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Incursion sites: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Added Template:Incursion sites navbox above general 'incursions links' navbox for accessibility. They are stacked on top of each other and look slightly squished or messy, but not terribly so.
Telinchei (talk | contribs)
m encounters: navbox info, note about use on this page and WIP. & § scout sites §: date revamp tag in plaintext.
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{{Incursions sites}}
{{Incursions sites}}
{{Incursions links}}
{{Incursions links}}
= Incursion sites =
= Incursion sites and mechanics =
Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the scout sites, each beacon has an acceleration gate (or two) leading into the actual incursion site.
Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the scout sites, each beacon has an acceleration gate (or two) leading into the actual incursion site.


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= Encounters =
= Encounters =
There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites.
There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites. A collection of links, summarising the encounters, is available in navigation boxes on each of the encounter pages below, as well as currently the top of this page (as of late August 2015 - the template may be revised and moved in the near future).


The different systems all have a maximum number of sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactible possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate.
The different systems all have a maximum number of encounter sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactable or possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate.


== Scout sites ==
== Scout sites ==
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] they remain shunned by the incursion communities. The sites aren't balanced, with a large number of jamming ships like '''Niarjas''' and '''Arnons''' as well as high tanked ones like '''Uitras''' and '''Vylades''' you end up spending 3 times as long, using 3 times as much ammunition for 1/3 the pay compared to vanguards.}}
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with a large number of jamming ships like '''Niarjas''' and '''Arnons''' as well as high tanked ones like '''Uitras''' and '''Vylades''' you end up spending 3 times as long, using 3 times as much ammunition for 1/3 the pay compared to vanguards.}}
[[File:Scout_rpr.PNG|thumb|180px|Scout Payout Ratio]]
[[File:Scout_rpr.PNG|thumb|180px|Scout Payout Ratio]]
{{incursion sites|scout sites}}  
{{incursion sites|scout sites}}