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m Change unneeded piped link, making use of redirect and link-end trick. First char is not case sensitive. |
Corrected the Scan Deviation formula to match the in-game values. At 0.25 AU with Astrometrics V and Astrometric Pinpointing V, the previous formula gave 0.0625, but the in-game values give 0.0703125. |
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<!-- :''Max Deviation'' = (''Scan Range''/''Base Scan Range'') × ''Base Maximum Deviation'' × (1 − ''Pinpointing Skill''/10) --> | <!-- :''Max Deviation'' = (''Scan Range''/''Base Scan Range'') × ''Base Maximum Deviation'' × (1 − ''Pinpointing Skill''/10) --> | ||
: <math> \displaystyle \text{Max Deviation} = \text{Base Maximum Deviation} \times \left( \frac{ \text{Scan Range} } { \text{Base Scan Range} } \right) \times \left( \frac{ 100 - \text{Astrometrics level} \times 5 | : <math> \displaystyle \text{Max Deviation} = \text{Base Maximum Deviation} \times \left( \frac{ \text{Scan Range} } { \text{Base Scan Range} } \right) \times \left( \frac{ 100 - \text{Astrometrics level} \times 5 } {100} \right) \times \left( \frac{ 100 - \text{Astrometric Pinpointing level} \times 5 } {100} \right) </math> | ||
The use of probes requires at least Astrometrics I and Astrometric Pinpointing requires Astrometrics IV. | The use of probes requires at least Astrometrics I and Astrometric Pinpointing requires Astrometrics IV. | ||