Difference between revisions of "Skills:Subsystems"
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{{Skills Links}} | {{Skills Links}} | ||
− | =Overview= | + | = Overview = |
Subsystems skills have to do with the fitting and use of Tech III ships such as [[Strategic Cruisers]]. | Subsystems skills have to do with the fitting and use of Tech III ships such as [[Strategic Cruisers]]. | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Skill | + | !Skill (Multiplier) |
!Purpose | !Purpose | ||
+ | !Alpha Limit | ||
|- | |- | ||
− | |{{sk|Amarr Defensive Systems}} | + | |{{sk|Amarr Defensive Systems|mult=yes}} |
|Bonus to effectiveness of Amarr Defensive Subsystems. | |Bonus to effectiveness of Amarr Defensive Subsystems. | ||
+ | |{{SkillAlphaBar|Amarr Defensive Systems}} | ||
|- | |- | ||
− | |{{sk|Amarr Core Systems}} | + | |{{sk|Amarr Core Systems|mult=yes}} |
|Bonus to effectiveness of Amarr Core Subsystems. | |Bonus to effectiveness of Amarr Core Subsystems. | ||
+ | |{{SkillAlphaBar|Amarr Core Systems}} | ||
|- | |- | ||
− | |{{sk|Amarr Offensive Systems}} | + | |{{sk|Amarr Offensive Systems|mult=yes}} |
|Bonus to effectiveness of Amarr Offensive Subsystems. | |Bonus to effectiveness of Amarr Offensive Subsystems. | ||
+ | |{{SkillAlphaBar|Amarr Offensive Systems}} | ||
|- | |- | ||
− | |{{sk|Amarr Propulsion Systems}} | + | |{{sk|Amarr Propulsion Systems|mult=yes}} |
|Bonus to effectiveness of Amarr Propulsion Subsystems. | |Bonus to effectiveness of Amarr Propulsion Subsystems. | ||
+ | |{{SkillAlphaBar|Amarr Propulsion Systems}} | ||
|- | |- | ||
− | |{{sk|Caldari Defensive Systems}} | + | |{{sk|Caldari Defensive Systems|mult=yes}} |
|Bonus to effectiveness of Caldari Defensive Subsystems. | |Bonus to effectiveness of Caldari Defensive Subsystems. | ||
+ | |{{SkillAlphaBar|Caldari Defensive Systems}} | ||
|- | |- | ||
− | |{{sk|Caldari Core Systems}} | + | |{{sk|Caldari Core Systems|mult=yes}} |
|Bonus to effectiveness of Caldari Core Subsystems. | |Bonus to effectiveness of Caldari Core Subsystems. | ||
+ | |{{SkillAlphaBar|Caldari Core Systems}} | ||
|- | |- | ||
− | |{{sk|Caldari Offensive Systems}} | + | |{{sk|Caldari Offensive Systems|mult=yes}} |
|Bonus to effectiveness of Caldari Offensive Subsystems. | |Bonus to effectiveness of Caldari Offensive Subsystems. | ||
+ | |{{SkillAlphaBar|Caldari Offensive Systems}} | ||
|- | |- | ||
− | |{{sk|Caldari Propulsion Systems}} | + | |{{sk|Caldari Propulsion Systems|mult=yes}} |
|Bonus to effectiveness of Caldari Propulsion Subsystems. | |Bonus to effectiveness of Caldari Propulsion Subsystems. | ||
+ | |{{SkillAlphaBar|Caldari Propulsion Systems}} | ||
|- | |- | ||
− | |{{sk|Gallente Defensive Systems}} | + | |{{sk|Gallente Defensive Systems|mult=yes}} |
|Bonus to effectiveness of Gallente Defensive Subsystems. | |Bonus to effectiveness of Gallente Defensive Subsystems. | ||
+ | |{{SkillAlphaBar|Gallente Defensive Systems}} | ||
|- | |- | ||
− | |{{sk|Gallente Core Systems}} | + | |{{sk|Gallente Core Systems|mult=yes}} |
|Bonus to effectiveness of Gallente Core Subsystems. | |Bonus to effectiveness of Gallente Core Subsystems. | ||
+ | |{{SkillAlphaBar|Gallente Core Systems}} | ||
|- | |- | ||
− | |{{sk|Gallente Offensive Systems}} | + | |{{sk|Gallente Offensive Systems|mult=yes}} |
|Bonus to effectiveness of Gallente Offensive Subsystems. | |Bonus to effectiveness of Gallente Offensive Subsystems. | ||
+ | |{{SkillAlphaBar|Gallente Offensive Systems}} | ||
|- | |- | ||
− | |{{sk|Gallente Propulsion Systems}} | + | |{{sk|Gallente Propulsion Systems|mult=yes}} |
|Bonus to effectiveness of Gallente Propulsion Subsystems. | |Bonus to effectiveness of Gallente Propulsion Subsystems. | ||
+ | |{{SkillAlphaBar|Gallente Propulsion Systems}} | ||
|- | |- | ||
− | |{{sk|Minmatar Defensive Systems}} | + | |{{sk|Minmatar Defensive Systems|mult=yes}} |
|Bonus to effectiveness of Minmatar Defensive Subsystems. | |Bonus to effectiveness of Minmatar Defensive Subsystems. | ||
+ | |{{SkillAlphaBar|Minmatar Defensive Systems}} | ||
|- | |- | ||
− | |{{sk|Minmatar Core Systems}} | + | |{{sk|Minmatar Core Systems|mult=yes}} |
|Bonus to effectiveness of Minmatar Core Subsystems. | |Bonus to effectiveness of Minmatar Core Subsystems. | ||
+ | |{{SkillAlphaBar|Minmatar Core Systems}} | ||
|- | |- | ||
− | |{{sk|Minmatar Offensive Systems}} | + | |{{sk|Minmatar Offensive Systems|mult=yes}} |
|Bonus to effectiveness of Minmatar Offensive Subsystems. | |Bonus to effectiveness of Minmatar Offensive Subsystems. | ||
+ | |{{SkillAlphaBar|Minmatar Offensive Systems}} | ||
|- | |- | ||
− | |{{sk|Minmatar Propulsion Systems}} | + | |{{sk|Minmatar Propulsion Systems|mult=yes}} |
|Bonus to effectiveness of Minmatar Propulsion Subsystems. | |Bonus to effectiveness of Minmatar Propulsion Subsystems. | ||
+ | |{{SkillAlphaBar|Minmatar Propulsion Systems}} | ||
|} | |} | ||
− | =Amarr Subsystems= | + | = Amarr Subsystems = |
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | |pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | ||
− | |reqI=[[Legion]]; Legion Defensive - | + | |reqI=[[Legion]]; Legion Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Power Grid Management|V}} | |pre={{sk|Power Grid Management|V}} | ||
|reqI=[[Legion]]; Legion Core - Dissolution Sequencer/Augmented Antimatter Reactor/Energy Parasitic Complex | |reqI=[[Legion]]; Legion Core - Dissolution Sequencer/Augmented Antimatter Reactor/Energy Parasitic Complex | ||
− | |||
|notes=Formerly known as "Amarr Engineering Systems"<br> | |notes=Formerly known as "Amarr Engineering Systems"<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Gunnery|V}}; {{sk|Drones|III}} | |pre={{sk|Gunnery|V}}; {{sk|Drones|III}} | ||
− | |reqI=[[Legion]]; Legion Offensive - | + | |reqI=[[Legion]]; Legion Offensive - Liquid Crystal Magnifiers/Assault Optimization/Support Processor |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Navigation|V}} | |pre={{sk|Navigation|V}} | ||
− | |reqI=[[Legion]]; Legion Propulsion - | + | |reqI=[[Legion]]; Legion Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
− | =Caldari Subsystems= | + | = Caldari Subsystems = |
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Shield Operation|V}}; {{sk|Mechanics|III}} | |pre={{sk|Shield Operation|V}}; {{sk|Mechanics|III}} | ||
− | |reqI=[[Tengu]]; Tengu Defensive - | + | |reqI=[[Tengu]]; Tengu Defensive - Covert Reconfiguration/Supplemental Screening/Amplification Node |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Power Grid Management|V}} | |pre={{sk|Power Grid Management|V}} | ||
|reqI=[[Tengu]]; Tengu Core - Electronic Efficiency Gate/Augmented Graviton Reactor/Obfuscation Manifold | |reqI=[[Tengu]]; Tengu Core - Electronic Efficiency Gate/Augmented Graviton Reactor/Obfuscation Manifold | ||
− | |||
|notes=Formerly known as "Caldari Engineering Systems"<br> | |notes=Formerly known as "Caldari Engineering Systems"<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Gunnery|III}}; {{sk|Missile Launcher Operation|V}} | |pre={{sk|Gunnery|III}}; {{sk|Missile Launcher Operation|V}} | ||
− | |reqI=[[Tengu]]; Tengu Offensive - Accelerated Ejection Bay | + | |reqI=[[Tengu]]; Tengu Offensive - Accelerated Ejection Bay/Magnetic Infusion Basin/Support Processor |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Navigation|V}} | |pre={{sk|Navigation|V}} | ||
− | |reqI=[[Tengu]]; Tengu Propulsion - | + | |reqI=[[Tengu]]; Tengu Propulsion - Interdiction Nullifier/Chassis Optimization/Fuel Catalyst |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
− | =Gallente Subsystems= | + | = Gallente Subsystems = |
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | |pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | ||
− | |reqI=[[Proteus]]; Proteus Defensive - | + | |reqI=[[Proteus]]; Proteus Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Power Grid Management|V}} | |pre={{sk|Power Grid Management|V}} | ||
|reqI=[[Proteus]]; Proteus Engineering - Electronic Efficiency Gate/Augmented Fusion Reactor/Friction Extension Processor | |reqI=[[Proteus]]; Proteus Engineering - Electronic Efficiency Gate/Augmented Fusion Reactor/Friction Extension Processor | ||
− | |||
|notes=Formerly known as "Gallente Engineering Systems"<br> | |notes=Formerly known as "Gallente Engineering Systems"<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Gunnery|V}}; {{sk|Drones|III}} | |pre={{sk|Gunnery|V}}; {{sk|Drones|III}} | ||
− | |reqI=[[Proteus]]; Proteus Offensive - | + | |reqI=[[Proteus]]; Proteus Offensive - Hybrid Encoding Platform/Drone Synthesis Projector/Support Processor |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Navigation|V}} | |pre={{sk|Navigation|V}} | ||
− | |reqI=[[Proteus]]; Proteus Propulsion - | + | |reqI=[[Proteus]]; Proteus Propulsion - Interdiction Nullifier/Hyperspatial Optimization/Localized Injectors |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
− | =Minmatar Subsystems= | + | = Minmatar Subsystems = |
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | |pre={{sk|Mechanics|V}}; {{sk|Shield Operation|III}} | ||
− | |reqI=[[Loki]]; Loki Defensive - | + | |reqI=[[Loki]]; Loki Defensive - Covert Reconfiguration/Augmented Durability/Adaptive Defense Node |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
|pre={{sk|Power Grid Management|V}} | |pre={{sk|Power Grid Management|V}} | ||
|reqI=[[Loki]]; Loki Engineering - Dissolution Sequencer/Augmented Nuclear Reactor/Immobility Drivers | |reqI=[[Loki]]; Loki Engineering - Dissolution Sequencer/Augmented Nuclear Reactor/Immobility Drivers | ||
− | |||
|notes=Formerly known as "Minmatar Engineering Systems"<br> | |notes=Formerly known as "Minmatar Engineering Systems"<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Gunnery|V}}; {{sk|Missile Launcher Operation|III}} | |pre={{sk|Gunnery|V}}; {{sk|Missile Launcher Operation|III}} | ||
− | |reqI=[[Loki]]; Loki Offensive - | + | |reqI=[[Loki]]; Loki Offensive - Projectile Scoping Array/Launcher Efficiency Configuration/Support Processor |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |||
|pre={{sk|Navigation|V}} | |pre={{sk|Navigation|V}} | ||
− | |reqI=[[Loki]]; Loki Propulsion - | + | |reqI=[[Loki]]; Loki Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
− | |||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 11:02, 17 March 2023
Skills |
---|
Skills by category |
Overview
Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.
Intelligence and Memory improve your abilities to learning to use subsystems.
The following are the skills in the Subsystems section (in alphabetical order):
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Amarr Defensive Systems (1x) | Bonus to effectiveness of Amarr Defensive Subsystems. | ▨▨▨▨▨ |
Amarr Core Systems (1x) | Bonus to effectiveness of Amarr Core Subsystems. | ▨▨▨▨▨ |
Amarr Offensive Systems (1x) | Bonus to effectiveness of Amarr Offensive Subsystems. | ▨▨▨▨▨ |
Amarr Propulsion Systems (1x) | Bonus to effectiveness of Amarr Propulsion Subsystems. | ▨▨▨▨▨ |
Caldari Defensive Systems (1x) | Bonus to effectiveness of Caldari Defensive Subsystems. | ▨▨▨▨▨ |
Caldari Core Systems (1x) | Bonus to effectiveness of Caldari Core Subsystems. | ▨▨▨▨▨ |
Caldari Offensive Systems (1x) | Bonus to effectiveness of Caldari Offensive Subsystems. | ▨▨▨▨▨ |
Caldari Propulsion Systems (1x) | Bonus to effectiveness of Caldari Propulsion Subsystems. | ▨▨▨▨▨ |
Gallente Defensive Systems (1x) | Bonus to effectiveness of Gallente Defensive Subsystems. | ▨▨▨▨▨ |
Gallente Core Systems (1x) | Bonus to effectiveness of Gallente Core Subsystems. | ▨▨▨▨▨ |
Gallente Offensive Systems (1x) | Bonus to effectiveness of Gallente Offensive Subsystems. | ▨▨▨▨▨ |
Gallente Propulsion Systems (1x) | Bonus to effectiveness of Gallente Propulsion Subsystems. | ▨▨▨▨▨ |
Minmatar Defensive Systems (1x) | Bonus to effectiveness of Minmatar Defensive Subsystems. | ▨▨▨▨▨ |
Minmatar Core Systems (1x) | Bonus to effectiveness of Minmatar Core Subsystems. | ▨▨▨▨▨ |
Minmatar Offensive Systems (1x) | Bonus to effectiveness of Minmatar Offensive Subsystems. | ▨▨▨▨▨ |
Minmatar Propulsion Systems (1x) | Bonus to effectiveness of Minmatar Propulsion Subsystems. | ▨▨▨▨▨ |
Amarr Subsystems
Amarr Defensive Systems
Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Legion; Legion Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
Notes: |
Amarr Core Systems
Skill in the operation of Amarr Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Legion; Legion Core - Dissolution Sequencer/Augmented Antimatter Reactor/Energy Parasitic Complex |
Notes: | Formerly known as "Amarr Engineering Systems" |
Amarr Offensive Systems
Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Drones III |
I required for: | Legion; Legion Offensive - Liquid Crystal Magnifiers/Assault Optimization/Support Processor |
Notes: |
Amarr Propulsion Systems
Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Legion; Legion Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
Notes: |
Caldari Subsystems
Caldari Defensive Systems
Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Operation V; Mechanics III |
I required for: | Tengu; Tengu Defensive - Covert Reconfiguration/Supplemental Screening/Amplification Node |
Notes: |
Caldari Core Systems
Skill in the operation of Caldari Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Tengu; Tengu Core - Electronic Efficiency Gate/Augmented Graviton Reactor/Obfuscation Manifold |
Notes: | Formerly known as "Caldari Engineering Systems" |
Caldari Offensive Systems
Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery III; Missile Launcher Operation V |
I required for: | Tengu; Tengu Offensive - Accelerated Ejection Bay/Magnetic Infusion Basin/Support Processor |
Notes: |
Caldari Propulsion Systems
Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Tengu; Tengu Propulsion - Interdiction Nullifier/Chassis Optimization/Fuel Catalyst |
Notes: |
Gallente Subsystems
Gallente Defensive Systems
Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Proteus; Proteus Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector |
Notes: |
Gallente Core Systems
Skill in the operation of Gallente Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Proteus; Proteus Engineering - Electronic Efficiency Gate/Augmented Fusion Reactor/Friction Extension Processor |
Notes: | Formerly known as "Gallente Engineering Systems" |
Gallente Offensive Systems
Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Drones III |
I required for: | Proteus; Proteus Offensive - Hybrid Encoding Platform/Drone Synthesis Projector/Support Processor |
Notes: |
Gallente Propulsion Systems
Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Proteus; Proteus Propulsion - Interdiction Nullifier/Hyperspatial Optimization/Localized Injectors |
Notes: |
Minmatar Subsystems
Minmatar Defensive Systems
Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Mechanics V; Shield Operation III |
I required for: | Loki; Loki Defensive - Covert Reconfiguration/Augmented Durability/Adaptive Defense Node |
Notes: |
Minmatar Core Systems
Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management V |
I required for: | Loki; Loki Engineering - Dissolution Sequencer/Augmented Nuclear Reactor/Immobility Drivers |
Notes: | Formerly known as "Minmatar Engineering Systems" |
Minmatar Offensive Systems
Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Missile Launcher Operation III |
I required for: | Loki; Loki Offensive - Projectile Scoping Array/Launcher Efficiency Configuration/Support Processor |
Notes: |
Minmatar Propulsion Systems
Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
Attributes: | |
Multiplier: | 1x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V |
I required for: | Loki; Loki Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter |
Notes: |