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Scanning: Difference between revisions

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'''Scanning''' is a method of finding objects, ships and hidden sites in space.  Every ship in Eve has an On-Board System Scanner that can be used to search for objects not found on the [[Overview]].  Every ship in Eve with the exception of shuttles and freighters can fit a Scan Probe Launcher module to launch probes.  Probes greatly increase both the number of types of objects that can be detected and the range at which they can be scanned.
'''Scanning''' is a method of finding objects, ships and hidden sites in space.  Every ship in Eve has an On-Board System Scanner that can be used to search for objects not found on the [[Overview]].  Every ship in Eve with the exception of shuttles and freighters can fit a Scan Probe Launcher module to launch probes.  Probes greatly increase both the number of types of objects that can be detected and the range at which they can be scanned.


All ships are equipped with on-board scanner can be used to find [[Cosmic Anomalies]] and directionsl scanner that can be used to discover, but not pinpoint, objects up to 14 AU away from your ship. More serious scanning requires scan probes launched from probe launcher.
All ships are equipped with an on-board scanner can be used to find [[Cosmic Anomalies]] and a directional scanner that can be used to discover, but not pinpoint, objects up to 14 AU away from your ship. More serious scanning requires scan probes launched from a probe launcher.


==Scan results==
==Scan results==
Scan results are divided to cosmic signatures and cosmic anomalies depending on how they are located. They are also split to wormholes, combat, ore, gas, data and relic sites based on their contents.
Scan results are divided into cosmic signatures and cosmic anomalies depending on how they are located. They are also split into wormholes, combat, ore, gas, data and relic sites based on their contents.
===Cosmic anomalies===
===Cosmic anomalies===
Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner, and require no skills or equipment to locate. To locate cosmic anomalies just open the scan window and they are visible as warpable sites.
Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner, and require no skills or equipment to locate. To locate cosmic anomalies, simply open the scan window where they are visible as warpable sites.


* '''[[Combat_sites|Combat Sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new site.
* '''[[Combat_sites|Combat Sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites.
** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are sepcial combat sites which are found only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot
** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are special combat sites which are found only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot.
* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore etc.
* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore, etc.


===Cosmic signatures===
===Cosmic signatures===
Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see that a system contains cosmic signatures but identifying them and locating them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan.
Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see in the scan window whether a system contains cosmic signatures, but identifying them and pinpointing them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan.
* '''[[Combat_sites|Combat Sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules, deadspace modules and can escalate into expeditions.
* '''[[Combat_sites|Combat Sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules, and can escalate into expeditions.
* '''Gas Sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]]
* '''Gas Sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]].
* '''Relic Sites''' contain containers that need to be [[Hacking|hacked]] with relic analyzer. In normal space they do not contain any dangerous elements. For more details see [[relic and data sites]].
* '''Relic Sites''' contain containers that need to be [[Hacking|hacked]] with a relic analyzer. In normal space they do not contain any dangerous elements. For more details see [[relic and data sites]].
* '''Data Sites''' contain containers that need to be [[Hacking|hacked]] with data analyzer. They range from completely safe to deadly dangerous. For more details see [[relic and data sites]]
* '''Data Sites''' contain containers that need to be [[Hacking|hacked]] with a data analyzer. They range from completely safe to deadly dangerous. For more details see [[relic and data sites]].
* '''[[Wormholes]]''' are temporary unstable connections between two systems.
* '''[[Wormholes]]''' are temporary unstable connections between two systems.


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==Probe scanning==
==Probe scanning==
All scan probes can be used for scanning down cosmic signatures. Combat scan probes can scan also structures, ships and drones. Wrecks, cargo containers and cloaked ships can not be scanned with probes.
All scan probes can be used for scanning down cosmic signatures. Combat scan probes can also scan structures, ships and drones. Wrecks, cargo containers and cloaked ships cannot be scanned with probes.


(Read [[Probing In Simple Steps]] for a more detailed guide with tips and troubleshooting)
(Read [[Probing In Simple Steps]] for a more detailed guide with tips and troubleshooting)
*Look at the system scanner and determine if there are any Cosmic Signatures to be found.
*Look at the system scanner (default shortcut Alt+P) and determine if there are any Cosmic Signatures to be found.


*Drop your probes. Scan, and use the filter to limit your results to what you want to find.
*Drop your probes. Scan, and use the filter to limit your results to what you want to find.
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*Once you get a result, position probes to cover that result.  This may be as easy as moving them around a little, or covering a sphere.  Either way, keep in mind results from wide scans are ''very'' inaccurate sometimes.
*Once you get a result, position probes to cover that result.  This may be as easy as moving them around a little, or covering a sphere.  Either way, keep in mind results from wide scans are ''very'' inaccurate sometimes.


*With luck, you will get "one dot" result.  If you get circles, or more spheres, your initial guess was off and you need to reposition and try again.
*With any luck, you will get a "one dot" result.  If you get circles, or more spheres, your initial guess was off and you need to reposition and try again.


*Once you get it down to one result, close probes in, bring them to the same plane as the result, drop scan radius, and re-scan.
*Once you get it down to one result, close probes in, bring them to the same position as the result, drop scan radius, and re-scan.


*Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result.  If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature (holding ALT and sliding the probes closer to the target works wonders).  There are some sites that you may not be able to probe -- to get them, try to increase your "probe scan strength". You can use Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scannign arrays and/or train higher levels of the relevant skills.
*Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result.  If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature (holding ALT and sliding the probes closer to the target works wonders).  There are some sites that you may not be able to probe -- to get them, try to increase your "probe scan strength". You can use Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scanning arrays and/or train higher levels of the relevant skills.


===Rearranging Probes===
===Rearranging Probes===
*By default all probes will move as one constellation unless you hold SHIFT, ALT or CONTROL which modifie how probes are moved. Holding SHIFT moves a single probe instead of all at once, ALT makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes.
*By default all probes will move as one constellation unless you hold SHIFT, ALT or CONTROL which modify how probes are moved. Holding SHIFT moves a single probe instead of all at once, ALT makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes.
*The probe-cube can be clicked and dragged.  If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird- you accidentally grabbed the side of the cube instead of the top.
*The probe-cube can be clicked and dragged.  If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird - you accidentally grabbed the side of the cube instead of the top.
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.


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===Results, and What They Mean===
===Results, and What They Mean===
*Sphere:  The result is somewhere in the sphere.  One probe only has a hit and approximate range.  You ''can'' get multiple probes with independent hits, it can be messy.  This is the least accurate hit.
*Sphere:  The result is somewhere in the sphere.  One probe only has a hit and approximate range.  You ''can'' get multiple probes with independent hits, it can be messy.  This is the least accurate hit.
*Circle:  Two probes have approximate distances.  More accurate, and likely to yield better hits with more probes. Target anomaly is located near the cirle.
*Circle:  Two probes have approximate distances.  More accurate, and likely to yield better hits with more probes. Target anomaly is located near the circle.
*Two Dots:  Three probes have distances, which narrows it down to between two possible locations.  Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots.
*Two Dots:  Three probes have distances, which narrows it down to between two possible locations.  Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots.
*One Dot:  Four or more probes can see the result.  Once scan strength reaches 100%, the result will be warpable.
*One Dot:  Four or more probes can see the result.  Once scan strength reaches 100%, the result will be warpable.
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Flight time limits for how long probes can be kept in space. For RSS probes this is 1000 seconds (less than 17 minutes) while all other probes have 4000 seconds (over one hour). If probes are left in space for more than this duration they will be lost.
Flight time limits for how long probes can be kept in space. For RSS probes this is 1000 seconds (less than 17 minutes) while all other probes have 4000 seconds (over one hour). If probes are left in space for more than this duration they will be lost.


Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have base scan range of 0.5 AU. Smaller scan range gives better results but scans smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. When scanning with range larget than 0.25 AU this has no effect.
Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have a base scan range of 0.5 AU. Smaller scan range gives better results but scans a smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. When scanning with ranges larger than 0.25 AU this has no effect.


===Maximum Deviation===
===Maximum Deviation===
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===Ships===
===Ships===
Scanning can be done in any ship that has a high slot for probe launcher. However there are ships with hull bonuses to scanning.
Scanning can be done in any ship that has a high slot for a probe launcher. However there are ships with innate bonuses to scanning.


Each race has a T1 frigate with a 7.5% increase to scan strength of probes per level of racial frigate skill trained. They also gain +5 bonus to virus strength that helps with [[hacking]].
Each race has a T1 frigate with a 7.5% increase to scan strength of probes per level of racial frigate skill trained. They also gain a +5 bonus to virus strength that helps with [[hacking]].


* {{sh|Magnate}}
* {{sh|Magnate}}
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* {{sh|Probe}}
* {{sh|Probe}}


Covops ships are the direct upgrade from T1 scanning frigate. They get a 10% per level bonus to scanning, +10 bonus to virus strength and can use covert ops cloaking device.
Covops ships are the direct upgrade from T1 scanning frigates. They get a 10% per level bonus to scanning, +10 bonus to virus strength and can use covert ops cloaking devices.


* {{sh|Anathema}}
* {{sh|Anathema}}
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* {{sh|Cheetah}}
* {{sh|Cheetah}}


The [[Sisters_of_Eve|Sisters of EVE]] faction ships all have a 37.5% role bonus to scanning and the frigate and cruiser are also able to fit a Covert Ops cloak. They also get bonus to armor resists, energy turrets and drones and virus strength making them capable combat crafts and hackers. They have lower skill requirements than CovOps T2's, but they are insanely expensive compared to other t1 ships and considerably more expensive than t2 ships.  
The [[Sisters_of_Eve|Sisters of EVE]] faction ships all have a 37.5% role bonus to scanning and the frigate and cruiser are also able to fit a Covert Ops cloak. They also get bonus to armor resists, energy turrets and drones and virus strength making them capable combat crafts and hackers. They have lower skill requirements than CovOps T2's, but they are insanely expensive compared to other T1 ships and considerably more expensive than T2 ships.  
* {{sh|Astero}} Frigate.  (CPU is low, making it hard to fit an Expanded Probe Launcher.)
* {{sh|Astero}} Frigate.  (CPU is low, making it hard to fit an Expanded Probe Launcher.)
* {{sh|Stratios}} Cruiser.
* {{sh|Stratios}} Cruiser.
* {{sh|Nestor}} Battleship. Role Bonus: 50% bonus to Core and Combat Scanner Probe strength. Can not fit a Covert Ops cloak.
* {{sh|Nestor}} Battleship. Role Bonus: 50% bonus to Core and Combat Scanner Probe strength. Cannot fit a Covert Ops cloak.


The Society of Conscious Thought ships gain same 37.5% scan probe strength as sisters ships. They also gain bonus to all weapons systems making them well rounded ships.
The Society of Conscious Thought ships gain same 37.5% scan probe strength as sisters ships. They also gain bonus to all weapons systems making them well rounded ships.
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You need a Probe Launcher module, and some Probes.
You need a Probe Launcher module, and some Probes.


There are two kind of probing equipment: core probe launcher that can use core probes and expanded probe launcher that can use core probes and combat probes. These have additional faction and T2 variatns.
There are two kinds of probing equipment: core probe launchers that can use core probes and expanded probe launchers that can use core probes and combat probes. These have additional faction and T2 variants.


Core probe launcher and core scanner probes can be used to scan down all comsic signatures.  
Core probe launchers and core scanner probes can be used to scan down all cosmic signatures.  


Expanded Probe Launchers have ''much'' higher CPU fitting requirements than Core Probe Launchers but they can use both core and combat scanner probes. Combat probes are the only way to can scan structures, drones and ships. While combat probes can be used to scan cosmic signature they are not ideal and core scanner probes are better for that job.
Expanded Probe Launchers have ''much'' higher CPU fitting requirements than Core Probe Launchers but they can use both core and combat scanner probes. Combat probes are the only way to scan structures, drones and ships. While combat probes can be used to scan cosmic signatures, they are not ideal; core scanner probes are better for the job.


The probe launchers have T2 variants with 5% probe strength bonus and sister faction variants with 10% probe strength bonus. There are also sister faction core and combat scanner probes that have higher base strength.
The probe launchers have T2 variants with 5% probe strength bonus and sister faction variants with 10% probe strength bonus. There are also sister faction core and combat scanner probes that have higher base strength.
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===Implants and Attribute enhancers===
===Implants and Attribute enhancers===
There are numerous Implants that range from almost disposable to exceedingly expensive.   
There are numerous Implants that range from almost disposable to exceedingly expensive.   
* Attribute Enhancers occupy slots 1 to 5. Some of these also affect Skills
* Attribute Enhancers occupy slots 1 to 5. Some of these also affect Skills.
* Skill Enhancers occupy slots 6 to 10.
* Skill Enhancers occupy slots 6 to 10.