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Angel Cartel Naval Shipyard: Difference between revisions

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m Corrected that skipping the first gate is only possible for escalations earned from the Haven. Scanned down Naval Shipyards this does not work
 
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{{CMBSite | Angel Cartel Naval Shipyard
{{CMBSite | Angel Cartel Naval Shipyard}}
| Variation=
The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Haven]] or [[Angel Sanctum]] anomaly.
==Walkthrough==
    | OverviewRecShips = Marauder.
 
    | OverviewEstPayout=
{{MessageBox
    | Diff&ShipRecSectionY/N= Y
|On warpin:
        | Diff&ShipRecSectionText= Difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
|The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
    | TotalExpEnemiesSectionY/N= Y
|collapsed=no}}
        | TotalExpEnemiesSectionText = 5 pockets' defending fleets for a total of 146- 150 ships.
 
        | TotalExpFrigates          =
No hostiles at warpin.
        | TotalExpDestroyers      = 52- 54
 
        | TotalExpCruisers          =
=== 1st pocket===
        | TotalExpBattlecruisers = 46- 47
 
        | TotalExpBattleships    = 48- 49
{{MessageBox
        | TotalExpCapitals          =
|On warpin:
        | TotalExpSentries          = 41- 45
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
| WalkthroughSectionY/N= Y
|collapsed=yes}}On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down.  {{NPCTableHead|Structures}}
    | WarpToSitePopupText= The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
    | WalkthroughSectionText= No Hostiles at initial gate.
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}}
    | Room1= 1st Pocket
{{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}}
        | Room1WarpToPopupText= This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
|}
        | Room1Text=
 
        | Room1Group1              = Defending Fleet
{{NPCTableHead|Defending Fleet}}
            | Room1Group1Text    =
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
            | Room1Group1InLocal =
{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/...}}
        | Room1Structures            =
{{NPCTableRow|Battleship|16- 17|Gist Cherubim/...}}
{{StructureTable
{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol|cargo=Possible Domination modules and T2 salvage}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
|{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}}
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
|}
}}
 
            | Room1Group1Table  =
===2nd pocket===
{{NPCTable
 
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
{{MessageBox
|{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|On warpin:
|{{NPCTableRow|Battleship|16- 17|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
|Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
|{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol (Domination Seraphim)|cargo=Possible Domination modules and T2 salvage}}
|collapsed=yes}}
|{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
{{NPCTableHead|Structures}}
}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
  | Room2                      = 2nd Pocket
{{NPCTableRow|Structure|1 (or more)|Bunker| destructible = yes|drop = Random charges}}
        | Room2WarpToPopupText      = Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
|}
        | Room2Text                  =
 
        | Room2Image                =  
{{NPCTableHead|Defending Fleet}}
        | Room2ImageCaption          =
{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/...}}
        | Room2Structures            =
{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/...}}
{{StructureTable
{{NPCTableRow|Battleship|5|Gist Cherubim/...}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
|{{StructureTableRow|Structure|1 (or more)|Bunker| destructible = yes|cargo = Random charges}}
{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
}}
|}
        | Room2Group1                = Defending Fleet
 
            | Room2Group1Text        =
===3rd pocket===
            | Room2Group1InLocal    =
 
            | Room2Group1Table      =
{{MessageBox
{{NPCTable
|On warpin:
|{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
|{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|collapsed=yes}}
|{{NPCTableRow|Battleship|5|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps.  Without a high DPS marauder or a few friends its better to skip its drop.
|{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
{{NPCTableHead|Structures}}
|{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
}}
{{NPCTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|drop = Random charges}}
| Room3                      = 3rd Pocket
{{NPCTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|cargo = 21st Tier Overseer's Personal Effects}}
        | Room3WarpToPopupText  = Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
{{NPCTableRow|Structure|1 (or more)|Small Armory| destructible = yes|drop = Random charges}}
        | Room3Text              =  
|}
        | Room3Image            =
 
        | Room3ImageCaption      =
{{NPCTableHead|Defending Fleet}}
        | Room3Structures        =
{{NPCTableRow|Destroyer|18|Gistior Defacer/...}}
{{StructureTable
{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
{{NPCTableRow|Battleship|6|Gist Cherubim/...}}
|{{StructureTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|cargo = Random charges}}
{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
|{{StructureTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|shinycargo = 21st Tier Overseer's Personal Effects}}
{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
|{{StructureTableRow|Structure|1 (or more)|Small Armory| destructible = yes|cargo = Random charges}}
{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
}}
{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
        | Room3Group1                = Defending Fleet
|}
            | Room3Group1Text        =
 
            | Room3Group1InLocal    =
===4th pocket===
            | Room3Group1Table      =
 
{{NPCTable
{{MessageBox
|{{NPCTableRow|Destroyer|18|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|On warpin:
|{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
|collapsed=yes}}
|{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
 
|{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
{{NPCTableHead|Structures}}
|{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
{{NPCTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|drop = Possible Domination or meta modules}}
}}
{{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}}
| Room4                      = 4th Pocket
|}
        | Room4WarpToPopupText  = This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
 
        | Room4Text              =
{{NPCTableHead|Defending Fleet}}
        | Room4Image            =  
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
        | Room4ImageCaption      =
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}}
        | Room4Structures        =
{{NPCTableRow|Battleship|8|Gist Cherubim/...}}
{{StructureTable
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
|{{StructureTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|cargo = Possible Domination or Named modules}}
|}
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
}}
===5th pocket===
        | Room4Group1                = Defending Fleet
 
            | Room4Group1Text        =
{{MessageBox
            | Room4Group1InLocal    =
|On warpin:
            | Room4Group1Table      =
|A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
{{NPCTable
|collapsed=yes}}
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
{| style="background:#350000; border:1px solid #333333; padding:0px;"
|{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
|{{NPCTableRow|Battleship|8|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage.  Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
|}
|{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful.  Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.
}}
{{NPCTableHead|Defending Fleet}}
    | Room5                          = 5th Pocket
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}}
        | Room5WarpToPopupText      = A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}}
        | Room5Text                  =  
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
        | Room5Image                =  
{{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
        | Room5ImageCaption          =  
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
        | Room5Structures            =
|}
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
== Loot ==
|{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}}
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
{| class="wikitable complex sortable"
}}
|-
        | Room5Group1                = Defending Fleet
! Item Name
            | Room5Group1Text        =
! Est. Value
            | Room5Group1InLocal    =
! Drops from
            | Room5Group1Table      =
! Note
{{NPCTable
|-
|{{NPCTableRow|Destroyer|4|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
| 21st Tier Overseer's Personal Effects
|{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
| 80M ISK
|{{NPCTableRow|Battleship|9|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
| Docked & Loaded Mammoth
|{{NPCTableRow|Commander Battleship|1|Antimatter Channeler|note=May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys)|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
| 100% drop rate
|{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
|-
}}
| 23rd Tier Overseer's Effects
| 133M ISK
  | EscalationSectionY/N =
| Antimatter Channeler
    | Escalation=
| 100% drop rate
    | EscalationSectionText=
|-
    | EscalationChance =
| Gist X-Type module
| RewardsSectionY/N =
|
    | RewardsSectionText=
| Antimatter Channeler
    | TotalBountyValue =
|
    | TotalGeneralLootValue=
|-
    | TotalSalvageValue =
| machariel BPC
    | AverageRareLootValue=
|
    | ValuableLootTable =
| Antimatter Channeler
    | ExplorationLogTable =
|
    | FactionDropLootVaryY/N =
|-
}}
| Domination module
== See also ==
|
| Antimatter Channeler
|
|-
| Domination module
|
| Purple Particle Research Patrol
|
|-
| Domination module
|
| General Hixous Puxley
|
|-
| Domination module
|
| Supply Headman
|
|-
| Domination module
|
| Megathron Under Frantic Repair
|  
|}
 
 
 
{{DED Complexes|Angel}}
{{DED Complexes|Angel}}
[[Category:Expeditions]]
[[Category:Expeditions]]

Latest revision as of 16:14, 15 July 2025

Site Details
Angel Cartel Naval Shipyard
Type DED Rated Complex
Rating DED 10/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 1.25% in Null Sec

The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.

Walkthrough

On warpin:
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.

DED Threat Assessment: Critical (10 of 10).

No hostiles at warpin.

1st pocket

On warpin:
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources

On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 70km
Structure 1 x Cargo Rig Named modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 2 x Battlecruiser Gistatis Legatus/...
Battleship 16- 17 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Purple Particle Research Patrol Possible Domination modules and T2 salvage
Sentry 3- 4 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Angel Cruise Missile Battery

2nd pocket

On warpin:
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 40km
Structure 1 (or more) x Bunker Random charges


Defending Fleet
WD EWAR L


Destroyer 10- 12 x Destroyer Gistior Defacer/...
Battlecruiser 12 x Battlecruiser Gistatis Legatus/...
Battleship 5 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship General Hixous Puxley Possible Domination modules and T2 salvage
Sentry 8 x Sentry Tower Sentry Angel III

3rd pocket

On warpin:
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.

Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 55km
Structure 1 (or more) x Cargo Rig Random charges
Structure 1 x Docked & Loaded Mammoth 21st Tier Overseer's Personal Effects
Structure 1 (or more) x Small Armory Random charges


Defending Fleet
WD EWAR L


Destroyer 18 x Destroyer Gistior Defacer/...
Battlecruiser 6- 7 x Battlecruiser Gistatis Legatus/...
Battleship 6 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Supply Headman Possible Domination modules and T2 salvage
Sentry 6 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Tower Sentry Angel III
Sentry 6 x Sentry Angel Cruise Missile Battery

4th pocket

On warpin:
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 50km
Structure 1 x Megathron Under Frantic Repair Possible Domination or meta modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 10 x Battlecruiser Gistatis Legatus/...
Battleship 8 x Battleship Gist Cherubim/...
Sentry 2 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2- 3 x Sentry Angel Cruise Missile Battery

5th pocket

On warpin:
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
WARNING: The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.

Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.

Defending Fleet
WD EWAR L


Destroyer 4 x Destroyer Gistior Defacer/...
Battlecruiser 16 x Battlecruiser Gistatis Legatus/...
Battleship 9 x Battleship Gist Cherubim/...
Overseer Battleship 1 x Overseer Battleship The Antimatter Channeler This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank 23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)
Sentry 4 x Sentry Angel Stasis Tower Stasis Webifier

Loot

Item Name Est. Value Drops from Note
21st Tier Overseer's Personal Effects 80M ISK Docked & Loaded Mammoth 100% drop rate
23rd Tier Overseer's Effects 133M ISK Antimatter Channeler 100% drop rate
Gist X-Type module Antimatter Channeler
machariel BPC Antimatter Channeler
Domination module Antimatter Channeler
Domination module Purple Particle Research Patrol
Domination module General Hixous Puxley
Domination module Supply Headman
Domination module Megathron Under Frantic Repair


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard