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Fitting ships: Difference between revisions

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===Fit for a purpose===
===Fit for a purpose===


Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a {{ship|Venture}} mining frigate is not very helpful in either PvE or PvP combat.
Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a [[Venture]] mining frigate is not very helpful in either PvE or PvP combat.


But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP, the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.
But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP, the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.
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Every ship comes with per-level bonuses, which often point toward the uses that the ship was designed for.
Every ship comes with per-level bonuses, which often point toward the uses that the ship was designed for.


The Caldari {{ship|Blackbird}}, for example, gets a 15% bonus to ECM Target Jammer strength and a 12.5% bonus to ECM Target Jammer optimal range and falloff for each level its pilot has in the Caldari Cruiser skill. These bonuses suggest that it's best fitted as an electronic warfare platform that fights well at long range.
The Caldari [[Blackbird]], for example, gets a 15% bonus to ECM Target Jammer strength and a 12.5% bonus to ECM Target Jammer optimal range and falloff for each level its pilot has in the Caldari Cruiser skill. These bonuses suggest that it's best fitted as an electronic warfare platform that fights well at long range.


Sometimes it's okay not to take advantage of a ship's bonuses: although the {{ship|Brutix}} is bonused to give a more efficient active armor tank, it is frequently seen with a buffer tank, and quite often a shield tank at that. This is because the ship has the ability to supply a huge amount of DPS with its six damage bonused blasters and a shield tank leaves the lowslots free for damage upgrades to squeeze out even more damage.
Sometimes it's okay not to take advantage of a ship's bonuses: although the [[Brutix]] is bonused to give a more efficient active armor tank, it is frequently seen with a buffer tank, and quite often a shield tank at that. This is because the ship has the ability to supply a huge amount of DPS with its six damage bonused blasters and a shield tank leaves the lowslots free for damage upgrades to squeeze out even more damage.


=== Don't mix tanks ===
=== Don't mix tanks ===
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Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overheating|overheat]] your guns using the Thermodynamics skill, but it's a good way to start.
Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overheating|overheat]] your guns using the Thermodynamics skill, but it's a good way to start.


Missiles are a little different because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a {{ship|Stabber}} with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors.
Missiles are a little different because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a [[Stabber]] with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors.


There are exceptions to this principle, such as in dreadnought ratting, but they are extremely narrow and limited exceptions unlikely to apply to new players.
There are exceptions to this principle, such as in dreadnought ratting, but they are extremely narrow and limited exceptions unlikely to apply to new players.
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EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The [https://forum.eveuniversity.org/viewforum.php?f=284 Fittings Discussion] forum should be the first place new players look for fits, and ask for advice. This forum is publicly available.
EVE University has two ship loadout forums, where pilots can get comments on their fitting ideas. They have some threads with suggested fits. It's also worth searching the forums for past threads if you're interested in a particular ship. The [https://forum.eveuniversity.org/viewforum.php?f=284 Fittings Discussion] forum should be the first place new players look for fits, and ask for advice. This forum is publicly available.


The wiki also has a page for each ship in EVE (eg. {{ship|Atron}}). These pages often have at least a few notes on basic approaches to fitting the ship.  
The wiki also has a page for each ship in EVE (eg. [[Atron]]). These pages often have at least a few notes on basic approaches to fitting the ship.  


You can also get advice in the University's chat channels or on the Eve Uni Discord. To link a fit that you have set up already into in-game chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.)
You can also get advice in the University's chat channels or on the Eve Uni Discord. To link a fit that you have set up already into in-game chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.)