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The cap-chain Tech II logistics cruisers are like their cap-chain Tech I relatives, in that they must work in groups, and they have enough capacitor to sustain a fit full of high-capacitor-demand modules. These cruisers have the broadest array of options in terms of modules they can fit. Tech II logistics pilots can fit faction, deadspace, or large-sized repair modules to the [[Basilisk]] and [[Guardian]] comfortably. These ships are strongest in large Tech II/III fleets, in high-skill PvE, and in medium-sized wormhole gangs where the group is expected to be able to handle incoming DPS. | The cap-chain Tech II logistics cruisers are like their cap-chain Tech I relatives, in that they must work in groups, and they have enough capacitor to sustain a fit full of high-capacitor-demand modules. These cruisers have the broadest array of options in terms of modules they can fit. Tech II logistics pilots can fit faction, deadspace, or large-sized repair modules to the [[Basilisk]] and [[Guardian]] comfortably. These ships are strongest in large Tech II/III fleets, in high-skill PvE, and in medium-sized wormhole gangs where the group is expected to be able to handle incoming DPS. | ||
=== | ===Bonused and Unbonused Battleship Logistics=== | ||
In contrast to the variety of bonused logistics hulls available in frigate and cruiser sizes, there is only one battleship bonused for logistics: the Sisters of EVE faction [[Nestor]]. The bonuses of this battleship are not that great, however, and costs almost a billion ISK. The [[Nestor]] is used very rarely in EVE. | |||
Remote repair modules are sometimes fitted to unbonused battleship hulls as part of [[Spider Tanking|"spider-tanking"]] fleet doctrines. The Gallente [[Dominix]], in particular, has plenty of high-slot room for remote repairers, because its bonuses to drones don't match up well with high-slot weapons modules. | |||
=== Command and Capital Ships === | === Command and Capital Ships === | ||