Difference between revisions of "Crimson Hand Supply Depot"
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− | {{update|Conflicting loot info}}{{ | + | {{update|Conflicting loot info}} |
+ | {{CMBSiteInfo | ||
+ | |name=Crimson Hand Supply Depot | ||
+ | |type=ded | ||
+ | |rating=6/10 | ||
+ | |location=Low, Null | ||
+ | |ship limit=Battleships | ||
+ | |faction=Blood Raiders | ||
+ | |signature strength=2.5% in Low, 10% in Null | ||
+ | }} | ||
'''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions. | '''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions. | ||
Line 21: | Line 30: | ||
''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}} | ''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}} | ||
− | Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. | + | Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. The acceleration gate to second room is 70 km away. Sentries do not need to be destroyed to proceed. |
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Sentry|3|Sentry Gun(Tower Sentry Bloodraider I)}} | + | {{NPCTableSeparator|30 km from warp-in}} |
+ | {{NPCTableRow|Sentry|1|Tower Sentry Angel I}} | ||
+ | {{NPCTableRow|Destroyer|1|Crimson Squire}} | ||
+ | {{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | ||
+ | {{NPCTableSeparator|Right group (40 km away)}} | ||
+ | {{NPCTableRow|Destroyer|2|Gistior Defacer/Defiler}} | ||
+ | {{NPCTableSeparator|Left group (60 km away)}} | ||
+ | {{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}} | ||
+ | {{NPCTableRow|Destroyer|1|Crimson Squire}} | ||
+ | {{NPCTableRow|Destroyer|2|Corpior Devoter/Friar}} | ||
+ | {{NPCTableSeparator|Right group (75 km away)}} | ||
+ | {{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | ||
+ | {{NPCTableSeparator|Left group (100 km away)}} | ||
+ | {{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}} | ||
+ | {{NPCTableRow|Destroyer|1|Crimson Squire}} | ||
+ | {{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | ||
+ | {{NPCTableSeparator|Camping acceleration gate}} | ||
{{NPCTableRow|Sentry|2|Perimeter Sentry}} | {{NPCTableRow|Sentry|2|Perimeter Sentry}} | ||
− | {{NPCTableRow|Destroyer| | + | {{NPCTableRow|Destroyer|2|Crimson Squire}} |
{{NPCTableRow|Battleship|3|Crimson Paladin}} | {{NPCTableRow|Battleship|3|Crimson Paladin}} | ||
|} | |} | ||
− | + | {{NPCTableHead|Structures}} | |
− | Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key which is not needed for the gate. | + | {{NPCTableRow|Structure|1|Gate Security|cargo=Drops key that is not required to activate gate}} |
+ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}} | ||
+ | |} | ||
+ | Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key (Crimson Hand Level 1 Passcard) which is not needed for the gate. | ||
===Industrial Sector=== | ===Industrial Sector=== | ||
Line 43: | Line 71: | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Sentry|2|Stasis | + | {{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar={{icon|web|24}}}} |
− | {{NPCTableRow|Sentry| | + | {{NPCTableRow|Sentry|3|Sentry Gun(Tower Sentry Bloodraider II)}} |
+ | {{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} | ||
{{NPCTableRow|Destroyer|8|Crimson Squire}} | {{NPCTableRow|Destroyer|8|Crimson Squire}} | ||
{{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}} | {{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}} | ||
|} | |} | ||
− | Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop '''Blood Raider Cruiser | + | Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop '''Blood Raider Cruiser Module''', and contains an unnecessary key to the acceleration gate. |
− | + | {{NPCTableHead|Structures}} | |
+ | {{NPCTableRow|Red Container|1|Crimson Hand Container|cargo=Possible Dark Blood module and an unnecessary key|note=Not locked}} | ||
+ | |} | ||
===Central Processing=== | ===Central Processing=== | ||
Line 63: | Line 94: | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules}} | + | {{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules and a key not needed for either gate}} |
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}} | {{NPCTableRow|Battleship|12|Crimson Paladin/Elder}} | ||
|} | |} | ||
− | '''Crimson Sentinel | + | '''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill.''') |
+ | |||
+ | Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates. | ||
+ | BSs are all tier 1 battleships (300-400k bounty , not such a threat) they have a little hp and deal low damage | ||
− | |||
− | + | {{NPCTableHead|Structures}} | |
+ | {{NPCTableRow|Accl Gate|1|Command Sector}} | ||
+ | {{NPCTableRow|Accl Gate|1|Supply Sector}} | ||
+ | |} | ||
===Supply Sector=== | ===Supply Sector=== | ||
Line 107: | Line 143: | ||
{{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}} | {{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}} | ||
{{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}} | {{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}} | ||
− | {{NPCTableRow|Battleship|6|Crimson Elder}} | + | {{NPCTableRow|Battleship|6|Crimson Elder|ewar={{icon|neut|25}}}} |
− | {{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty}} | + | {{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, Dark Blood Faction Module, 19th Tier Overseers, 5m ISK bounty}} |
|} | |} | ||
Line 133: | Line 169: | ||
| Crimson Lord | | Crimson Lord | ||
| | | | ||
− | |} | + | |- |
+ | | Dark Blood Faction Module | ||
+ | | | ||
+ | | Crimson Lord | ||
+ | | | ||
+ | |- | ||
+ | |Dark Blood Faction Module | ||
+ | | | ||
+ | |Crimson Sentinel | ||
+ | |Fairly rare | ||
+ | |- | ||
+ | | Dark Blood Faction Module | ||
+ | | | ||
+ | | Crimson Hand Container | ||
+ | | | ||
+ | |-} | ||
{{DED Complexes|Blood}} | {{DED Complexes|Blood}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] |
Latest revision as of 08:16, 12 September 2022
Reason: Conflicting loot info
Crimson Hand Supply Depot | |
---|---|
Type | DED Rated Complex |
Rating | 6/10 |
Found in | Low, Null |
Max ship size | Battleships |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 2.5% in Low, 10% in Null |
Crimson Hand Supply Depot is a DED Complex that can be scanned down with probes, and can be found in low security space in the Amarr regions.
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate.
This site is rated DED 6/10. 3 Battlecruisers and a Battleship ran this site easily.
Walkthrough
On warp in: |
---|
According to reliable sources within the Amarr Navy, this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. While their continued alliance with Omir Sarikusa is in question, they do seem to be planning something big.
DED Threat Assessment: Serious (6 of 10) |
Warping to the site lands on an acceleration gate at 0.
Room 1
On warp in: |
---|
Gate 1 This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy. |
Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. The acceleration gate to second room is 70 km away. Sentries do not need to be destroyed to proceed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate Security | ||||
1 x Acceleration Gate |
Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key (Crimson Hand Level 1 Passcard) which is not needed for the gate.
Industrial Sector
On warp in: |
---|
Industrial sector:
Registered visitors entering this sector should report to the outpost security office as soon as they arrive. Failure to do so will be considered an act of aggression and handled with lethal force. Urgent!!! To all military personnel: Intruder alert! Report to battle stations immediately! |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Blood Stasis Tower | ||||
3 x Sentry Sentry Gun(Tower Sentry Bloodraider II) | ||||
2 x Sentry Blood Cruise Missile Battery | ||||
8 x Destroyer Crimson Squire | ||||
5 x Battleship Crimson Elder |
Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop Blood Raider Cruiser Module, and contains an unnecessary key to the acceleration gate.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Crimson Hand Container |
Central Processing
On warp in: |
---|
Central Processing:
The center point of the Crimson Hand depot, this area provides protection and access control to the more sensitive supply areas of the complex. Visitors are not allowed past this point unless they have been granted clearance by a senior officer. No exceptions will be tolerated. Warning!! Be advised. Industrial sector has been compromised. Sentinel personnel, report to battle stations. Battle group Alpha and Beta, prepare to engage hostiles. Other battle groups stand by for further orders. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Crimson Sentinel | ||||
12 x Battleship Crimson Paladin/Elder |
Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill.)
Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates. BSs are all tier 1 battleships (300-400k bounty , not such a threat) they have a little hp and deal low damage
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Command Sector | ||||
1 x Supply Sector |
Supply Sector
On warp in: |
---|
This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.
Red Alert!!! Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector. |
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Sentry Sentry Gun (only shoot 30 km) | ||||
8 x Sentry Blood Cruise Missile Batteries | ||||
21 x Destroyer Crimson Squire | ||||
5 x Battleship Crimson Elder |
This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room.
Command Sector
On warp in: |
---|
Logging on to network ...... GRANTED.
System purge in progress. Shut down in 3 . . . 2 . . . 1 . . . Connection was rejected by host.... Logging on to network ...... FAILED Failed to connect to host. |
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Sentry Sentry Gun (only shoot 30 km) | ||||
4 x Sentry Blood Cruise Missile Batteries | ||||
6 x Battleship Crimson Elder | ||||
1 x Overseer Battleship Crimson Lord |
Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing.
Loot
You can get about 24 million ISK in bounties and a similar amount of meta module loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK).
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
19th Tier Overseer's Effects | 51M ISK | Crimson Lord | 100% drop rate |
Corpum Cruiser A-type Module | Crimson Lord | ||
Dark Blood Faction Module | Crimson Lord | ||
Dark Blood Faction Module | Crimson Sentinel | Fairly rare | |
Dark Blood Faction Module | Crimson Hand Container |