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Destroyers: Difference between revisions

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[[File:Destroyer-Targeting_Range.svg|thumb|400px|Targeting range of Destroyers.]]
[[File:Destroyer-Targeting_Range.svg|thumb|400px|Targeting range of Destroyers.]]
[[File:Destroyer-Scan_Resolution.svg|thumb|400px|Scan resolution of Destroyers.]]
[[File:Destroyer-Scan_Resolution.svg|thumb|400px|Scan resolution of Destroyers.]]
'''Destroyers''' are larger ships than [[frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers have a large number of high slots, giving them a lot of firepower for their size and cost and making them good at [[salvaging]]. The Tech 2 destroyers have unique abilities: [[Interdictor]] can launch warp disruption probes in [[nullsec]] and [[wormhole]]s to prevent groups of enemy ships from warping away, and Command Destroyers can provide link boosts and utilize Micro Jump Field Generators to move nearby ships 100 km away. Tactical destroyers, the Tech 3 destroyers, have exceptional flexibility and firepower.
'''Destroyers''' are larger ships than [[frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers have a large number of high slots, giving them a lot of firepower for their size and cost and making them good at [[salvaging]]. The Tech 2 destroyers have unique abilities: [[Interdictor]] can launch warp disruption probes in [[nullsec]] and [[wormhole]]s to prevent groups of enemy ships from warping away, and Command Destroyers can provide link boosts and utilize Micro Jump Field Generators to move nearby ships 100 km away. Tactical destroyers, the Tech 3 destroyers, have exceptional flexibility and firepower.


== Tech 1 Destroyers ==
== Tech 1 Destroyers ==
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=== Amarr ===
=== Amarr ===
* [[Coercer]]: Bonuses to tracking and turret cap usage.
* {{sh|Coercer}}: Bonuses to tracking and turret cap usage.
* [[Dragoon]]: Bonuses to drone speed, damage and durability. Also has a 20% bonus to energy vampire and energy neutralizer range per level.
* {{sh|Dragoon}}: Bonuses to drone speed, damage and durability. Also has a 20% bonus to energy vampire and energy neutralizer range per level.


=== Caldari ===
=== Caldari ===
* [[Cormorant]]: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
* {{sh|Cormorant}}: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
* [[Corax]]: Seven launchers and significant missile bonuses, also an excellent sniper. Brilliant ship for PvE and low-tier [[Abyssal Deadspace]] sites.
* {{sh|Corax}}: Seven launchers and significant missile bonuses, also an excellent sniper. Brilliant ship for PvE and low-tier [[Abyssal Deadspace]] sites.


=== Gallente ===
=== Gallente ===
* [[Catalyst]]: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer, and certainly the one with the highest potential cargo hold after accounting for rigs and expanders. When fitted with blasters, has one of the best DPS to cost ratios in the game, and is very popular for suicide ganking.
* {{sh|Catalyst}}: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer, and certainly the one with the highest potential cargo hold after accounting for rigs and expanders. When fitted with blasters, has one of the best DPS to cost ratios in the game, and is very popular for suicide ganking.
* [[Algos]]: Drone destroyer, bonuses to drone range and damage, as well as small hybrids. A good PvE ship thanks to the range afforded by drones.
* {{sh|Algos}}: Drone destroyer, bonuses to drone range and damage, as well as small hybrids. A good PvE ship thanks to the range afforded by drones.


=== Minmatar ===
=== Minmatar ===
* [[Thrasher]]: Bonuses to tracking and turret damage; amazing [[Alpha Strike|alpha strike]] when fitted with artillery.
* {{sh|Thrasher}}: Bonuses to tracking and turret damage; amazing [[Alpha Strike|alpha strike]] when fitted with artillery.
* [[Talwar]]: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.
* {{sh|Talwar}}: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.


=== Precursor ===
=== Precursor ===
* [[Kikimora]]: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price.
* {{sh|Kikimora}}: Bonus to damage and optimal range; Exceptional DPS, range, and tracking, for a price.


== Empire Faction Destroyers ==
== Empire Faction Destroyers ==
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* {{Sh|Cormorant Navy Issue}}: Gains a mid slot and a bonus to shield boosting. Even with losing a hi slot (and therefore a turret hardpoint) the faction Cormorant still has higher DPS than the tech 1 Cormorant due to its 5% damage bonus per level of Caldari Destroyer. Designed to snipe like its tech 1 parent.  
* {{Sh|Cormorant Navy Issue}}: Gains a mid slot and a bonus to shield boosting. Even with losing a hi slot (and therefore a turret hardpoint) the faction Cormorant still has higher DPS than the tech 1 Cormorant due to its 5% damage bonus per level of Caldari Destroyer. Designed to snipe like its tech 1 parent.  
* {{Sh|Catalyst Navy Issue}}: Gains a mid slot and bonuses to armor plate mass penalty and armor repair amount, but loses the tracking bonus. Can either snipe or brawl.  
* {{Sh|Catalyst Navy Issue}}: Gains a mid slot and bonuses to armor plate mass penalty and armor repair amount, but loses the tracking bonus. Can either snipe or brawl.  
* {{Sh|Thrasher Fleet Issue}}: Gains a low slot and a bonus to microwarpdrive signature radius bloom. Extremely high dps due to its twin bonuses to rate of fire and damage. Easily the fastest faction destroyer.  
* {{Sh|Thrasher Fleet Issue}}: Gains a low slot and a bonus to microwarpdrive signature radius bloom. Extremely high DPS due to its twin bonuses to rate of fire and damage. Easily the fastest faction destroyer.  


== Pirate faction destroyers ==
== Pirate faction destroyers ==
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* {{Sh|Mamba}}
* {{Sh|Mamba}}
* {{Sh|Mekubal}}
* {{Sh|Mekubal}}
* {{Sh|Tholos}
* {{Sh|Tholos}}


== Tech 2 Destroyers ==
== Tech 2 Destroyers ==
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Interdictors are highly specialized ships used for deploying warp disruption probes (also known as "bubbles"), which prevent ships inside them from warping away. They are based on the four turret destroyer hulls, however oddly two of them use missiles. As bubbles cannot be deployed in high or lowsec, Interdictors are almost exclusively seen in [[nullsec]] and [[wormhole]]s.  
Interdictors are highly specialized ships used for deploying warp disruption probes (also known as "bubbles"), which prevent ships inside them from warping away. They are based on the four turret destroyer hulls, however oddly two of them use missiles. As bubbles cannot be deployed in high or lowsec, Interdictors are almost exclusively seen in [[nullsec]] and [[wormhole]]s.  


* {{sh|Heretic}} - Extremely thick armor for its size, but also rather slow because of its thickness
* {{sh|Heretic}}: Extremely thick armor for its size, but also rather slow because of its thickness
* {{sh|Flycatcher}} - Extremely thick shields for its size, but with only 1 Low slot it must choose between speed and resiliance
* {{sh|Flycatcher}}: Extremely thick shields for its size, but with only 1 Low slot it must choose between speed and resiliance
* {{sh|Eris}} - For years the least popular Interdictor as it was outperformed by all the others. On paper, the highest-DPS and fastest Interdictor, but also the most fragile.
* {{sh|Eris}}: For years the least popular Interdictor as it was outperformed by all the others. On paper, the highest-DPS and fastest Interdictor, but also the most fragile.
* {{sh|Sabre}} - For years the most popular Interdictor by far, because of its high speed, durable shields, and reliable ability to fit a rack of Autocannons with which to kill any ship it can catch.
* {{sh|Sabre}}: For years the most popular Interdictor by far, because of its high speed, durable shields, and reliable ability to fit a rack of Autocannons with which to kill any ship it can catch.


=== Command Destroyers ===
=== Command Destroyers ===
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Most Command Destroyers (other than the Draugur) do not use weapons, forgoing them to gain room to fit more durability or more Command Bursts, and assuming that they will be flown by alt accounts and not be paid attention to.
Most Command Destroyers (other than the Draugur) do not use weapons, forgoing them to gain room to fit more durability or more Command Bursts, and assuming that they will be flown by alt accounts and not be paid attention to.


* {{sh|Pontifex}} - Heavily armored, and thus most able to survive while projecting Armor bursts. Bonus to Armor and Information Command Bursts.
* {{sh|Pontifex}}: Heavily armored, and thus most able to survive while projecting Armor bursts. Bonus to Armor and Information Command Bursts.
* {{sh|Bifrost}} - Fast and evasive, the best choice as a 'backpack' ship for fast attack cruisers. Bonus to Shield and Skirmish Command Bursts.
* {{sh|Bifrost}}: Fast and evasive, the best choice as a 'backpack' ship for fast attack cruisers. Bonus to Shield and Skirmish Command Bursts.
* {{sh|Stork}} - Heavily shielded, thus most able to survive while projecting Shield bursts. Bonus to Shield and Information Command Bursts.
* {{sh|Stork}}: Heavily shielded, thus most able to survive while projecting Shield bursts. Bonus to Shield and Information Command Bursts.
* {{sh|Magus}} - Easily underestimated, but a powerful ambusher and duelist able to separate lone targets from their friends and pick them apart with its drones. Bonus to Armor and Skirmish Command Bursts.
* {{sh|Magus}}: Easily underestimated, but a powerful ambusher and duelist able to separate lone targets from their friends and pick them apart with its drones. Bonus to Armor and Skirmish Command Bursts.
* {{sh|Draugur}} - Less a traditional 'Command Destroyer' and more a direct evolution of the Kikimora. Retains the Kikimora's damage and much of its speed, but gains much more durability, alongside Command Bursts and the Micro Jump Field Generator. Bonus to Skirmish and Information Command Bursts.
* {{sh|Draugur}}: Less a traditional 'Command Destroyer' and more a direct evolution of the Kikimora. Retains the Kikimora's damage and much of its speed, but gains much more durability, alongside Command Bursts and the Micro Jump Field Generator. Bonus to Skirmish and Information Command Bursts.


== Tactical Destroyers ==
== Tactical Destroyers ==
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'''Tactical Destroyers''' are the Tech III variant of destroyers. These are unique hulls, not based on existing T1 ships. Tactical Destroyers are able to attain higher mobility, damage, and tank than any other destroyers, but they must select which of these three bonuses to assume at one time.
'''Tactical Destroyers''' are the Tech III variant of destroyers. These are unique hulls, not based on existing T1 ships. Tactical Destroyers are able to attain higher mobility, damage, and tank than any other destroyers, but they must select which of these three bonuses to assume at one time.


* {{sh|Confessor}} High powered and long ranged lasers. Usually fit with beams and nanofibers for kiting.
* {{sh|Confessor}}: High powered and long ranged lasers. Usually fit with beams and nanofibers for kiting.
* {{sh|Svipul}} Small signature radius and projectile bonuses. Bonuses for shield and armor, and can be fit for either.
* {{sh|Svipul}}: Small signature radius and projectile bonuses. Bonuses for shield and armor, and can be fit for either.
* {{sh|Jackdaw}} Strong shields and missiles. Can be fit with rockets to tear apart frigates and other small ships, or can be fit with light missiles and kite. Has a use in Dark Abyssal Deadspace sites.
* {{sh|Jackdaw}}: Strong shields and missiles. Can be fit with rockets to tear apart frigates and other small ships, or can be fit with light missiles and kite. Has a use in Dark Abyssal Deadspace sites.
* {{sh|Hecate}} Extremely high damage, with more range than usual with small blasters. Its agility bonus means it can be fit to align in under one second, which makes it have a use at transporting high value, low volume cargo through dangerous space.
* {{sh|Hecate}}: Extremely high damage, with more range than usual with small blasters. Its agility bonus means it can be fit to align in under one second, which makes it have a use at transporting high value, low volume cargo through dangerous space.


== Rare and Unique Destroyers ==
== Rare and Unique Destroyers ==