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Travel fits: Difference between revisions

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m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler.
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=== Reducing align time ===
=== Reducing align time ===
Reducing the [[Instant align|align time]] of a ship to less than 2 seconds enables it to [[Instant align|"insta-align"]] and avoid being tackled in most circumstances; [[Interdiction_101#Bubble_Mechanics|bubbles]] in nullsec space will still prevent warp, and ships boosted to very high sensor strengths to achieve "insta-lock" might still catch such a ship, as at sub-two-second intervals the exact outcome begins to depend on the internet connections of the target and attacker, and on server ticks rather than normal time.
Reducing the align time of a ship to less than 2 seconds enables it to [[Instant align|"insta-align"]] and avoid being tackled in most circumstances; [[Tackling#Warp disruption fields|bubbles]] in nullsec space will still prevent warp, and ships boosted to very high sensor strengths to achieve "insta-lock" might still catch such a ship, as at sub-two-second intervals the exact outcome begins to depend on the internet connections of the target and attacker, and on server ticks rather than normal time.


The align time of a ship is based on the ship's '''mass''' and '''agility''' as well as '''agility''' and '''inertia''' bonuses from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"''—then it's positive), which for all intents and purposes in EVE are the same.  
The align time of a ship is based on the ship's '''mass''' and '''agility''' as well as '''agility''' and '''inertia''' bonuses from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"''—then it's positive), which for all intents and purposes in EVE are the same.
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
 
==== Skills ====
Several skills affect your align time, starting with the most relevant skills:
Several skills affect your align time, starting with the most relevant skills:
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Evasive Maneuvering|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Evasive Maneuvering|mult=yes}}
| style="padding:5px;" | 5% improved ship agility for all ships per skill level
| 5% improved ship agility for all ships per skill level
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Spaceship Command|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Spaceship Command|mult=yes}}
| style="padding:5px;" | 2% improved ship agility for all ships per skill level
| 2% improved ship agility for all ships per skill level
|}
|}
There are also special case skills, for certain ships fits with specific modules.
There are also special case skills, for certain ships fits with specific modules.
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Advanced Spaceship Command|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Advanced Spaceship Command|mult=yes}}
| style="padding:5px;" | 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small>&nbsp;<ref>Only relevant for [[Hauling#Freighters|Freighter]]s & [[Capital ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small>
| 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command<small>&nbsp;<ref>Only relevant for [[Freighters]] & [[Capital ships]] including the {{sh|Orca}}, {{sh|Rorqual}} and {{sh|Bowhead}}.</ref></small>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Armor Layering|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Armor Layering|mult=yes}}
| style="padding:5px;" | 5% reduction to armor plate mass penalty per level<small>&nbsp;<ref>Only relevant if you fit '''armor plates'''.</ref></small>
| 5% reduction to armor plate mass penalty per level<small>&nbsp;<ref>Only relevant if you fit '''armor plates'''.</ref></small>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Amarr Hauler|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Amarr Hauler|mult=yes}}
| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial">Only relevant for some [[Industrials|industrial ships]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler">Only relevant for some [[Haulers]], such as the smaller {{sh|Badger}}, {{sh|Nereus}}, {{sh|Sigil}} and {{sh|Wreathe}} as well as the larger {{sh|Bowhead}}.</ref>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Caldari Hauler|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Caldari Hauler|mult=yes}}
| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Gallente Hauler|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Gallente Hauler|mult=yes}}
| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Minmatar Hauler|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Minmatar Hauler|mult=yes}}
| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|ORE Freighter|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|ORE Freighter|mult=yes}}
| style="padding:5px;" | 5% bonus to ship inertia modifier per level&nbsp;<ref name="industrial"></ref>
| 5% bonus to ship inertia modifier per level&nbsp;<ref name="hauler"></ref>
|}
|}
<references/>
<references/>
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
 
==== Modules & rigs ====
While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time.
While there are several modules that reduce inertia, some are stronger than others, leaving you with these modules as well as the one rig that helps reduce align time.
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/1405_32.png
| style="background-color:#222222; padding:5px;" | {{co|coral|Inertia Stabilizers II}} (-20% inertia modifier, +11% signature)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/2605_32.png
| {{Imageserver|types|1405|icon|size=32}}
| style="background-color:#222222; padding:5px;" | {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP)
| {{co|coral|Inertial Stabilizers II}} (-20% inertia modifier, +11% signature)
|-
| [[image:icon_low_slot.png|32px|Low slot]]
| {{Imageserver|types|2605|icon|size=32}}
| {{co|coral|Nanofiber Internal Structure II}} (-15.75% inertia modifier, -20% structure HP)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| style="background-color:#222222; padding:5px;" | {{co|coral|Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armour hp&nbsp;<ref>The armour hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>)
| {{co|coral|Low Friction Nozzle Joints II}} (-14% inertia modifier, -10% armor hp&nbsp;<ref>The armor hit point penalty of '''Astronautic Rigs''' can be reduced by training the {{sk|Astronautics Rigging|mult=yes|icon=yes}} skill.</ref>)
|}
|}
<references/>
<references/>
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>
 
==== Implants ====
For pilots who are ''constantly'' concerned with alignment time, there are also [[implants]] that help reduce your align time, such as the {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-7}} and the {{co|coral|Nomad}} set.
For pilots who are ''constantly'' concerned with alignment time, there are also [[implants]] that help reduce your align time, such as the {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-7}} and the {{co|coral|Nomad}} set.


<p style="font-size:115%;">{{Anchor|Propulsion modules}}'''{{co|white|Propulsion modules}}'''</p>
==== Propulsion modules ====
If your align time is high enough, there's also the option to use propulsion modules such as '''Afterburners''' (cycles as fast as 7.5 seconds) and '''Microwarpdrives''' (cycles in 10 seconds) to reduce your align time. By pulsing the module once (activating it and then immediately deactivating it), you can align in 7.5–10 seconds flat as long as you start your align from a standstill (as when you've just jumped through a gate). This option is more suitable for larger, bulkier ships that simply cannot drop their align time far enough to matter, or for other reasons need their fitting room for other things. This can allow them to combine a decent align time with a proper tank, for example.
If your align time is high enough, there's also the option to use propulsion modules such as '''Afterburners''' (cycles as fast as 7.5 seconds) and '''Microwarpdrives''' (cycles in 10 seconds) to reduce your align time. By pulsing the module once (activating it and then immediately deactivating it), you can align in 7.5–10 seconds flat as long as you start your align from a standstill (as when you've just jumped through a gate). This option is more suitable for larger, bulkier ships that simply cannot drop their align time far enough to matter, or for other reasons need their fitting room for other things. This can allow them to combine a decent align time with a proper tank, for example.


Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Note that Capital ships such as the {{sh|Orca}} and {{sh|Bowhead}} can't align fast enough with undersized 100MN afterburners, but can still use undersized 500MN MWDs for a 10-second align.
Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Note that Capital ships such as the {{sh|Orca}} and {{sh|Bowhead}} can't align fast enough with undersized 100MN afterburners, but can still use undersized 500MN MWDs for a 10-second align.


<p style="font-size:115%;">{{Anchor|Friendly webs}}'''{{co|white|Friendly webs}}'''</p>
==== Friendly webs ====
Another option is to have a friend or an alt to web your ship as it starts aligning, dropping its maximum speed and making it align almost instantaneously. This can be extremely useful for very slow aligning ships like [[Hauling#Freighters|freighter]]s. It does require some effort and planning, however, as some gates are pretty large, so the webbing ship needs to either be really fast to close the distance, or have a web range bonus like the {{sh|Hyena}} or {{sh|Cruor}}. You also need to either be in a corp with '''friendly fire''' enabled, or set up a friendly '''duel''' between you and your alt in order to be able to web yourself safely without CONCORD intervention (highsec) or security status loss and gate gun intervention (lowsec).
Another option is to have a friend or an alt to web your ship as it starts aligning, dropping its maximum speed and making it align almost instantaneously. This can be extremely useful for very slow aligning ships like [[freighters]]. It does require some effort and planning, however, as some gates are pretty large, so the webbing ship needs to either be really fast to close the distance, or have a web range bonus like the {{sh|Hyena}} or {{sh|Cruor}}. You also need to either be in a corp with '''friendly fire''' enabled, or set up a friendly '''duel''' between you and your alt in order to be able to web yourself safely without CONCORD intervention (highsec) or security status loss and gate gun intervention (lowsec).


=== Increasing warp speed ===
=== Increasing warp speed ===
There are '''implants''', '''modules''' and one type of '''rig''' that can help boost your ship's warp speed.  
There are '''implants''', '''modules''' and one type of '''rig''' that can help boost your ship's warp speed.  
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
==== Modules & rigs ====
 
When it comes to modules and rigs, there are three low slot modules and one rig that increases warp speed. The modules increase warp speed by raising the base AU-per-second warp speed by a flat, fixed number, while the rig has a normal percentage-based bonus.
When it comes to modules and rigs, there are three low slot modules and one rig that increases warp speed. The modules increase warp speed by raising the base AU-per-second warp speed by a flat, fixed number, while the rig has a normal percentage-based bonus.


{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/33981_32.png
|| {{Imageserver|types|33981|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Limited Hyperspatial Accelerator}}&nbsp;<ref name="limit">You can only fit a total of three '''Hyperspatial Accelerators''' modules on any ship.</ref> (+0,2 AU/s, {{co|lightgreen|cheap}})
| {{co|coral|Limited Hyperspatial Accelerator}}&nbsp;<ref name="limit">You can only fit a total of three '''Hyperspatial Accelerators''' modules on any ship.</ref> (+0,2 AU/s, {{co|lightgreen|cheap}})
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/33981_32.png
| {{Imageserver|types|33981|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Experimental Hyperspatial Accelerator}}&nbsp;<ref name="limit"></ref> (+0,25 AU/s, {{co|lightblue|affordable}})
| {{co|coral|Experimental Hyperspatial Accelerator}}&nbsp;<ref name="limit"></ref> (+0,25 AU/s, {{co|lightblue|affordable}})
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/33981_32.png
| {{Imageserver|types|33981|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Compact Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,3 AU/s, {{co|crimson|costly}})
| {{co|coral|Compact Hyperspatial Accelerator}} <ref name="limit"></ref> (+0,3 AU/s, {{co|crimson|costly}})
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| [[image:module_icon_propulsion_rig_tech2.png|32px|link=]]
| style="background-color:#222222; padding:4px;" | {{co|coral|Hyperspatial Velocity Optimizer II}} (+25% warp speed, +10% signature)
| {{co|coral|Hyperspatial Velocity Optimizer II}} (+25% warp speed, +10% signature)
|}
|}
<references/>
<references/>
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>
 
==== Implants ====
There are also [[implants]] that help increase your warp speed, such as the {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-6}} and the Mid- and High-grade {{co|coral|Ascendancy}} set.
There are also [[implants]] that help increase your warp speed, such as the {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-6}} and the Mid- and High-grade {{co|coral|Ascendancy}} set.


<p style="font-size:115%;">'''{{co|white|Ships with a high native warp speed}}'''</p>
==== Ships with a high native warp speed ====
The fastest warping ship in the EVE Universe is the {{sh|Leopard}} (20 AU/s) followed by the [[Interceptors]] and [[Covert Ops]] frigates (8 AU/s base speed). There's also the {{sh|Dramiel}} (7.5 AU/s base speed); thanks to having 3 rig slots instead of just the two slots of T2 frigates, it can actually sport the highest possible warp speed amongst the frigates, clocking in at '''13 AU/s''' with 3 x {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs compared to the T2 frigates' '''12.2 AU/s'''. This is thanks to the {{icon|angel cartel|18}} [[Angel Cartel]] bonus to warp speed, which all Angel ships have.
The fastest warping ship in the EVE Universe is the {{sh|Leopard}} (20 AU/s) followed by the [[interceptors]] and [[Covert Ops]] frigates (8 AU/s base speed). There's also the {{sh|Dramiel}} (7.5 AU/s base speed); thanks to having 3 rig slots instead of just the two slots of T2 frigates, it can actually sport the highest possible warp speed amongst the frigates, clocking in at '''13 AU/s''' with 3 x {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs compared to the T2 frigates' '''12.2 AU/s'''. This is thanks to the [[File:logo_faction_angel_cartel.png|18px|link=]] [[Angel Cartel]] bonus to warp speed, which all Angel ships have.


Those speeds can then be further augmented by the above mentioned '''Ascendancies'''-implants, making it possible for the Leopard to reach a staggering '''32.4 AU/s''', the Dramiel to hit '''21.1 AU/s''' and Interceptors to hit '''19.7 AU/s'''. You could even take it further and sacrifice tank or align time to push even further with hyperspatial accelerators.
Those speeds can then be further augmented by the above mentioned '''Ascendancies'''-implants, making it possible for the Leopard to reach a staggering '''32.4 AU/s''', the Dramiel to hit '''21.1 AU/s''' and Interceptors to hit '''19.7 AU/s'''. You could even take it further and sacrifice tank or align time to push even further with hyperspatial accelerators.


== Fitting enough tank not to be worth ganking ==
== Fitting enough tank not to be worth ganking ==
If you're in high security space and not at war, the only real threat to your ship comes from [[Suicide ganking|suicide gankers]]. To remedy this, you can up your tank to the point where it's not financially efficient to gank you for profit. This will drastically reduce the chance of someone bothering to destroy your ship.
If you're in high security space and not at war, the only real threat to your ship comes from [[Suicide ganking|suicide gankers]]. To remedy this, you can up your tank to the point where it's not financially efficient to gank you for profit. This will drastically reduce the chance of someone bothering to destroy your ship.


Line 119: Line 124:
Perhaps one of the easiest and least skill-intensive ways to buff your tank is to add a {{co|coral|Damage Control II}} and try to increase your structure points as much as you can with {{co|coral|Reinforced Bulkhead II}} modules and {{co|coral|Transverse Bulkhead II}} rigs.
Perhaps one of the easiest and least skill-intensive ways to buff your tank is to add a {{co|coral|Damage Control II}} and try to increase your structure points as much as you can with {{co|coral|Reinforced Bulkhead II}} modules and {{co|coral|Transverse Bulkhead II}} rigs.


<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
==== Skills ====
Only one skill improves your structure hit points, but another indirectly helps by allowing you to fit modules that improve structure hit points:
Only one skill improves your structure hit points, but another indirectly helps by allowing you to fit modules that improve structure hit points:
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Mechanics|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Mechanics|mult=yes}}
| style="padding:5px;" | 5% bonus to structure hit points per skill level.
| 5% bonus to structure hit points per skill level.
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}}
| style="padding:5px;" | {{sk|Hull Upgrades|IV}} enabled the use of the {{co|coral|Damage Control II}} and {{co|coral|Transverse Bulkhead II}} modules.
| {{sk|Hull Upgrades|IV}} enabled the use of the {{co|coral|Damage Control II}} and {{co|coral|Transverse Bulkhead II}} modules.
|}
|}
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
 
==== Modules and rigs ====
The following modules and rigs help improve your structure hit points or resists:
The following modules and rigs help improve your structure hit points or resists:
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/2048_32.png
| {{Imageserver|types|2048|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (60% overall structure resists)
| {{co|coral|Damage Control II}} (60% overall structure resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/1335_32.png
| {{Imageserver|types|1335|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5% agility)
| {{co|coral|Reinforced Bulkhead II}} (+25% structure hp, -11% cargo capacity, +5% agility)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | http://image.eveonline.com/Type/33900_32.png
| {{Imageserver|types|33900|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity)
| {{co|coral|Transverse Bulkhead II}} (+25% structure hp, -10% cargo capacity)
|}
|}
If you're fitting for a structure tank while simultaneously going for align time, it's usually worth avoiding the {{co|coral|Nanofiber Internal Structure II}} (since it reduces structure hit points) and favour the {{co|coral|Inertia Stabilizers II}} module instead.
If you're fitting for a structure tank while simultaneously going for align time, it's usually worth avoiding the {{co|coral|Nanofiber Internal Structure II}} (since it reduces structure hit points) and favor the {{co|coral|Inertia Stabilizers II}} module instead.
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>


There is also an [[implants|implant]] called {{co|coral|Inherent Implants 'Noble' Mechanic MC-8}} which further increases your hull hitpoints by up to 6% for the most expensive variant.
==== Implants ====
There is also an [[implant]] called {{co|coral|Inherent Implants 'Noble' Mechanic MC-8}} which further increases your hull hitpoints by up to 6% for the most expensive variant.


=== Improving your armor tank ===
=== Improving your armor tank ===
Fitting an armor tank can be a little bit more skill-intensive, especially in a passive resist setup, since the efficiency of passive resist modules relies heavily on your armor compensation skills. A setup with active hardeners would potentially give you higher resists, but would take up too many modules, leaving scarcely few slots for actual armor plates.
Fitting an armor tank can be a little bit more skill-intensive, especially in a passive resist setup, since the efficiency of passive resist modules relies heavily on your armor compensation skills. A setup with active hardeners would potentially give you higher resists, but would take up too many modules, leaving scarcely few slots for actual armor plates.


As such, it might not be something you'll be doing as a young capsuleer, but for pilots with high armor support skills flying certain ships (with more armor than structure hit points) it might be slightly stronger than the structure approach mentioned above.
As such, it might not be something you'll be doing as a young capsuleer, but for pilots with high armor support skills flying certain ships (with more armor than structure hit points) it might be slightly stronger than the structure approach mentioned above.


<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
==== Skills ====
There is one skill improving armor hit points directly:
There is one skill improving armor hit points directly:
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Hull Upgrades|mult=yes}}
| style="padding:5px;" | 5% bonus to armor hit points per skill level
| 5% bonus to armor hit points per skill level
|}
|}
There are also special case skills for certain modules, such as the {{co|coral|Energized Adaptive Nano Membrane II}} module or any of the other passive resist platings and membranes.
 
There are also special case skills for certain modules, such as the {{co|coral|Multispectrum Energized Membrane II}} module or any of the other passive resist membranes.
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|EM Armor Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|EM Armor Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to EM resistance per level for '''Armor Coatings''' and '''Energized Platings'''
| +5% bonus to EM resistance per level for '''Armor Coatings''' and '''Energized Membranes'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Armor Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Armor Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to thermal resistance per level for '''Armor Coatings''' and '''Energized Platings'''
| +5% bonus to thermal resistance per level for '''Armor Coatings''' and '''Energized Membranes'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Armor Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Armor Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to kinetic resistance per level for '''Armor Coatings''' and '''Energized Platings'''
| +5% bonus to kinetic resistance per level for '''Armor Coatings''' and '''Energized Membranes'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Armor Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Armor Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Platings'''
| +5% bonus to explosive resistance per level for '''Armor Coatings''' and '''Energized Membranes'''
|}
|}


<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
==== Modules & rigs ====
There are several modules either increasing the raw armor hit points or various armor resists:
There are several modules either increasing the raw armor hit points or various armor resists:
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/2048_32.png
| {{Imageserver|types|2048|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (15% overall armor resists)
| {{co|coral|Damage Control II}} (15% overall armor resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/11269_32.png
| {{Imageserver|types|11269|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Energized Adaptive Nano Membrane II}} (+25% overall armor resists)
| {{co|coral|Multispectrum Energized Membrane II}} (+25% overall armor resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/20353_32.png
| {{Imageserver|types|20353|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|1600mm Steel Plates II}} (+4,800 base armour hp)
| {{co|coral|1600mm Steel Plates II}} (+4,800 base armor hp)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/26302_32.png
| {{Imageserver|types|26302|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Trimark Armor Pump II}} (+20% armour hp, -10% speed)
| {{co|coral|Trimark Armor Pump II}} (+20% armor hp, -10% speed)
|}
|}
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>


There are also [[implants]] that help increase your armour hit points, such as the {{co|coral|Inherent Implants 'Noble' Hull Upgrades HG-10}} and the {{co|coral|Genolution Core Augmentation CA-4}} implant as well as the Low-, Mid- and High-grade {{co|coral|Slave}} set.
==== Implants ====
There are also [[implants]] that help increase your armor hit points, such as the {{co|coral|Inherent Implants 'Noble' Hull Upgrades HG-10}} and the {{co|coral|Genolution Core Augmentation CA-4}} implant as well as the Low-, Mid- and High-grade {{co|coral|Slave}} set.


=== Improving your shield tank ===
=== Improving your shield tank ===
The skills to use a proper T2 shield tank aren't quite as demanding as armor, and since there aren't any passive omni-tanked shield modules, you're often better off using active Multispectrum Shield Hardeners. You can fit for anti-gank by using a MSH as well as a thermal and kinetic hardener or amplifier, since the strongest gankers are Gallente in the current meta. Use the rest of the midslots for as many shield extenders as possible and an afterburner or microwarpdrive to cut then align time down.
The skills to use a proper T2 shield tank aren't quite as demanding as armor, and since there aren't any passive omni-tanked shield modules, you're often better off using active Multispectrum Shield Hardeners. You can fit for anti-gank by using a MSH as well as a thermal and kinetic hardener or amplifier, since the strongest gankers are Gallente in the current meta. Use the rest of the midslots for as many shield extenders as possible and an afterburner or microwarpdrive to cut then align time down.


One of the great pros of shield tanking is that low slots remain free, allowing you to fit for speed, cargo or another layer of tank as your preferences and needs dictate.
One of the great pros of shield tanking is that low slots remain free, allowing you to fit for speed, cargo or another layer of tank as your preferences and needs dictate.


<p style="font-size:115%;">'''{{co|white|Skills}}'''</p>
==== Skills ====
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Management|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Shield Management|mult=yes}}
| style="padding:5px;" | 5% bonus to shield hit points per skill level
| 5% bonus to shield hit points per skill level
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Upgrades|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Shield Upgrades|mult=yes}}
| style="padding:5px;" | {{sk|Shield Upgrades|I}} is required for tech one and meta '''Shield Extender''' and '''Amplifier''' modules, while {{sk|Shield Upgrades|IV}} is required for tech two variants.
| {{sk|Shield Upgrades|I}} is required for tech one and meta '''Shield Extender''' and '''Amplifier''' modules, while {{sk|Shield Upgrades|IV}} is required for tech two variants.
|}
|}
There are also special case skills for certain modules, such as the {{co|coral|EM Shield Amplifier II}} module or any of the other passive resist amplifiers. None of these skills are required to fit the modules, but they will improve their efficiency.
There are also special case skills for certain modules, such as the {{co|coral|EM Shield Amplifier II}} module or any of the other passive resist amplifiers. None of these skills are required to fit the modules, but they will improve their efficiency.
{| class="wikitable"
{| class="wikitable"
! style="background-color:#222222;" | Skill
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Bonus
! Skill
! Bonus
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Shield Operation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Shield Operation|mult=yes}}
| style="padding:5px;" | {{sk|Shield Operation|IV}} is required to train the compensation skills that boost amplifier modules.
| {{sk|Shield Operation|IV}} is required to train the compensation skills that boost amplifier modules.
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|EM Shield Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|EM Shield Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to EM resistance per level for '''EM Shield Amplifiers'''
| +5% bonus to EM resistance per level for '''EM Shield Amplifiers'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Shield Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Thermal Shield Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to thermal resistance per level for '''Thermal Shield Amplifiers'''
| +5% bonus to thermal resistance per level for '''Thermal Shield Amplifiers'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Shield Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Kinetic Shield Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to kinetic resistance per level for '''Kinetic Shield Amplifiers'''
| +5% bonus to kinetic resistance per level for '''Kinetic Shield Amplifiers'''
|-
|-
| style="padding:0px; padding-right:5px;" | [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Shield Compensation|mult=yes}}
| [[Image:SkillBook.png|32px|link=]] {{sk|Explosive Shield Compensation|mult=yes}}
| style="padding:5px;" | +5% bonus to explosive resistance per level for '''Explosive Deflection Amplifiers'''
| +5% bonus to explosive resistance per level for '''Explosive Deflection Amplifiers'''
|}
|}
<p style="font-size:115%;">'''{{co|white|Modules & rigs}}'''</p>
 
==== Modules & rigs ====
There are several modules either increasing the raw shield hit points or various shield resists:
There are several modules either increasing the raw shield hit points or various shield resists:
{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding:0px;" | https://image.eveonline.com/Type/2281_32.png
| {{Imageserver|types|2281|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Multispectrum Shield Hardener II}} (30% overall shield resists)
| {{co|coral|Multispectrum Shield Hardener II}} (30% overall shield resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/2303_32.png
| {{Imageserver|types|2303|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Thermal Shield Hardener II}} (+55% thermal shield resists)
| {{co|coral|Thermal Shield Hardener II}} (+55% thermal shield resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/2299_32.png
| {{Imageserver|types|2299|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Kinetic Shield Hardener II}} (+55% kinetic shield resists)
| {{co|coral|Kinetic Shield Hardener II}} (+55% kinetic shield resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/2539_32.png
| {{Imageserver|types|2539|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Thermal Shield Amplifier II}} (+37.5% thermal shield resists, +46.9% at max skills)
| {{co|coral|Thermal Shield Amplifier II}} (+37.5% thermal shield resists, +46.9% at max skills)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/2547_32.png
| {{Imageserver|types|2547|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Kinetic Shield Amplifier II}} (+37.5% kinetic shield resists, +46.9% at max skills)
| {{co|coral|Kinetic Shield Amplifier II}} (+37.5% kinetic shield resists, +46.9% at max skills)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_mid_slot.png|32px|Mid slot]]
| [[image:icon_mid_slot.png|32px|Mid slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/3841_32.png
| {{Imageserver|types|3841|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Large Shield Extender II}} (+2,600 base shield hp)
| {{co|coral|Large Shield Extender II}} (+2,600 base shield hp)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/1541_32.png
| {{Imageserver|types|1541|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Power Diagnostic System II}} (+5% shield hp)
| {{co|coral|Power Diagnostic System II}} (+5% shield hp)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_low_slot.png|32px|Low slot]]
| [[image:icon_low_slot.png|32px|Low slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/2048_32.png
| {{Imageserver|types|2048|icon|size=32}}
| style="background-color:#222222; padding:3px;" | {{co|coral|Damage Control II}} (12,5% overall shield resists)
| {{co|coral|Damage Control II}} (12,5% overall shield resists)
|-
|-
| style="background-color:#111111; padding:0px;" | [[image:icon_rigs.png|32px|Rig slot]]
| [[image:icon_rigs.png|32px|Rig slot]]
| style="background-color:#111111; padding-top:0px; padding:0px;" | https://image.eveonline.com/Type/26438_32.png
| {{Imageserver|types|26438|icon|size=32}}
| style="background-color:#222222; padding:4px;" | {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
| {{co|coral|Core Defense Field Extender II}} (+20% shield hp, +10% signature)
|}
|}
<p style="font-size:115%;">'''{{co|white|Implants}}'''</p>
 
==== Implants ====
There are also [[implants]] that help increase your shield hit points, such as the {{co|coral|Zainou 'Gnome' Shield Management SM-7}} and the {{co|coral|
There are also [[implants]] that help increase your shield hit points, such as the {{co|coral|Zainou 'Gnome' Shield Management SM-7}} and the {{co|coral|
Genolution Core Augmentation CA-3}} implant as well as the Low-, Mid- and High-grade {{co|coral|Crystal}} set.
Genolution Core Augmentation CA-3}} implant as well as the Low-, Mid- and High-grade {{co|coral|Crystal}} set.


=== Reducing inflated align times ===
=== Reducing inflated align times ===
 
Most of the armor- and structure-tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. See [[#Propulsion modules|propulsion modules]] and [[#Friendly webs|friendly webs]] above for more information on how to mitigate this without sacrificing too much of your tank.
Most of the armor- and structure-tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. See [[Travel_fits#Propulsion modules|propulsion modules]] and [[Travel_fits#Friendly webs|friendly webs]] above for more information on how to mitigate this without sacrificing too much of your tank.


== Fitting for safe travel in hostile space ==
== Fitting for safe travel in hostile space ==
This method relies on fitting an '''Improved Cloaking Device II''' and a '''microwarpdrive''' to allow you to be cloaked while aligning, minimizing the time you're actually visible on grid. This is commonly referred to as the '''MWD + cloak trick''', see [[cloak trick]] or [https://www.youtube.com/watch?v=bVi1CWcbSUE Seamus Donohue's video] for more information.
This method relies on fitting an '''Improved Cloaking Device II''' and a '''microwarpdrive''' to allow you to be cloaked while aligning, minimizing the time you're actually visible on grid. This is commonly referred to as the '''MWD + cloak trick''', see [[cloak trick]] or [https://www.youtube.com/watch?v=bVi1CWcbSUE Seamus Donohue's video] for more information.


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== Using dedicated ships for moving around ==
== Using dedicated ships for moving around ==
If you're not bound to a specific ship but can setup dedicated ships for flying back and forth in the universe, you have plenty of options that can be either faster, safer, more convenient or just cheaper. This is very convenient if you have ships staged in two or more different regions or areas in space, as hopping into a shuttle or an interceptor will quickly and effortlessly allow you to move between them.
If you're not bound to a specific ship but can setup dedicated ships for flying back and forth in the universe, you have plenty of options that can be either faster, safer, more convenient or just cheaper. This is very convenient if you have ships staged in two or more different regions or areas in space, as hopping into a shuttle or an interceptor will quickly and effortlessly allow you to move between them.


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=== Shuttles ===
=== Shuttles ===
{{alpha}}
{{alpha}}
Shuttles have '''innate interdiction nullification''', which means that they '''totally ignore the effects of warp disruption bubbles''' in nullsec space. Combined with their fast warp speed and low price in most markets, this makes them fantastic choices for moving swiftly through potentially dangerous areas of nullsec. They are only at risk from dedicated remote-boosted "insta-lock" fits and from smartbombs, two tools which will only be employed by the most dedicated [[Gate camps|gatecampers]]. The main drawback to using a shuttle is the extremely cramped cargo space of 10m3.
Shuttles have '''innate interdiction nullification''', which means that they '''totally ignore the effects of warp disruption bubbles''' in nullsec space. Combined with their fast warp speed and low price in most markets, this makes them fantastic choices for moving swiftly through potentially dangerous areas of nullsec. They are only at risk from dedicated remote-boosted "insta-lock" fits and from smartbombs, two tools which will only be employed by the most dedicated [[Gate camps|gatecampers]]. The main drawback to using a shuttle is the extremely cramped cargo space of 10m3.


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{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:Gallente_Shuttle.jpg|128px|Gallente Shuttle]]
|- style="background-color: var(--background-color-neutral);"
| style="background-color:#222222;" | {{icon|warp speed|24|Warp speed}} 5 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 786 effective hit points.<br>{{icon|velocity|24|Velocity}} Up to 625 m/s speed<br>{{icon|capacity|24|Cargo capacity}} 10 m3 cargo capacity.
| [[image:Gallente_Shuttle.jpg|128px|Gallente Shuttle]]
| [[File:icon_warp_speed.png|24px|Warp Speed]] 5 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 786 effective hit points.<br>[[File:Icon_velocity.png|24px|Velocity]] Up to 625 m/s speed<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 10 m3 cargo capacity.
|}
|}


Very wealthy pilots who are frequently in a hurry can consider using the [[Leopard]] to improve warp speed to{{icon|warp speed|24|Warp speed}}'''20 AU/s''' warp speed.
Very wealthy pilots who are frequently in a hurry can consider using the [[Leopard]] to improve warp speed to[[File:icon_warp_speed.png|24px|Warp Speed]]'''20 AU/s''' warp speed.


=== Frigates ===
=== Frigates ===
{{alpha}}
{{alpha}}


While [[Interceptors|interceptors]], [[Covert Ops|covops ships]] and shuttles are better for moving safely and quickly, basic T1 frigates also have their uses as cheap, usually-ignored ships with more cargo space than a shuttle.  
While [[interceptors]], [[Covert Ops|covops ships]] and shuttles are better for moving safely and quickly, basic T1 frigates also have their uses as cheap, usually-ignored ships with more cargo space than a shuttle.  


The travel-fit [[Atron]] below is one example. This fit only requires you to train a {{sk|Evasive Maneuvering|III|mult=yes|icon=yes}} and if you don't already have it, {{sk|Gallente Frigate|I|mult=yes|icon=yes}} which in total is less than 9 hours worth of training. This makes it a very accessible method of moving around.
The travel-fit [[Atron]] below is one example. This fit only requires you to train a {{sk|Evasive Maneuvering|III|mult=yes|icon=yes}} and if you don't already have it, {{sk|Gallente Frigate|I|mult=yes|icon=yes}} which in total is less than 9 hours worth of training. This makes it a very accessible method of moving around.
Line 343: Line 351:
| mid2name=Small Shield Extender I
| mid2name=Small Shield Extender I
| mid2typeID=377
| mid2typeID=377
| mid3name=Compact EM Shield Amplifier I
| mid3name=Compact EM Shield Amplifier
| mid3typeID=9580
| mid3typeID=9580
| rig1name=Small Hyperspatial Velocity Optimizer I
| rig1name=Small Hyperspatial Velocity Optimizer I
Line 362: Line 370:
| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 7,85 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 3,670 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 145 m3 cargo capacity<br>{{icon|money|24|ISK}} 1 - 2 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''8,69 AU/s'''.</li>
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,85 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 3,670 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 145 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 1 - 2 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''8,69 AU/s'''.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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=== Sunesis ===
=== Sunesis ===
{{alpha}}
{{alpha}}
With the release of the [[Sunesis]], pilots have a slightly more expensive but significantly improved option to take over a travel-fit Frigate. While it still does not have bubble immunity, the Sunesis gains additional durability (it can potentially survive 3 full volleys from a smartbombing battleship), a full 600 m3 cargo bay, and doesn't even require frigate skill training.
With the release of the [[Sunesis]], pilots have a slightly more expensive but significantly improved option to take over a travel-fit Frigate. While it still does not have bubble immunity, the Sunesis gains additional durability (it can potentially survive 3 full volleys from a smartbombing battleship), a full 600 m3 cargo bay, and doesn't even require frigate skill training.


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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 7,06 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 9,742 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 600 m3 cargo capacity<br>{{icon|money|24|ISK}} 10 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''7.63 AU/s'''.</li><li>If you have Evasive Maneuvering V, an Inertial Stabilizer can be replaced with an Expanded Cargohold II, increasing capacity to 765 m3.</li>
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,06 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 9,742 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 600 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 10 million ISK cost</li><li>This fit is designed for minimum skill requirements and cost. You could improve this slightly by upgrading modules for more tank or get {{co|coral|Small Hyperspatial Velocity Optimizer II}} rigs to bump up the warp speed to '''7.63 AU/s'''.</li><li>If you have Evasive Maneuvering V, an Inertial Stabilizer can be replaced with an Expanded Cargohold II, increasing capacity to 765 m3.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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=== Fleet Interceptors ===
=== Fleet Interceptors ===
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{{omega}}
[[Interceptors#Fleet Interceptors|Fleet interceptors]] can mount an Interdiction Nullifier, an active module which grants them temporary immunity to warp disruption bubbles. They can be fit to align in less than two seconds with hyperspatial rigs to improve its already impressive warp speed.
[[Interceptors#Fleet Interceptors|Fleet interceptors]] can mount an Interdiction Nullifier, an active module which grants them temporary immunity to warp disruption bubbles. They can be fit to align in less than two seconds with hyperspatial rigs to improve its already impressive warp speed.


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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 12,17 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 8,085 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 98 m3 cargo capacity<br>{{icon|money|24|ISK}} 70 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p>
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 8,085 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 98 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 70 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p>
| showNOTES=Y
| showNOTES=Y
| difficulty=2
| difficulty=2
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=LATEST
| version= ??
| showTOC=N
| showTOC=N
| shipDNA=11186:2048;1:1405;3:8433;2:2553;1:31165;2::
| shipDNA=11186:2048;1:1405;3:8433;2:2553;1:31165;2::
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 12,17 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 7,931 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 96 m3 cargo capacity<br>{{icon|money|24|ISK}} 50 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p>
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 7,931 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 96 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 50 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Power Grid Management|V|icon=yes}}</p><p>{{sk|Shield Upgrades|V|icon=yes}}</p>
| showNOTES=Y
| showNOTES=Y
| difficulty=2
| difficulty=2
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=LATEST
| version= ??
| showTOC=N
| showTOC=N
| shipDNA=11202:2048;1:1405;3:8517;2:2553;1:31165;2::
| shipDNA=11202:2048;1:1405;3:8517;2:2553;1:31165;2::
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 12,17 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 2 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 7,199 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 92 m3 cargo capacity<br>{{icon|money|24|ISK}} 49 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Spaceship Command|IV|icon=yes}}</p>
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 12,17 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 2 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 7,199 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 92 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 49 million ISK cost<br><br></li><li>'''Required skills:'''</li><p>{{sk|Spaceship Command|IV|icon=yes}}</p>
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=LATEST
| version= ??
| showTOC=N
| showTOC=N
| shipDNA=11198:1405;3:3831;1:380;2:2281;1:31165;2::
| shipDNA=11198:1405;3:3831;1:380;2:2281;1:31165;2::
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}}
}}


{{expansion past|Fleet interceptors used to have innate interdiction nullification, as shuttles now do (at the time of writing, late 2021). This made them a popular choice for safe nullsec travel.}}
{{expansion past
|Fleet interceptors used to have innate interdiction nullification, as shuttles now do (at the time of writing, late 2021). This made them a popular choice for safe nullsec travel.
}}


=== Hecate ===
=== Hecate ===
{{omega}}
{{omega}}
For really paranoid capsuleers moving about in high- or low-security space, there's the [[Hecate]] which can sport a "true insta-warper" fit with a sub-1-second align time. This is in part due to the low innate agility of the Hecate as well as the agility-bonused tactical Propulsion Mode and adequate low slots. This fit obviously lacks the bubble-immunity and speed of the shuttle, but has a higher cargo hold capacity.
For really paranoid capsuleers moving about in high- or low-security space, there's the [[Hecate]] which can sport a "true insta-warper" fit with a sub-1-second align time. This is in part due to the low innate agility of the Hecate as well as the agility-bonused tactical Propulsion Mode and adequate low slots. This fit obviously lacks the bubble-immunity and speed of the shuttle, but has a higher cargo hold capacity.


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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes='''Relevant information:'''</li>{{icon|warp speed|24|Warp speed}} 7,82 AU/s warp speed.<br>{{icon|inertia|24|Align time}} < 1 sec align time<br>{{icon|hull|24|Effective hit points}} Up to 14,556 effective hit points.<br>{{icon|capacity|24|Cargo capacity}} 450 m3 cargo capacity<br>{{icon|money|24|ISK}} 600+ million ISK cost<li>The {{co|coral|Multispectrum Shield Hardener II}} module is there to add to your buffer landing on a gate with smartbombers on it, for travel through low security space.</li><li>This fit {{co|crimson|requires}} that you use the following (or better) implant:<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704}}
| notes='''Relevant information:'''</li>[[File:icon_warp_speed.png|24px|Warp Speed]] 7,82 AU/s warp speed.<br>[[File:Icon_inertia.png|24px|Align time]] < 1 sec align time<br>[[File:icon_hull.png|24px|Effective hit points]] Up to 14,556 effective hit points.<br>[[File:Icon_capacity.png|24px|Cargo capacity]] 450 m3 cargo capacity<br>[[File:icon_money.png|24px|ISK]] 600+ million ISK cost<li>The {{co|coral|Multispectrum Shield Hardener II}} module is there to add to your buffer landing on a gate with smartbombers on it, for travel through low security space.</li><li>This fit {{co|crimson|requires}} that you use the following (or better) implant:<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704}}
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=1
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=LATEST
| version= ??
| showTOC=N
| showTOC=N
| shipDNA=35683:34483;4:2281;1:2553;1:31928;2:31165;3::
| shipDNA=35683:34483;4:2281;1:2553;1:31928;2:31165;3::
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=== Covert Ops ===
=== Covert Ops ===
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{{omega}}
Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small>&nbsp;<ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small>&nbsp;<ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes|icon=yes}} to use.</ref></small> can be useful in moving about in hostile space. They can remain cloaked even in warp, assuming you don't let anything get too close, only very briefly appearing on grid and in the directional-scanner when they switch from gate cloak to Covert Ops cloak.
Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small>&nbsp;<ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small>&nbsp;<ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes|icon=yes}} to use.</ref></small> can be useful in moving about in hostile space. They can remain cloaked even in warp, assuming you don't let anything get too close, only very briefly appearing on grid and in the directional-scanner when they switch from gate cloak to Covert Ops cloak.


Covert Ops frigates, Blockade Runners, and [[Strategic Cruisers|T3 cruisers]] using the right subsystem can fit Interdiction Nullifiers, but the Nullifier cannot be activated while the ship is cloaked, requiring careful management and timing from pilots. Other cloaking ships—and Nullifier-fitted ships which are mismanaged or unlucky—will still be caught by bubbles in nullsec.
Covert Ops frigates, Blockade Runners, and [[Strategic Cruisers|T3 cruisers]] using the right subsystem, can fit Interdiction Nullifiers. Due to a recent patch<small>&nbsp;<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Version 19.04 Release 2021-05-18.1]</ref></small>, a Nullifier CAN be activated "whilst cloaked from a stargate jump" (meaning, a gate cloak). Simply click the nullifier, then jump. Other cloaking ships—and Nullifier-fitted ships which are mismanaged or unlucky—will still be caught by bubbles in nullsec.


Experienced gatecampers know, when they see or suspect a cloaked target is present, to spread around the outside of the bubble and launch their drones to increase the chance that something will get close enough to the cloaked ship to de-cloak it. Very dedicated bubble set-ups might also have items jettisoned at the bubble's edge along likely entry vectors to help de-cloak targets who are pulled out of warp. Sovereign nullsec systems might also be set up by their owners with Mobile Observatories, which have a chance to de-cloak a ship when its cloak stabilization timer has run out.
Experienced gatecampers know, when they see or suspect a cloaked target is present, to spread around the outside of the bubble and launch their drones to increase the chance that something will get close enough to the cloaked ship to de-cloak it. Very dedicated bubble set-ups might also have items jettisoned at the bubble's edge along likely entry vectors to help de-cloak targets who are pulled out of warp. Sovereign nullsec systems might also be set up by their owners with Mobile Observatories, which have a chance to de-cloak a ship when its cloak stabilization timer has run out.


None of these facts mean that cloaked ships are a bad choice, but pilots should not make the mistake of assuming that their stealth is a total defence.
None of these facts mean that cloaked ships are a bad choice, but pilots should not make the mistake of assuming that their stealth is a total defense.


Covert Ops frigates are often favoured for travel via wormholes, given the fickle nature of wormholes, the value of remaining unseen and the bonused ability easily to scan down a new ''"door"'' should the old one close on you.
Covert Ops frigates are often favored for travel via wormholes, given the fickle nature of wormholes, the value of remaining unseen and the bonused ability easily to scan down a new ''"door"'' should the old one close on you.


{| class="wikitable"
{| class="wikitable"
| style="background-color:#111111; padding:0px;" | [[image:Buzzard.jpg|112px|Buzzard]]
|- style="background-color: var(--background-color-neutral);"
| style="background-color:#222222; padding:4px;" | {{icon|warp speed|24|Warp speed}} 3 - 12 AU/s warp speed.<br><small><ul>'''Cruisers''' warp at 3 - 3,3 AU/s</ul><ul>'''Strategic Cruisers''' warp at 3 - 4,9 AU/s</ul><ul>'''Astero''' warps at 5 AU/s</ul><ul>'''Covert Ops''' warp at 8 AU/s</ul></small>
| [[image:Buzzard.jpg|112px|Buzzard]]
| [[File:icon_warp_speed.png|24px|Warp Speed]] 3 - 12 AU/s warp speed.<br><small><ul>'''Cruisers''' warp at 3 - 3,3 AU/s</ul><ul>'''Strategic Cruisers''' warp at 3 - 4,9 AU/s</ul><ul>'''Astero''' warps at 5 AU/s</ul><ul>'''Covert Ops''' warp at 8 AU/s</ul></small>
|}
|}
<small><references/></small>
<small><references/></small>
[[Category:Fitting]]
[[Category:Fitting]]
[[Category:Fittings]]