Difference between revisions of "Angel Mineral Acquisition Outpost"

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{{Update|Hostile names are an example and may not be accurate. Distances and payout are missing.}}
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{{CMBSiteInfo
{{CMBSite | Angel Mineral Acquisition Outpost
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|name= Angel Mineral Acquisition Outpost
| Variation=  
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|type= ded
| OverviewSectionY/N= Y
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|rating= 6/10
    | OverviewSectionText= The Angel Mineral Acquisition Outpost is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Rally Point]] and it's variant, found in [[Angel Cartel|Angel]] infested regions.
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|location= Low, Null
    | OverviewRecShips = Well tanked Battleship for solo.
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|ship limit= Battleships
    | OverviewEstPayout= 38 mil
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|faction= Angels
    | Diff&ShipRecSectionY/N= Y
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|signature strength= 2.5% in Low, 10% in Null
        | Diff&ShipRecSectionText= Medium difficulty, a MJD T2 sniper fit Battleship or 2 is recommended.
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = 3 pockets' initial groups and 5 spawns for a total of 63 ships.
 
        | TotalExpFrigates          = 15
 
        | TotalExpDestroyers      = 5
 
        | TotalExpCruisers          = 8
 
        | TotalExpBattlecruisers = 7
 
        | TotalExpBattleships    = 28
 
        | TotalExpCapitals          =
 
        | TotalExpSentries          = 15
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= This deadspace complex, which appears to be a mineral gathering facility, has been annexed by the Angel Cartel. While the area is not heavily guarded, any danger of attack will undoubtedly bring in Angel reinforcements.
 
    | WalkthroughSectionText= No Hostiles at initial gate.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=
 
        | Room1Group1              = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
 
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug}}
 
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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The '''Angel Mineral Acquisition Outpost''' is a [[Combat_sites#DED_Rated_Complex|DED complex]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Low and Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Rally Point]] anomaly. It is considered as a 6/10 DED rated complex but this is not displayed in the warp in popup text.
            | Room1Group2Text        =  
+
 
            | Room1Group2InLocal    =
+
 
            | Room1Group2Table      =  
+
 
{{NPCTable
+
== Walkthrough ==
|{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}}
+
{{MessageBox
|{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}}
+
|On warp in:
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
|This deadspace complex, which appears to be a mineral gathering facility, has been annexed by the Angel Cartel. While the area is not heavily guarded, any danger of attack will undoubtedly bring in Angel reinforcements.
 +
|collapsed=yes}}
 +
 
 +
3 pockets' initial groups and 5 spawns for a total of 63 ships.
 +
{{Expected NPC
 +
| TotalExpFrigates      = 15
 +
| TotalExpDestroyers    = 5
 +
| TotalExpCruisers      = 8
 +
| TotalExpBattlecruisers = 7
 +
| TotalExpBattleships    = 28
 +
| TotalExpSentries      = 15
 
}}
 
}}
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 
}}
 
  | Room2                      = 2nd Pocket
 
        | Room2WarpToPopupText      =
 
        | Room2Text                  =
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            = 
 
  
        | Room2Group1                = Initial Defenders
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=== Room 1 ===
            | Room2Group1Text        =  
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{{NPCTableHead|Initial defenders}}
            | Room2Group1InLocal    =  
+
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
            | Room2Group1Table      =  
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{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/Thug|trigger=}}
{{NPCTable
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{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
+
{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
+
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar= Web}}
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
+
|}
|{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
+
 
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
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{{NPCTableHead|1st Reinforcement Spawn}}
}}
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{{NPCTableRow|Frigate|1|Gistii Hunter/Impaler|point= yes}}
        | Room2Group2                = 1st Reinforcement Spawn
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{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/Marauder}}
            | Room2Group2Text        =
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{{NPCTableRow|Battleship|3|Gist Malakim/Throne}}
            | Room2Group2InLocal    =  
+
|}
            | Room2Group2Table      =  
+
 
{{NPCTable
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{{NPCTableHead|2nd Reinforcement Spawn}}
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
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{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
+
|}
}}
+
 
        | Room2Group3                =  2nd Reinforcement Spawn
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=== Room 2 ===
            | Room2Group3Text        =
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{{NPCTableHead|Initial Defenders}}
            | Room2Group3InLocal    =
+
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/Raider}}
            | Room2Group3Table      =
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{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
{{NPCTable
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{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
|{{NPCTableRow|Battleship|6|Gist Malakim}}
+
{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
}}
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{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar= Web}}
| Room3                      = 3rd Pocket
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|}
        | Room3WarpToPopupText  =
+
 
        | Room3Text              =
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{{NPCTableHead|1st Reinforcement Spawn}}
        | Room3Image            =
+
{{NPCTableRow|Frigate|2|Gistii Impaler/Raider}}
        | Room3ImageCaption      =  
+
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
        | Room3Structures        =
+
|}
        | Room3Group1                = Initial Defenders
+
 
            | Room3Group1Text        =  
+
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room3Group1InLocal    =  
+
{{NPCTableRow|Battleship|6|Gist Malakim}}
            | Room3Group1Table      =  
+
|}
{{NPCTable
+
 
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}}
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=== Room 3 ===
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}}
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{{NPCTableHead|Initial Defenders}}
|{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
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{{NPCTableRow|Destroyer|3|Gistior Defiler/Seizer}}
|{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
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{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/Tribuni}}
|{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}}
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{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
}}
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{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
        | Room3Group2                = 1st Reinforcement Spawn
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{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar= Neut}}
            | Room3Group2Text        =
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|}
            | Room3Group2InLocal    =
+
 
            | Room3Group2Table      =
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{{NPCTableHead|Reinforcement Spawn}}
{{NPCTable
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}}
+
{{NPCTableRow|Destroyer|2|Gistior Defacer/Hunter}}
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}}
+
{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/Warlord|ewar= TP|trigger= Possible escalation trigger}}
|{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}}
+
|}
}}
+
 
 +
== Loot ==
 +
This site does not contain any noteworthy loot.
 +
 
 +
== Escalation ==
 +
This site can escalate to [[Angel Mineral Acquisition Outpost, 2nd Part]]
  
  | EscalationSectionY/N = Y
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{{DED Complexes|Angel}}
    | Escalation= Angel Mineral Acquisition Outpost, 2nd Part
 
    | EscalationSectionText=
 
    | EscalationChance = 100%
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue = 24 mil
 
    | TotalGeneralLootValue= 10.5 mil
 
    | TotalSalvageValue = 3.5 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 06:04, 26 October 2024

Site Details
Angel Mineral Acquisition Outpost
Type DED Rated Complex
Rating 6/10
Found in Low, Null
Max ship size Battleships
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 2.5% in Low, 10% in Null

The Angel Mineral Acquisition Outpost is a DED complex that can be scanned using Core Probes in Angel infested regions of Low and Null Sec space. It may also be received as an escalation from an Angel Rally Point anomaly. It is considered as a 6/10 DED rated complex but this is not displayed in the warp in popup text.


Walkthrough

On warp in:
This deadspace complex, which appears to be a mineral gathering facility, has been annexed by the Angel Cartel. While the area is not heavily guarded, any danger of attack will undoubtedly bring in Angel reinforcements.

3 pockets' initial groups and 5 spawns for a total of 63 ships.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 15
Icon red destroyer.png Destroyers 5
Icon red cruiser.png Cruiser 8
Icon red battlecruiser.png Battlecruisers 7
Icon red battleship.png Battleships 28
Icon red tower.png Sentries 15


Room 1

Initial defenders
WD EWAR L


Frigate 2 x Frigate Arch Gistii Impaler/ Raider
Elite Frigate 6 x Elite Frigate Arch Gistii Rogue/Thug
Cruiser 2 x Cruiser Gistum Liquidator/Marauder
Sentry 4 x Sentry Angel Cruise Missile Battery
Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier


1st Reinforcement Spawn
WD EWAR L


Frigate 1 x Frigate Gistii Hunter/Impaler Warp Disruptor
Elite Cruiser 2 x Elite Cruiser Gistum Liquidator/Marauder
Battleship 3 x Battleship Gist Malakim/Throne


2nd Reinforcement Spawn
WD EWAR L


Battleship 4 x Battleship Gist Malakim/Throne

Room 2

Initial Defenders
WD EWAR L


Frigate 2 x Frigate Arch Gistii Impaler/Raider
Cruiser 4 x Cruiser Gistum Liquidator/ Marauder
Sentry 2 x Sentry Angel Cruise Missile Battery
Sentry 1 x Sentry Angel Point Defense Battery
Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier


1st Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Impaler/Raider
Battleship 4 x Battleship Gist Malakim/Throne


2nd Reinforcement Spawn
WD EWAR L


Battleship 6 x Battleship Gist Malakim

Room 3

Initial Defenders
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Seizer
Battlecruiser 4 x Battlecruiser Gistatis Legatus/Tribuni
Battleship 6 x Battleship Malakim/ Nephilim/ Throne
Sentry 5 x Sentry Angel Cruise Missile Battery
Sentry 1 x Sentry Angel Energy Neutralizer Sentry Energy Neutralizer


Reinforcement Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Destroyer 2 x Destroyer Gistior Defacer/Hunter
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 5 x Battleship Cherubim/ Saint/ Throne/Warlord Possible escalation trigger Target Painter

Loot

This site does not contain any noteworthy loot.

Escalation

This site can escalate to Angel Mineral Acquisition Outpost, 2nd Part

DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard