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If you have a rack of exactly identical guns on your ship, they will all have precisely the same optimal and falloff ranges and exactly the same tracking. This means you only have to worry about getting your ship to one ideal range and keeping the enemy's angular velocity below one value. | If you have a rack of exactly identical guns on your ship, they will all have precisely the same optimal and falloff ranges and exactly the same tracking. This means you only have to worry about getting your ship to one ideal range and keeping the enemy's angular velocity below one value. | ||
Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[ | Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[overheat]] your guns using the Thermodynamics skill, but it's a good way to start. | ||
Missiles are a little different because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a [[Stabber]] with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors. | Missiles are a little different because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that "don't mix guns" doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a [[Stabber]] with four autocannons and two missile launchers). Remember, though, that there are other options worth considering for spare highslots, such as energy neutralisers/nosferatus, salvagers, tractor beams, remote repair modules and drone link augmentors. | ||