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For instance, say you are mining an asteroid which contains 200 units of Veldspar (Veldspar has a volume of 0.1 m<sup>3</sup> per unit, so this asteroid contains 20 m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100 m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20 m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20 m<sup>3</sup> of ore (instead 100 m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. | For instance, say you are mining an asteroid which contains 200 units of Veldspar (Veldspar has a volume of 0.1 m<sup>3</sup> per unit, so this asteroid contains 20 m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100 m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20 m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20 m<sup>3</sup> of ore (instead 100 m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. | ||
Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "short-cycle" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining_Yield#Short-cycling|short-cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | ||
You can [[Targeting|target]] asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. Unfortunately, there is no indication in the survey scanner window of which asteroids you are currently targeting (or are mining). | You can [[Targeting|target]] asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. Unfortunately, there is no indication in the survey scanner window of which asteroids you are currently targeting (or are mining). | ||