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Drone Durability I<br> | Drone Durability I<br> | ||
Repair Drone Operation II<br> | Repair Drone Operation II<br> | ||
Remote Armor Repair Systems III | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 |~ 40 days and 21 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 1,9 million skillpoints)}} | | colspan=5 |~ 40 days and 21 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 1,9 million skillpoints)}} | ||
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Drone Navigation III<br> | Drone Navigation III<br> | ||
Drone Avionics III<br> | Drone Avionics III<br> | ||
{{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk| | {{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small> | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ 98 days worth of training {{co|grey|(~ 4,2 million skillpoints)}} | | colspan=5 | ~ 98 days worth of training {{co|grey|(~ 4,2 million skillpoints)}} | ||
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Sensor Linking III<br> | Sensor Linking III<br> | ||
Magnetometric Sensor Compensation III<br> | Magnetometric Sensor Compensation III<br> | ||
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use ''' | Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br> | ||
Repair Drone Operation II<ref name="logibots"></ref> | Repair Drone Operation II<ref name="logibots"></ref> | ||
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<small><references/></small> | <small><references/></small> | ||
==== Travel fits ==== | ==== Travel fits ==== | ||
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | ||
The easiest way to make a travel fit for a battleship is to replace all the low slots except for the damage control with reinforced bulkheads and replace all the midslots with a combination of large shield extenders and multispectrum shield hardeners. If the character you will be moving the battleship with can use cloaking devices then fitting an Improved Cloaking Device II in a high slot and a 500MN Microwarpdrive in a midslot will allow the use of the [[Cloak trick]]. | |||
There is generally no need to unfit the high slot guns, if additional fitting space for tank modules is needed then guns can simply be offlined. | |||
==== Moving costly modules ==== | ==== Moving costly modules ==== | ||