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Logistics: Difference between revisions

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Unistas interested in flying cap-chain logistics ships are advised to attend [[Logistics 102]] before flying an [[Osprey]] or [[Augoror]] in an E-UNI fleet. This class covers how to fly these cruisers in fleets, and how to respond to changes in circumstances.
Unistas interested in flying cap-chain logistics ships are advised to attend [[Logistics 102]] before flying an [[Osprey]] or [[Augoror]] in an E-UNI fleet. This class covers how to fly these cruisers in fleets, and how to respond to changes in circumstances.


=== Tech 2 Logistics Cruisers ===
===Tech II Logistics Cruisers===
Tech 2 Logistics Cruisers have two areas of RSS that receive bonuses. They also have a role bonus, uniquely tailored to being RSS ships such as the range in which they can use modules, and the decreased need for CPU and/or power grid. Tech 2 Logistics ships also receive a bonus to specific logistics drones. These ships require the racial cruiser skill of 5 and Logistics 1 skill training.


Tech II logistics cruisers are the most powerful sub-capital repair ships in EVE. Tech II logistics cruisers have increased tank, CPU and powergrid, and better bonuses compared to Tech I logistics cruisers. Flying these ships requires training in a dedicated skill, [[Skills:Spaceship_Command#Logistics_Cruisers|Logistics Cruisers]]. Flown with bonuses and good skills—Unistas are encouraged to train [[Skills:Spaceship_Command#Logistics_Cruisers|Logistics Cruisers]] to IV before attempting to fly these ships—Tech II logistics cruisers have considerably more repair capacity than their Tech I relatives. They also have evn more fitting flexibility than Tech I cruisers, and are typically fit according to the task at hand. Unique among logistics ships, Tech II cruisers can fit over-sized, large remote repair and remote capacitor transfer modules instead of medium ones, if the fit makes compromises in other areas. As a result, this Guide will not make specific comparisons of Tech II logistics cruiser fits; there are too many options to discuss here.


{| cellpadding="4" cellspacing="0" border="1"
Tech II logistics cruisers follow the same racial specializations as their Tech I relatives. The [[Scimitar]] and [[Oneiros]], the Minmatar and Gallente Tech II cruisers, are "solo" logistics ships, and the [[Basilisk]] and [[Guardian]], the Caldari and Amarr Tech II cruisers, are cap-chain specialists. This is illustrated below in the ship bonuses for these hulls.
!colspan="4"|Tech 2 Logistics Cruisers by Race
 
====Solo Tech II Logistics Cruisers====
 
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
|+
|-
| height="128px" | [[File:Scimitar_128.png]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Minmatar Cruiser bonuses (per skill level):</p>
60% bonus to Remote Shield Booster optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
5% bonus to Remote Tracking Computer falloff<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Shield Booster activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<p style="color: yellow">Role bonus:</p>
50% reduction in Remote Shield Booster CPU requirement
|-
! height="20px" | [[Scimitar]]
|-
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" |
|}
 
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
|+
|-
| height="128px" | [[File:Oneiros_128.png]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Gallente Cruiser bonuses (per skill level):</p>
60% bonus to Remote Armor Repairer optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
5% bonus to Remote Tracking Computer falloff<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Armor Repairer activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<p style="color: yellow">Role bonus:</p>
65% reduction in Remote Armor Repairer powergrid requirement
|-
! height="20px" | [[Oneiros]]
|-
|-
!colspan="1"|Race
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" |
!colspan="1"|Ship
|}
!colspan="1"|Primary and Drone Bonus
 
!colspan="1"|Secondary Bonus
The solo Tech II logistics cruisers are like the solo Tech I cruisers, in that they are intended to operate independently, and often have to make tradeoffs between capacitor and tank in their fits. The [[Scimitar]] and [[Oneiros]] are strongest in smaller gangs of Tech II and Tech III damage dealers, where there is only room for one or two logistics pilots.
 
====Cap-Chain Tech II Logistics Cruisers====
 
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
|+
|-
|-
! Amarr !! [[Guardian]] !! Remote Armor Repairer !! Energy Transfer
| height="128px" | [[File:Basilisk_128.png]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Caldari Cruiser bonuses (per skill level):</p>
60% bonus to Remote Shield Booster optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
150% bonus to Remote Capacitor Transmitter range<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Shield Booster activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
<p style="color: yellow">Role bonus:</p>
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement
|-
|-
! Caldari !! [[Basilisk]] !! Shield Transporter !! Energy Transfer
! height="20px" | [[Basilisk]]
|-
|-
! Gallente !! [[Oneiros]] !! Remote Armor Repairer !! Tracking Link Efficiency
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" |
|}
 
{| class="wikitable" style="text-align:center; border-style: none; display:inline-block;"
|+
|-
| height="128px" | [[File:Guardian_128.png]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Amarr Cruiser bonuses (per skill level):</p>
60% bonus to Remote Armor Repairer optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
150% bonus to Remote Capacitor Transmitter range<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Armor Repairer activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
<p style="color: yellow">Role bonus:</p>
65% reduction in Remote Armor Repairer powergrid requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement
|-
! height="20px" | [[Guardian]]
|-
|-
! Minmatar !! [[Scimitar]] !! Shield Transporter !! Tracking Link Efficiency
| style="border-left-style: none; border-bottom-style: none; border-right-style: none;" |
|}
|}
 
The cap-chain Tech II logistics cruisers are like their cap-chain Tech I relatives, in that they must work in groups, and they have enough capacitor to sustain a fit full of high-capacitor-demand modules. These cruisers have the broadest array of options in terms of modules they can fit. Tech II logistics pilots can fit faction, deadspace, or large-sized repair modules to the [[Basilisk]] and [[Guardian]] comfortably. These ships are strongest in large Tech II/III fleets, in high-skill PvE, and in medium-sized wormhole gangs where the group is expected to be able to handle incoming DPS.


=== Remote Repairing Battleship (RRBS) ===
=== Remote Repairing Battleship (RRBS) ===