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Fitting ships: Difference between revisions

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===Fit for a purpose===
===Fit for a purpose===


Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a [[Venture]] mining frigate is not very helpful in either PvE or PvP combat.
Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a {{ship|Venture}} mining frigate is not very helpful in either PvE or PvP combat.


But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.
But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP, the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.


Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships.
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional scanning|directional scanner]]. [[Strategic Cruisers]] and, to some extent, [[Tactical Destroyers]] are specifically designed to be flexible multitask ships.
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** [[Abyssal Deadspace]]: only some hull sizes can enter; damage types will be unpredictable; environmental conditions will affect the ship
** [[Abyssal Deadspace]]: only some hull sizes can enter; damage types will be unpredictable; environmental conditions will affect the ship


For all kinds of fit, for all kinds of purpose, ask yourself '''what level of risk will you expose this fit to?''' A fit used for highly predictable PvE combat or for mining in relatively secure space can be more expensive than one used for one-way filament PvP trips to hostile nullsec space--though even in the safest kinds of environment you must never fly what you can't afford to lose.
For all kinds of fit, for all kinds of purposes, ask yourself '''what level of risk will you expose this fit to?''' A fit used for highly predictable PvE combat or for mining in relatively secure space can be more expensive than one used for one-way filament PvP trips to hostile nullsec space--though even in the safest kinds of environment you must never fly what you can't afford to lose.


===Consider a ship's bonuses===
===Consider a ship's bonuses===


Every ship comes with per-level bonuses, which often point towards the uses that the ship was designed for.
Every ship comes with per-level bonuses, which often point toward the uses that the ship was designed for.


The Caldari [[Blackbird]], for example, gets a 15% bonus to ECM Target Jammer strength and a 12.5% bonus to ECM Target Jammer optimal range and falloff for each level its pilot has in the Caldari Cruiser skill. These bonuses suggest that it's best fitted as an electronic warfare platform which fights well at long range.
The Caldari {{ship|Blackbird}}, for example, gets a 15% bonus to ECM Target Jammer strength and a 12.5% bonus to ECM Target Jammer optimal range and falloff for each level its pilot has in the Caldari Cruiser skill. These bonuses suggest that it's best fitted as an electronic warfare platform that fights well at long range.


Sometimes it's okay not to take advantage of a ship's bonuses: although the [[Brutix]] is bonused to give a more efficient active armor tank, it is frequently seen with a buffer tank, and quite often a shield tank at that. This is because the ship has the ability to supply a huge amount of DPS with its six damage bonused blasters and a shield tank leaves the lowslots free for damage upgrades to squeeze out even more damage.
Sometimes it's okay not to take advantage of a ship's bonuses: although the {{ship|Brutix}} is bonused to give a more efficient active armor tank, it is frequently seen with a buffer tank, and quite often a shield tank at that. This is because the ship has the ability to supply a huge amount of DPS with its six damage bonused blasters and a shield tank leaves the lowslots free for damage upgrades to squeeze out even more damage.


=== Don't mix tanks ===
=== Don't mix tanks ===
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If you're going to tank either [[Tanking#Shield tanking|shield tank]] or [[Tanking#Armor tanking|armor tank]]. Don't shield tank and armor tank in the same fit.
If you're going to tank either [[Tanking#Shield tanking|shield tank]] or [[Tanking#Armor tanking|armor tank]]. Don't shield tank and armor tank in the same fit.


Most of the time a tank takes up a substantial proportion of your powergrid, your CPU and either your midslots (for a shield tank) or your lowslots (armor tank). If you fit a shield tank, you can put useful things (damage modules, speed and agility modules &c) in your lowslots, and if you armor tank you can put useful things (tackling modules, electronic warfare modules, propulsion modules &c) in your midslots. Both types of tank at once leave you with little space for other useful modules.
Most of the time a tank takes up a substantial proportion of your powergrid, your CPU, and either your midslots (for a shield tank) or your lowslots (armor tank). If you fit a shield tank, you can put useful things (damage modules, speed and agility modules &c) in your lowslots, and if you armor tank you can put useful things (tackling modules, electronic warfare modules, propulsion modules &c) in your midslots. Both types of tank at once leave you with little space for other useful modules.


Furthermore, fitting Shield Extenders and Shield Rigs increase Signature Radius, and fitting Armor Plates and Armor Rigs reduce your speed, both of which will cause you to get hit more and get hit harder, thus burning through your hitpoints faster.
Furthermore, fitting Shield Extenders and Shield Rigs increase Signature Radius, and fitting Armor Plates and Armor Rigs reduce your speed, both of which will cause you to get hit more and get hit harder, thus burning through your hitpoints faster.
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Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overheating|overheat]] your guns using the Thermodynamics skill, but it's a good way to start.
Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overheating|overheat]] your guns using the Thermodynamics skill, but it's a good way to start.


Missiles are a little different, because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a [[Stabber]] with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors.
Missiles are a little different because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a {{ship|Stabber}} with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors.


There are exceptions to this principle, such as in dreadnought ratting, but they are extremely narrow and limited exceptions unlikely to apply to new players.
There are exceptions to this principle, such as in dreadnought ratting, but they are extremely narrow and limited exceptions unlikely to apply to new players.
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EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The [https://forum.eveuniversity.org/viewforum.php?f=284 Fittings Discussion] forum should be the first place new players look for fits, and ask for advice. This forum is publicly available.
EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The [https://forum.eveuniversity.org/viewforum.php?f=284 Fittings Discussion] forum should be the first place new players look for fits, and ask for advice. This forum is publicly available.


The wiki also has a page for each ship in EVE (eg. [[Atron]]). These pages often have at least a few notes on basic approaches to fitting the ship.  
The wiki also has a page for each ship in EVE (eg. {{ship|Atron}}). These pages often have at least a few notes on basic approaches to fitting the ship.  


You can also get advice in the University's chat channels or on the Eve Uni Discord. To link a fit that you have set up already into in-game chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.)
You can also get advice in the University's chat channels or on the Eve Uni Discord. To link a fit that you have set up already into in-game chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.)