel's Red Light District | |
---|---|
Type | DED Rated Complex |
Rating | 5/10 |
Found in | High, Low |
Max ship size | Battleships |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Sig. strength | 2.5% in High, 5% in Low |
Angel's Red Light District is a DED Complex (rated 5/10), occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel Refuge or Angel Den.
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site.
This site's acceleration gate allows all subcapitals to enter.
The location of this complex can be received as an escalation from Cosmic Anomalies, in particular the Angel Refuge and Angel Den. Upon such a discovery, the following message appears:
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further. |
Walkthrough
When warping into the complex |
---|
This is a den for the ones that value instant worldly pleasure above other things. It is a popular stopover for overworked Angel pirates and members of secret guilds or groups. Captain Rogue or the "Pleasure Officer" maintains a firm control of who is let further into the complex and who is not. |
Room 1
Warp in Message. |
---|
Trafficking of drugs, hallucogenics, exotic art pieces and valuables is rampant in this den of carnal pleasures. Attempts to crack down on this operation have all failed as the entertainment facilities here are frequented by prominent political individuals and celebrities. Operatives should restrict themselves to monitoring only. |
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
Room 2
Warp in Message. |
---|
A prominent figure in the art world, Mandat Gardan, has established a fairly exotic entertainment facility here. It has gained some renown as it is the only pleasure spa so far to combine hot streams of air and cool water fountains with zero gravity and imaginative architectural solutions. It is reportedly very cheap to build and a surge in this kind of entertainment is expected to happen soon.
The wheels of your imagination start turning as your ship's weapon systems warm up. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Gardan's Fantasy Complex |
Room 3
Warp in message. |
---|
The Angel Cartel's original advertisement for this place that it had established an "old folks home" for retired Angels. What that really meant was that wealthy pirates that wanted out of the business could buy into this resort and stay in it indefinitely by signing their investments over to the cartel. By all standards, this place is extremely well guarded. |
Warning: Incoming damage can be high. Triple Stasis Towers can nullify ship velocity to critical levels. Recommend over 85% resists to Explosive damage. Some rats may have special names but are just renamed Angel deadspace rats.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Retirement Home |
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
18th Tier Overseers Effects | 43m ISK | Angel Retirement Home | 100% drop rate |
Gistum B-type Modules | Angel Retirement Home | Up to 3x | |
Cynabal BPC | Angel Retirement Home | ||
Domination module | Captain Rogue | rare | |
Domination module | Gardan's Fantasy Complex | rare |