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Salartarium (talk | contribs) m →Mutated (Abyssal) Drones: added mutated drone table, typos, add note on subverted |
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{{See also|Abyssal modules}} | {{See also|Abyssal modules}} | ||
Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]] | Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]] or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. Mutaplasmids are also tradable on the market. | ||
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.) | ||
There exist separate mutaplasmids for each drone type and size and there are different ones depending on which stats you want to improve. "Exigent Sentry Drone Firepower Metaplasmid" as an example that increases the damage stat. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved (by 0%-20% as an example) and it will alter each of the remaining stats (by -30% to +15% for example, but it varies by mutaplasmid and stat). Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone. | There exist separate mutaplasmids for each drone type and size and there are different ones depending on which stats you want to improve. "Exigent Sentry Drone Firepower Metaplasmid" as an example that increases the damage stat. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved (by 0%-20% as an example) and it will alter each of the remaining stats (by -30% to +15% for example, but it varies by mutaplasmid and stat). Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone. A table of possible attribute changes is below. | ||
You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc. | {| class="wikitable" | ||
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! Attribute !! Falloff !! HP !! Damage !! Speed !! Optimal !! Tracking | |||
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| rowspan="2"|Durability || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Firepower || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+20%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Navigation || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}}|| {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} | |||
|- | |||
| rowspan="2"|Projection || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} | |||
|- | |||
| {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}} | |||
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|} | |||
You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, and its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc. | |||
Creating a mutated drone does not require any skills (thus making "drone gambling" a potentially viable Alpha activity) but using one will require Omega clone state and {{sk|Mutated Drone Specialization|icon=yes}}, which in turn requires all four of the main faction Drone Specialization skills at I, and Drones V. Total cost for all those skill books is roughly 100M ISK. The Mutated Drone Specialization provides a 2% damage boost per level for all mutated drones. | Creating a mutated drone does not require any skills (thus making "drone gambling" a potentially viable Alpha activity) but using one will require Omega clone state and {{sk|Mutated Drone Specialization|icon=yes}}, which in turn requires all four of the main faction Drone Specialization skills at I, and Drones V. Total cost for all those skill books is roughly 100M ISK. The Mutated Drone Specialization provides a 2% damage boost per level for all mutated drones. | ||
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You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again. | You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again. | ||
A Gecko cannot be mutated. | A Gecko or 'Subverted' JVN-UC49 cannot be mutated. | ||
== Skills == | == Skills == | ||