Difference between revisions of "Angel Cartel Naval Shipyard"

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|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
 
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
 
|collapsed=yes}}
 
|collapsed=yes}}
Gate is not locked, the room can be skipped completely.
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{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
 
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
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{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
|}  
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|}
  
 
===2nd pocket===
 
===2nd pocket===
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| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage.  Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.
 
| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage.  Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.
 
|}
 
|}
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful.
+
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful.  Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.
 
{{NPCTableHead|Defending Fleet}}
 
{{NPCTableHead|Defending Fleet}}
 
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}}
 
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}}
 
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}}
 
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}}
 
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
 
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
{{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
+
{{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
 
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
 
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
 
|}
 
|}

Latest revision as of 08:40, 11 October 2024

Site Details
Angel Cartel Naval Shipyard
Type DED Rated Complex
Rating DED 10/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 1.25% in Null Sec

The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.

Walkthrough

On warpin:
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.

DED Threat Assessment: Critical (10 of 10).

No hostiles at warpin.

1st pocket

On warpin:
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 70km
Structure 1 x Cargo Rig Named modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 2 x Battlecruiser Gistatis Legatus/...
Battleship 16- 17 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Purple Particle Research Patrol Possible Domination modules and T2 salvage
Sentry 3- 4 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Angel Cruise Missile Battery

2nd pocket

On warpin:
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 40km
Structure 1 (or more) x Bunker Random charges


Defending Fleet
WD EWAR L


Destroyer 10- 12 x Destroyer Gistior Defacer/...
Battlecruiser 12 x Battlecruiser Gistatis Legatus/...
Battleship 5 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship General Hixous Puxley Possible Domination modules and T2 salvage
Sentry 8 x Sentry Tower Sentry Angel III

3rd pocket

On warpin:
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.

Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 55km
Structure 1 (or more) x Cargo Rig Random charges
Structure 1 x Docked & Loaded Mammoth 21st Tier Overseer's Personal Effects
Structure 1 (or more) x Small Armory Random charges


Defending Fleet
WD EWAR L


Destroyer 18 x Destroyer Gistior Defacer/...
Battlecruiser 6- 7 x Battlecruiser Gistatis Legatus/...
Battleship 6 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Supply Headman Possible Domination modules and T2 salvage
Sentry 6 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Tower Sentry Angel III
Sentry 6 x Sentry Angel Cruise Missile Battery

4th pocket

On warpin:
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 50km
Structure 1 x Megathron Under Frantic Repair Possible Domination or meta modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 10 x Battlecruiser Gistatis Legatus/...
Battleship 8 x Battleship Gist Cherubim/...
Sentry 2 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2- 3 x Sentry Angel Cruise Missile Battery

5th pocket

On warpin:
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
Icon warning.png WARNING: The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.

Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.

Defending Fleet
WD EWAR L


Destroyer 4 x Destroyer Gistior Defacer/...
Battlecruiser 16 x Battlecruiser Gistatis Legatus/...
Battleship 9 x Battleship Gist Cherubim/...
Overseer Battleship 1 x Overseer Battleship The Antimatter Channeler This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank 23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)
Sentry 4 x Sentry Angel Stasis Tower Stasis Webifier

Loot

Item Name Est. Value Drops from Note
21st Tier Overseer's Personal Effects 80M ISK Docked & Loaded Mammoth 100% drop rate
23rd Tier Overseer's Effects 133M ISK Antimatter Channeler 100% drop rate
Gist X-Type module Antimatter Channeler
machariel BPC Antimatter Channeler
Domination module Antimatter Channeler
Domination module Purple Particle Research Patrol
Domination module General Hixous Puxley
Domination module Supply Headman
Domination module Megathron Under Frantic Repair


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard