Difference between revisions of "Cartel Prisoner Retention"
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− | {{ | + | {{CMBSiteInfo |
− | | | + | |name=Cartel Prisoner Retention |
− | | | + | |type=ded |
− | + | |rating=8/10 | |
− | + | |location=Null | |
− | + | |ship limit=Battleships | |
− | + | |faction=Angels | |
− | + | |signature strength=2.5% in Null | |
− | + | }} | |
− | + | ||
− | + | The '''Angel Cartel Prisoner Retention''' is a [[Combat_sites#DED_rated_complexes|combat DED signature]] that can be scanned in [[Angel Cartel|Angel]] infested regions in Null Sec. It is also received as an escalation from an [[Angel Hub]]. Easy to difficult progression, best done with mate and MJD snipper fit. | |
− | + | ||
− | + | ==Walkthrough== | |
− | + | {{MessageBox | |
− | + | |On warpin: | |
− | + | |This deadspace complex bestows a heavily guarded prison facility of the Angel Cartel. It is here that kidnapping victims and enemies of the cartel are held for ransom or brutal interrogation and torture. | |
− | |||
− | | | ||
− | |||
DED Threat Assessment: Perilous (8 of 10) | DED Threat Assessment: Perilous (8 of 10) | ||
+ | |collapsed=no}} | ||
+ | |||
+ | No Hostiles at initial gate. | ||
+ | |||
+ | ===First pocket=== | ||
+ | ---- | ||
+ | {{MessageBox | ||
+ | |On warpin: | ||
+ | |This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots. | ||
+ | |collapsed=no}} | ||
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate|note = 24 km}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Defending Fleet (28- 38km)}} | ||
+ | {{NPCTableRow|Destroyer|7|Gistior Defiler/ Haunter/ Seizer}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Malakim}} | ||
+ | {{NPCTableRow|Overseer Battleship|1|Watch Officer|cargo=low chance of Faction modules}} | ||
+ | |} | ||
+ | |||
+ | ===Second room=== | ||
+ | ---- | ||
+ | |||
+ | {{MessageBox | ||
+ | |On warpin: | ||
+ | |This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements. | ||
+ | |collapsed=no}} | ||
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 39km}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Defending Fleet}} | ||
+ | {{NPCTableRow|Destroyer|16|Gistior Defacer/ Defiler/ Haunter/ Shatterer}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Gistatis Primus/ Tribuni}} | ||
+ | {{NPCTableRow|Battleship|6|Gist Malakim/ Nephilin/ Throne|ewar=TP}} | ||
+ | {{NPCTableRow|Officer Battleship|1|Angel Cartel Jailor|cargo=low chance of Faction modules}} | ||
+ | |} | ||
+ | |||
+ | ===Third room=== | ||
+ | ---- | ||
+ | {{MessageBox | ||
+ | |On warpin: | ||
+ | |This heavily guarded pocket bestows the prison battlements and a massive fleet of Angel vessels that see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main Prisoner block is scrambled by a scramble wave generator to keep the gate closed at almost all times. | ||
+ | |collapsed=no}} | ||
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 46km}} | ||
+ | {{NPCTableRow|Container|1|Ammunition Cache|drop=Random Charges}} | ||
+ | {{NPCTableRow|Structure|1|Prisoner Cells|drop=Random Commodities}} | ||
+ | {{NPCTableRow|Structure|1|Scramble Wave Generator|drop=Security Cypher for Angel Prison|Unlocks Acceleration Gate}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Defending Fleet (16- 54km)}} | ||
+ | {{NPCTableRow|Destroyer|13|Gistior Defiler/ Haunter}} | ||
+ | {{NPCTableRow|Cruiser|4|Gistum Centurion/ Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|5|Gistatis Legionnaire/...}} | ||
+ | {{NPCTableRow|Battleship|7|Gist Malakim/...|ewar=TP|note=Nephilim Target Painter, 120+km range}} | ||
+ | {{NPCTableRow|Commander Battleship|1|Angel Prisonwatch Commander|cargo=Low chance of Faction modules, security cypher for angel prison}} | ||
+ | {{NPCTableRow|Sentry|4|Angel Sentry Gun}} | ||
+ | |} | ||
+ | |||
+ | ===Fourth room=== | ||
+ | ---- | ||
+ | {{MessageBox | ||
+ | |On warpin: | ||
+ | |This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, the Angel Cartel Prison Guards pitch their unsuspecting captives into brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly. | ||
+ | |collapsed=no}} | ||
− | + | {{NPCTableHead|Defending Fleet (26- 43)}} | |
− | + | {{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |
− | + | {{NPCTableRow|Elite Frigate|15|Arch Gistii Hijacker/...|point=yes|ewar=Web|note=Land 26 to 32km, quickly swarm}} | |
− | + | {{NPCTableRow|Destroyer|16|Gistior Defacer/...|note=Land 31 to 37km}} | |
− | + | {{NPCTableRow|Cruiser|8|Gistum Centurion/...}} | |
− | + | {{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}} | |
− | + | {{NPCTableRow|Battleship|5|Gist Cherubim/...|note=Nephilim Target Painter, 120+km range|ewar=TP}} | |
− | + | {{NPCTableRow|Officer Battleship|1|Angel Prison Warden|cargo=Low chance of Faction modules}} | |
− | { | + | {{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} |
− | + | {{NPCTableRow|Sentry|4|Angel Sentry Gun}} | |
− | + | {{NPCTableRow|Sentry|1|Angel Retention Facility|note=Has no EM Resists, instant armor repair stops if ship and drones attack from over 35km range|ewar=Web|cargo=21st Tier Overseer's Effects, possibility of Gist B-Type Modules and/ or Machariel BPC (rare)}} | |
− | + | |} | |
− | + | ||
− | + | == Loot == | |
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− | } | ||
− | + | {| class="wikitable complex sortable" | |
− | + | |- | |
− | + | ! Item Name | |
− | + | ! Est. Value | |
− | | | + | ! Drops from |
− | + | ! Note | |
− | + | |- | |
− | + | | 21st Tier Overseer's Effects | |
− | + | | 80M ISK | |
− | + | | Angel Retention Facility | |
− | + | | 100% drop rate | |
− | + | |- | |
− | + | | Gist B-Type module | |
− | + | | | |
+ | | Angel Retention Facility | ||
+ | | | ||
+ | |- | ||
+ | | Machariel BPC | ||
+ | | | ||
+ | | Angel Retention Facility | ||
+ | | | ||
+ | |- | ||
+ | | Domination module | ||
+ | | | ||
+ | | Angel Prison Warden | ||
+ | | rare | ||
+ | |- | ||
+ | | Domination module | ||
+ | | | ||
+ | | Angel Prisonwatch Commander | ||
+ | | rare | ||
+ | |- | ||
+ | | Domination module | ||
+ | | | ||
+ | | Angel Cartel Jailor | ||
+ | | rare | ||
+ | |- | ||
+ | | Domination module | ||
+ | | | ||
+ | | Watch Officer | ||
+ | | rare | ||
+ | |} | ||
+ | {{DED Complexes|Angel}} | ||
[[Category:Expeditions]] | [[Category:Expeditions]] |
Latest revision as of 12:31, 28 November 2020
Cartel Prisoner Retention | |
---|---|
Type | DED Rated Complex |
Rating | 8/10 |
Found in | Null |
Max ship size | Battleships |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Sig. strength | 2.5% in Null |
The Angel Cartel Prisoner Retention is a combat DED signature that can be scanned in Angel infested regions in Null Sec. It is also received as an escalation from an Angel Hub. Easy to difficult progression, best done with mate and MJD snipper fit.
Walkthrough
On warpin: |
---|
This deadspace complex bestows a heavily guarded prison facility of the Angel Cartel. It is here that kidnapping victims and enemies of the cartel are held for ransom or brutal interrogation and torture.
DED Threat Assessment: Perilous (8 of 10) |
No Hostiles at initial gate.
First pocket
On warpin: |
---|
This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Ancient Acceleration Gate |
Defending Fleet (28- 38km)
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Destroyer Gistior Defiler/ Haunter/ Seizer | ||||
2 x Battleship Gist Malakim | ||||
1 x Overseer Battleship Watch Officer |
Second room
On warpin: |
---|
This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Defending Fleet
Third room
On warpin: |
---|
This heavily guarded pocket bestows the prison battlements and a massive fleet of Angel vessels that see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main Prisoner block is scrambled by a scramble wave generator to keep the gate closed at almost all times. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Ammunition Cache | ||||
1 x Prisoner Cells | ||||
1 x Scramble Wave Generator |
Defending Fleet (16- 54km)
Fourth room
On warpin: |
---|
This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, the Angel Cartel Prison Guards pitch their unsuspecting captives into brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly. |
Defending Fleet (26- 43)
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
21st Tier Overseer's Effects | 80M ISK | Angel Retention Facility | 100% drop rate |
Gist B-Type module | Angel Retention Facility | ||
Machariel BPC | Angel Retention Facility | ||
Domination module | Angel Prison Warden | rare | |
Domination module | Angel Prisonwatch Commander | rare | |
Domination module | Angel Cartel Jailor | rare | |
Domination module | Watch Officer | rare |