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Unistas interested in flying cap-chain logistics ships are advised to attend [[Logistics 102]] before flying an [[Osprey]] or [[Augoror]] in an E-UNI fleet. This class covers how to fly these cruisers in fleets, and how to respond to changes in circumstances. | Unistas interested in flying cap-chain logistics ships are advised to attend [[Logistics 102]] before flying an [[Osprey]] or [[Augoror]] in an E-UNI fleet. This class covers how to fly these cruisers in fleets, and how to respond to changes in circumstances. | ||
=== Tech | ===Tech II Logistics Cruisers=== | ||
Tech II logistics cruisers are the most powerful sub-capital repair ships in EVE. Tech II logistics cruisers have increased tank, CPU and powergrid, and better bonuses compared to Tech I logistics cruisers. Flying these ships requires training in a dedicated skill, [[Skills:Spaceship_Command#Logistics_Cruisers|Logistics Cruisers]]. Flown with bonuses and good skills—Unistas are encouraged to train [[Skills:Spaceship_Command#Logistics_Cruisers|Logistics Cruisers]] to IV before attempting to fly these ships—Tech II logistics cruisers have considerably more repair capacity than their Tech I relatives. They also have evn more fitting flexibility than Tech I cruisers, and are typically fit according to the task at hand. Unique among logistics ships, Tech II cruisers can fit over-sized, large remote repair and remote capacitor transfer modules instead of medium ones, if the fit makes compromises in other areas. As a result, this Guide will not make specific comparisons of Tech II logistics cruiser fits; there are too many options to discuss here. | |||
{| | Tech II logistics cruisers follow the same racial specializations as their Tech I relatives. The [[Scimitar]] and [[Oneiros]], the Minmatar and Gallente Tech II cruisers, are "solo" logistics ships, and the [[Basilisk]] and [[Guardian]], the Caldari and Amarr Tech II cruisers, are cap-chain specialists. This is illustrated below in the ship bonuses for these hulls. | ||
====Solo Tech II Logistics Cruisers==== | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |||
| height="128px" | [[File:Scimitar_128.png]] | |||
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Minmatar Cruiser bonuses (per skill level):</p> | |||
60% bonus to Remote Shield Booster optimal range and falloff<br /> | |||
20% bonus to Logistic Drone transfer amount<br /> | |||
5% bonus to Remote Tracking Computer falloff<br /> | |||
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p> | |||
15% reduction in Remote Shield Booster activation cost<br /> | |||
10% bonus to Remote Tracking Computer effectiveness<br /> | |||
<p style="color: yellow">Role bonus:</p> | |||
50% reduction in Remote Shield Booster CPU requirement | |||
|- | |||
! height="20px" | [[Scimitar]] | |||
|- | |||
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" | | |||
|} | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |||
| height="128px" | [[File:Oneiros_128.png]] | |||
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Gallente Cruiser bonuses (per skill level):</p> | |||
60% bonus to Remote Armor Repairer optimal range and falloff<br /> | |||
20% bonus to Logistic Drone transfer amount<br /> | |||
5% bonus to Remote Tracking Computer falloff<br /> | |||
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p> | |||
15% reduction in Remote Armor Repairer activation cost<br /> | |||
10% bonus to Remote Tracking Computer effectiveness<br /> | |||
<p style="color: yellow">Role bonus:</p> | |||
65% reduction in Remote Armor Repairer powergrid requirement | |||
|- | |||
! height="20px" | [[Oneiros]] | |||
|- | |- | ||
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" | | |||
|} | |||
The solo Tech II logistics cruisers are like the solo Tech I cruisers, in that they are intended to operate independently, and often have to make tradeoffs between capacitor and tank in their fits. The [[Scimitar]] and [[Oneiros]] are strongest in smaller gangs of Tech II and Tech III damage dealers, where there is only room for one or two logistics pilots. | |||
====Cap-Chain Tech II Logistics Cruisers==== | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |- | ||
| height="128px" | [[File:Basilisk_128.png]] | |||
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Caldari Cruiser bonuses (per skill level):</p> | |||
60% bonus to Remote Shield Booster optimal range and falloff<br /> | |||
20% bonus to Logistic Drone transfer amount<br /> | |||
150% bonus to Remote Capacitor Transmitter range<br /> | |||
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p> | |||
15% reduction in Remote Shield Booster activation cost<br /> | |||
15% reduction in Remote Capacitor Transmitter activation cost<br /> | |||
<p style="color: yellow">Role bonus:</p> | |||
50% reduction in Remote Shield Booster CPU requirement<br /> | |||
50% reduction in Remote Capacitor Transmitter powergrid requirement | |||
|- | |- | ||
! | ! height="20px" | [[Basilisk]] | ||
|- | |- | ||
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" | | |||
|} | |||
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;" | |||
|+ | |||
|- | |||
| height="128px" | [[File:Guardian_128.png]] | |||
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Amarr Cruiser bonuses (per skill level):</p> | |||
60% bonus to Remote Armor Repairer optimal range and falloff<br /> | |||
20% bonus to Logistic Drone transfer amount<br /> | |||
150% bonus to Remote Capacitor Transmitter range<br /> | |||
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p> | |||
15% reduction in Remote Armor Repairer activation cost<br /> | |||
15% reduction in Remote Capacitor Transmitter activation cost<br /> | |||
<p style="color: yellow">Role bonus:</p> | |||
65% reduction in Remote Armor Repairer powergrid requirement<br /> | |||
50% reduction in Remote Capacitor Transmitter powergrid requirement | |||
|- | |||
! height="20px" | [[Guardian]] | |||
|- | |- | ||
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" | | |||
|} | |} | ||
The cap-chain Tech II logistics cruisers are like their cap-chain Tech I relatives, in that they must work in groups, and they have enough capacitor to sustain a fit full of high-capacitor-demand modules. These cruisers have the broadest array of options in terms of modules they can fit. Tech II logistics pilots can fit faction, deadspace, or large-sized repair modules to the [[Basilisk]] and [[Guardian]] comfortably. These ships are strongest in large Tech II/III fleets, in high-skill PvE, and in medium-sized wormhole gangs where the group is expected to be able to handle incoming DPS. | |||
=== Remote Repairing Battleship (RRBS) === | === Remote Repairing Battleship (RRBS) === | ||