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Cartel Prisoner Retention

From EVE University Wiki
Site Details
Cartel Prisoner Retention
Type DED Rated Complex
Rating DED 8/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 2.5% in Null Sec

The Angel Cartel Prisoner Retention is a combat DED signature that can be scanned in Angel infested regions in Null Sec. It is also received as an escalation from an Angel Hub. Easy to difficult progression, best done with mate and MJD snipper fit.

Walkthrough

On warpin:
This deadspace complex bestows a heavily guarded prison facility of the Angel Cartel. It is here that kidnapping victims and enemies of the cartel are held for ransom or brutal interrogation and torture.

DED Threat Assessment: Perilous (8 of 10)

No Hostiles at initial gate.

First pocket


On warpin:
This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots.


Structures
WD EWAR L


  1 x Ancient Acceleration Gate  


Defending Fleet (28- 38km)
WD EWAR L


  7 x Destroyer Gistior Defiler/ Haunter/ Seizer
  2 x Battleship Gist Malakim
  1 x Officer Battleship Watch Officer  

Second room


On warpin:
This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements.


Structures
WD EWAR L


  1 x Acceleration Gate  


Defending Fleet
WD EWAR L


  16 x Destroyer Gistior Defacer/ Defiler/ Haunter/ Shatterer
  6 x Battlecruiser Gistatis Primus/ Tribuni
  6 x Battleship Gist Malakim/ Nephilin/ Throne  
  1 x Officer Battleship Angel Cartel Jailor  

Third room


On warpin:
This heavily guarded pocket bestows the prison battlements and a massive fleet of Angel vessels that see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main Prisoner block is scrambled by a scramble wave generator to keep the gate closed at almost all times.


Structures
WD EWAR L


  1 x Acceleration Gate  
  1 x Ammunition Cache  
  1 x Prisoner Cells  
  1 x Scramble Wave Generator  


Defending Fleet (16- 54km)
WD EWAR L


  13 x Destroyer Gistior Defiler/ Haunter
  4 x Cruiser Gistum Centurion/ Phalanx
  5 x Battlecruiser Gistatis Legionnaire/...
  7 x Battleship Gist Malakim/...    
  1 x Commander Battleship Angel Prisonwatch Commander  
  4 x Sentry Angel Sentry Gun

Fourth room


On warpin:
This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, the Angel Cartel Prison Guards pitch their unsuspecting captives into brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly.


Defending Fleet (26- 43)
WD EWAR L


  8 x Frigate Gistii Ambusher/ Hunter/ Impaler/ Raider
  15 x Elite Frigate Arch Gistii Hijacker/...      
  16 x Destroyer Gistior Defacer/...  
  8 x Cruiser Gistum Centurion/...
  10 x Battlecruiser Gistatis Legatus/...
  5 x Battleship Gist Cherubim/...    
  1 x Officer Battleship Angel Prison Warden  
  4 x Sentry Angel Stasis Tower  
  4 x Sentry Angel Sentry Gun
  1 x Sentry Angel Retention Facility        

Loot: around 30m with salvage


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard