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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m (.*) (Deflection|Dissipation|Ward) Field -> $1 Shield Hardener
Removed all references to the assault fits page. Added a drone section to the recommended DD skills. Removed drone section skill train estimates until I can properly estimate the new times.
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Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.


The following minimum skills in the table below will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]]. It will also allow you to fly most of the [[Assault Incursion fits#Battleships|assaults]] fits, although some of them might require you to touch up on a skill or two. The skills listed in the table are also available as [http://evemondevteam.github.io/evemon/ EVEMon] skillplan files – simply download and import one of the following files which corresponds to your preferred faction's battleship:  
The following minimum skills in the table below will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]]. The skills listed in the table are also available as [http://evemondevteam.github.io/evemon/ EVEMon] skillplan files – simply download and import one of the following files which corresponds to your preferred faction's battleship:  
* [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], or
* [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], or
* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or  
* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or  
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| ~ 21 days and 2 hours
| ~ 21 days and 2 hours
| ~ 4 days and 22 hours
| ~ 4 days and 22 hours
| ~ 12 days and 4 hours
|
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{{omega|skillplan}}
{{omega|skillplan}}
Apart from the minimum skills listed above to get going, there are a few skills that you should get as soon as possible once you start running.
Apart from the minimum skills listed above to get going, there are a few skills that you should get as soon as possible once you start running.
* Train some additional skills to be able to fly the '''minimum battleship-fits''' for [[Assault Incursion fits#Battleships|assaults]] and increase your drone control range.
* Train some additional skills to be able to fly the '''minimum battleship-fits''' for assaults and increase your drone control range.
** Optionally prepare for '''headquarter sites''' as well (strong emphasis on cap and propulsion).
** Optionally prepare for '''headquarter sites''' as well (strong emphasis on cap and propulsion).
* Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships.
* Training into '''tech two weapons''' bring much needed flexibility and range projection, even for regular tech one battleships.
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! {{icon|turret new|32}} Tech two weapons
! {{icon|turret new|32}} Tech two weapons
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[File:Icon drones.png|32px|link=]] Drones
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| ~ 19 days and 8 hours
| ~ 19 days and 8 hours
| ~ 34 days and 18 hours
| ~ 34 days and 18 hours
| ~ 2 day and 17 hours
| ~ 2 day and 17 hours
|
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Capacitor Emission Systems IV<br>
Capacitor Emission Systems IV<br>
Thermodynamics III
Thermodynamics III
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Light Combat Drones V<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref><br>
Amarr Drone Specialization II<ref name="t2lights"></ref><br>
Drone Interfacing IV<ref name="sentry"> - {{sk|Drone Interfacing|IV}} and {{sk|Drone Sharpshooting|IV}} are requirements for {{sk|Sentry Drone Interfacing}}.</ref><br>
Drone Sharpshooting IV<ref name="sentry"></ref><br>
Sentry Drone Interfacing III<ref> - While our fits do not use sentries, more efficiency-focused groups will make use of sentry drones in Vanguard sites for their additional damage output and lack of travel time.</ref><br>
Heavy Drone Operation III<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Machariels to use heavy drones.</ref>
|}
|}
<small><references/></small>
<small><references/></small>