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m (.*) (Deflection|Dissipation|Ward) Field -> $1 Shield Hardener |
Drebin 679 (talk | contribs) Removed all references to the assault fits page. Added a drone section to the recommended DD skills. Removed drone section skill train estimates until I can properly estimate the new times. |
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Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used. | Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used. | ||
The following minimum skills in the table below will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]] | The following minimum skills in the table below will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]]. The skills listed in the table are also available as [http://evemondevteam.github.io/evemon/ EVEMon] skillplan files – simply download and import one of the following files which corresponds to your preferred faction's battleship: | ||
* [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], or | * [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], or | ||
* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or | * [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or | ||
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| ~ 21 days and 2 hours | | ~ 21 days and 2 hours | ||
| ~ 4 days and 22 hours | | ~ 4 days and 22 hours | ||
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|- valign="top" | |- valign="top" | ||
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{{omega|skillplan}} | {{omega|skillplan}} | ||
Apart from the minimum skills listed above to get going, there are a few skills that you should get as soon as possible once you start running. | Apart from the minimum skills listed above to get going, there are a few skills that you should get as soon as possible once you start running. | ||
* Train some additional skills to be able to fly the '''minimum battleship-fits''' for | * Train some additional skills to be able to fly the '''minimum battleship-fits''' for assaults and increase your drone control range. | ||
** Optionally prepare for '''headquarter sites''' as well (strong emphasis on cap and propulsion). | ** Optionally prepare for '''headquarter sites''' as well (strong emphasis on cap and propulsion). | ||
* Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships. | * Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships. | ||
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! {{icon|turret new|32}} Tech two weapons | ! {{icon|turret new|32}} Tech two weapons | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
! [[File:Icon drones.png|32px|link=]] Drones | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ 19 days and 8 hours | | ~ 19 days and 8 hours | ||
| ~ 34 days and 18 hours | | ~ 34 days and 18 hours | ||
| ~ 2 day and 17 hours | | ~ 2 day and 17 hours | ||
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Capacitor Emission Systems IV<br> | Capacitor Emission Systems IV<br> | ||
Thermodynamics III | Thermodynamics III | ||
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Light Combat Drones V<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref><br> | |||
Amarr Drone Specialization II<ref name="t2lights"></ref><br> | |||
Drone Interfacing IV<ref name="sentry"> - {{sk|Drone Interfacing|IV}} and {{sk|Drone Sharpshooting|IV}} are requirements for {{sk|Sentry Drone Interfacing}}.</ref><br> | |||
Drone Sharpshooting IV<ref name="sentry"></ref><br> | |||
Sentry Drone Interfacing III<ref> - While our fits do not use sentries, more efficiency-focused groups will make use of sentry drones in Vanguard sites for their additional damage output and lack of travel time.</ref><br> | |||
Heavy Drone Operation III<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Machariels to use heavy drones.</ref> | |||
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<small><references/></small> | <small><references/></small> | ||