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[[File:Career-agents-in-station-services.jpg|thumb|The career agents (like nearly all other agents) can be accessed through the Station Services window at their station. Right-click on an agent to start a conversation with them.]] The '''Career Agents''' are a part of EVE Online's new player training. Following on from the [[tutorial]], the career agents offer missions | [[File:Career-agents-in-station-services.jpg|thumb|The career agents (like nearly all other agents) can be accessed through the Station Services window at their station. Right-click on an agent to start a conversation with them.]] The '''Career Agents''' are a part of EVE Online's new player training. Following on from the [[tutorial]], the career agents offer missions that showcase and explain some of the main [[PvE]] activities in EVE Online, as well as expand on the topics covered in the tutorial. There are five career agents, each offering between 5 and 10 sequential missions covering a certain area of the game: | ||
* [[Explorer]], which teach you about [[exploration]], [[probe scanning]], [[hacking]], and [[Gas Cloud Mining|gas cloud mining]]. | * [[Explorer]], which teach you about [[exploration]], [[probe scanning]], [[hacking]], and [[Gas Cloud Mining|gas cloud mining]]. | ||
* [[Enforcer (Career Agent)|Enforcer]], which teach you about basic [[PvE]] combat. | * [[Enforcer (Career Agent)|Enforcer]], which teach you about basic [[PvE]] combat. | ||
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* The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and [[Loyalty Points|loyalty points]]. | * The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and [[Loyalty Points|loyalty points]]. | ||
It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered. Should you nonetheless run into problems where you are mid-chain, such as declining the agent (which will prevent you from progressing further with that agent) or any other technical glitches, you can [https://support.eveonline.com/hc/en-us/requests/new open a support ticket], and usually a game master (GM) will reset the mission or even the agent for you. | It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered. Should you nonetheless run into problems where you are mid-chain, such as declining the agent (which will prevent you from progressing further with that agent) or any other technical glitches, you can [https://support.eveonline.com/hc/en-us/requests/new open a support ticket], and usually, a game master (GM) will reset the mission or even the agent for you. | ||
While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "[[Tech and meta levels#Civilian|Civilian]]" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity. | While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "[[Tech and meta levels#Civilian|Civilian]]" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity. | ||
Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your [[Overview]] settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) | Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your [[Overview]] settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) modify them so that you can see all the relevant objects in your Overview. If you're unsure whether your Overview settings are wrong (or if you're just in the wrong place), it may be a good idea to look at the "All" Overview preset from time to time. | ||
The Career Agents assume that you've done the [[tutorial]] (or are at least familiar with the concepts taught in the tutorial) before starting their missions. | The Career Agents assume that you've done the [[tutorial]] (or are at least familiar with the concepts taught in the tutorial) before starting their missions. | ||
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# Open [[The Agency]] in-game ({{Button|Alt}}+{{Button|M}}) | # Open [[The Agency]] in-game ({{Button|Alt}}+{{Button|M}}) | ||
# Navigate to the page called "AGENTS & MISSIONS". | # Navigate to the page called "AGENTS & MISSIONS". | ||
# Select the card "Career Agents". This will open another window | # Select the card "Career Agents". This will open another window that will present you with the closest Career agents to your current location. | ||
# Next to each agent there will be a button | # Next to each agent there will be a button labeled "Set Destination", "Dock", and "Start Conversation" depending on where you currently are. If you need to travel there click it to [[Advanced piloting techniques#Autopilot|plot a route]] to the system and station where the agents are. | ||
You can do the agents in any order you like - even accept all 5 and do them in parallel. In fact, the latter has the advantage that some of the rewards of one mission line are requested by another so you need to buy/build/get | You can do the agents in any order you like - even accept all 5 and do them in parallel. In fact, the latter has the advantage that some of the rewards of one mission line are requested by another so you need to buy/build/get fewer items to finish the missions. | ||
There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low [[NPC standings|faction standings]] there is no reason to do the missions for more than one set of career agents. | There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low [[NPC standings|faction standings]] there is no reason to do the missions for more than one set of career agents. | ||
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=== [[Industrialist (Producer)|Industrialist - Producer]] === | === [[Industrialist (Producer)|Industrialist - Producer]] === | ||
* [[Industrialist (Producer)#Making Mountains of Molehills (4 of 10)|Making Mountains of Molehills (4/10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (8 of 10)|(8/10)]] require 7,000 and 2,640 units of Tritanium respectively, which you can reprocess from the ores you mine or buy from the market. Should you wish to mine and reprocess yourself, a | * [[Industrialist (Producer)#Making Mountains of Molehills (4 of 10)|Making Mountains of Molehills (4/10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (8 of 10)|(8/10)]] require 7,000 and 2,640 units of Tritanium respectively, which you can reprocess from the ores you mine or buy from the market. Should you wish to mine and reprocess yourself, a {{sh|Venture}} mining frigate given by [[Industrialist (Entrepreneur)#Balancing the Books (2 of 10)|Industrialist - Entrepreneur mission: Balancing the Books (2/10)]] may come in handy due to its mining speed and spacious orehold capacity. Alternatively, [[Frigates#Exploration|exploration frigates]] given out by [[Explorer#Gas Site Scanning (5 of 5)|Explorer mission: Gas Site Scanning (5/5)]] is also a good candidate for mining for this mission (although not for mining in general) as they usually have the largest cargohold capacity within the non-mining frigate class to minimize the number of mining trips you have to make. | ||
* [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] requires a faction-specific frigate which you can either manufacture or purchase from the market. Alternatively, if you have already completed [[Explorer#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission: Introduction to Cosmic Signatures (2/5)]] and have the rewarded frigate intact, you can turn it in to immediately complete the mission. | * [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] requires a faction-specific frigate which you can either manufacture or purchase from the market. Alternatively, if you have already completed [[Explorer#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission: Introduction to Cosmic Signatures (2/5)]] and have the rewarded frigate intact, you can turn it in to immediately complete the mission. | ||