User:Noemie belacqua
From EVE University Wiki
References
Wiki editing
- Templates
- Help on templates: Wikipedia's help page on templates MediaWiki parser functions
- Table formatting
- Template:Icon, Template:Incursion rats and Sansha's Manual have nicely-formatted tables
- Table sorting
UniWiki CSS
- Body text color: #CCCCCC
- Content background: #111111
- Menu background: #080808
- Wikitable: border 1px #AAAAAA, background #FFFFFF
- Links: color orange (#FFA500)
Other colors
- text color: wheat (#F5DEB3)
- text color: slate blue (#6A5ACD) - used for ice products
- text color: white (#FFFFFF)
- text color: salmon (#FA8072)
- text color: sandybrown (#F4A460)
Items
Market
PI
- PI viewer
- PI planner
- PI products and ingredients
- PI products, info and prices (IGB)
- EUNI PI tools
- Spreadsheet with current PI prices
To do
My own personal to-do list. Yes, it's growing faster than I can tick things off it :)
Mining
- Look at the outgoing links from Mining
- And merge Mining Op, Running a Mining Op, Participating in a Mining Op, Mining op security, Shared can mining fleet checklist
- Overview#Setting_Up_a_Missions_Preset: add more details about mining presets (and link to it from Mining)
- Wikifiy Refining, link back to mining (User:Cassiel seraphim/Ore and ice has some lovely tables!)
Modules
- Afterburner Details is a good start, but could use expanding and integrating into the broader Wiki world
- Fitting Modules and Rigs Guide is great, but how about expanding it with the stats of the various modules?
- Module could use some love (add some info about how "Show Info" works?)
- What module variants are (link to tech, tiers and meta levels), high/med/low/rig etc slots, continuous effects/start-of-cycle/end-of-cycle, link to short-cycling (mining modules), what is is cycle time and why is it important
- Faction Modules and You and Techs, Tiers and Meta levels should be harmonised as well
- Information about the icons used and where to get them from (meta 0 are manufactured with NPC-sold BPOs, etc)
- Merge Module Stacking and Speed Modules and Stacking penalties
- And merge in Eve math while I'm at it (it's a good page, and could be linked to from many other places!). This also needs an explanation of skill bonuses (they are additive per skill level, not multiplicative).
- Related class: Fitting Math 101
- Fitting Guidelines should tie into all this (as a starting page to the different race, ship and tank types?)
Exploration
- Odyssey Exploration with more info on the modules which help your scanning (see also http://forum.eveuniversity.org/viewtopic.php?f=159&t=70323)
- Great scanning tip: http://forum.eveuniversity.org/viewtopic.php?f=159&t=70323&start=15
- More tips: http://forum.eveuniversity.org/viewtopic.php?f=159&t=74541
- Smurfprime's Probing Guide should be stripped of its valuables and then burned
Missions & PvE
- http://forum.eveuniversity.org/viewtopic.php?f=43&t=73764 - put this info on the Missions page
- Missions could also use some more pictures - such as how to find out the enemy in a combat mission
- And more info on which skills affect both standings and mission pay (combine with Skills:Social#Overview)
- Better page on factions and NPC corps, and what's in their LP stores. http://www.ellatha.com/eve/LP-Stores https://www.fuzzwork.co.uk/lpstore/ Skillbooks from Loyalty Point Stores
- Cosmic Anomalies should be expanded with pictures and integrated better into the scanning and probing pages
- Missions#Levels_of_Missions also needs a list of what ship types are allowed in (or does the agent's mission window tell me?)
Faction Warfare
- Factional Warfare could use some more noob-friendly information
- Joining FW, FW UI elements (FW window, system info), overview settings, finding plexes (overview & scanner), maps (ombeve, dotlan), tier and system levels, LP store
- Start a page on Faction Warfare Missions (based on this legendary thread). A list of FW missions, how FW missions are different from normal missions, LP payout (depending on tier), running missions in SBs (+ fits, + tactics), running in other ships
- To be clarified:
- How do system levels carry over when the system is captured (and re-taken)?
- Is just LP rewards from plexing that's removed from the system pool, or also from PvP?
- How many victory points per captures plex (seems to be 20?)
- Complexes: what's the difference between "outposts" and "facilities"? Only cosmetic?
- Confirm i-Hub stats
- Do system upgrades affect neutrals in FW space?
- Does warzone/faction tier increase LP payout for PvP? Any other benefits of high tier?
- I seem to recall that the militia window looks different for enlisted and non-enlisted; confirm what info can be seen by whom?
- Do FW missions give victory points? No
- There is no penalty for declining FW missions? Yes there is (just as normal). You lose standing with both faction (incl friends) and corp.
- Screenshot of agent finder
- Screenshot of LP store
- Confirm ship restrictions for FW missions? [1]
- Do FW missions not affect faction standings? No they don't.
- Is there an LP reward for destroying an i-Hub?
- Are there items which are only available in the FW LP stores? Can you still buy things from the LP store even when you are no longer enlisted (and at the same price)? ?, and yes.
- How many systems in the Cal-Gal war zone?
- Kronos update: plexes now look different on the overview! [2]
- I've got a feeling there is more to the whole "being promoted" thing than just being a 1-to-1 relationship with your militia corp standing
- To be clarified:
- missions (probably link to a separate page)
- damage types
- higher payout for agents in low-sec, train security connections, high faction tier
- what ships to run, how to run each mission
- generally check the page on FW standings - what affects standings with whom (link back to access to FW agents)
- how FW impacts your standings (faction / FW corp) - completing missions gains corp standings (but nothing else)
- how to either get to 0.0 to join, or how to hold your faction standings
Drones
- Drones could use some formatting love for its tables
- http://forum.eveuniversity.org/viewtopic.php?f=43&t=75590 is good info for drone pages!
- Drone Capable Ships needs a formatting whack and better integration with the other drone pages
- All the pages (and the skill pages and templates) need to be updated with the new Kronos drone skills
Tanking
- Better integration of Shield Tanking and Passive Shield Tank
- Smurfprime's Guide to Basic Tanking could be converted into a portal for the more detailed tanking pages (lots of overlap and outdated information!)
- Armour Tanking is great, but maybe some clarification on the differences between the modules (eg active/passive)
Templates
- Cleaning up and documenting templates (start with Template:Documentation, http://www.mediawiki.org/wiki/Help:Templates , Special:UncategorizedTemplates, and Special:Allpages -> Templates)
- Template for classes
- Special:UncategorizedTemplates
- Template Co and Color do the same thing?
- Expand {{icon}} to include faction icons. Coloured backgrounds?
- I would love a more subtle version of {{example}} (and convert the current misuse of the template to something else!)
- Expand doc on {{GetSkillLink}} (to make future updates easier)
- A "historial information" template; a subtle box (with a floating "historical information" at the top right?), used to house a brief description of how things used to be in the game
- {{sk}} needs some more subtle formatting for the price and mult parameters?
General cleanup
- Look into Special:LonelyPages (and other listed on Special:SpecialPages)
- Missile Damage could use with a clearer structure, more links, and some graphs.
- Update Ship type quick reference with the new industrials (and is there a better guide to the different ship types? Tech I Role Reference? Ship?)
- Natural Resistances is very pretty but nearly unusable
- http://forum.eveuniversity.org/viewtopic.php?f=29&t=74769 to info about inventory management
- Wiki Structure
- http://vicvorlon.blogspot.be/2013/12/moneys-all-spent.html - great tip for logistics and salvagers!
- Merge Dos and Don'ts for Noobs in EvE with Getting Started in EVE Online, perhaps adding an FAQ?
- Merge Security Rating and Classifications of Space
- Eve Online Expansions is a good start, but could use some polish (User:Enta_en_bauldry/Expansions has some very pretty pictures!)
- An advanced guide to maximizing isk from hi sec exploration could use some love
- Topology is nice, but I wonder if I can't create more useful maps?
- Bookmark could use some wiki-love
- Create a page on containers (http://www.eve-wiki.net/index.php?title=Cargo_Containers is a good start)
- User:Oʹb haru sen seems to be working on a page
- Gate Games is a good start, but needs some cleanup and more info on gatecamps (with links to the fleet classes)
- Tip on surviving lowsec gate camps in CovOps
- The very pretty Interdiction 101 also has plenty of information on this
- There's also Gatecamps
- Repairing security status is seriously out of date (needs to include the new tags). Link (or merge) with Security Status Details.
- Capacitor Recharge Rate needs either some love or a good smacking
- What in the world is Propulsion?
- Integrate it with the really-quite-good-but-sadly-overlooked Warp Mechanics (and link out to the wider Wiki world!)
- Merge Jumpclone Shopping Expeditions with Jump Clones
- Crimewatch and Aggression Details need merging and some better explanation
- Mobile Structure is good, but could use some Wiki-love
- Scanning & Probing (or a more specialized page) really needs to go into details of how hard it is to scan something down (sig radius vs sensor strength)
- A template for "there is a class related to this page" (with link to the Syllabus and class recording) would be nice
- A template for "Back to DUST University" would be good
- Clone Soldier Tags is a very useful guide, but needs a massive whack with the wiki bat
- Need a better page on Standings (with cross-links to Corporation and Mission standings) about how standings towards factions / NPC corporations work. Start with Faction Standings. Actual / effective standings (and what skills impact these), improving/losing standings (missions/FW), standings between player corps are player-set, friendly faction gains give "parasitic" standings gains
- Improve NPC Corporations to distinguish between joinable and non-joinable NPC corporations
- We really should have a small page on acceleration gates and deadspace (where to find deadspace, rules for getting in and out, chain of rooms, size restrictions, access by conditions (killing NPCs) or items, differentiate from DED complexes)
Done
- Targeting completely rewritten and expanded
- Template:Sk documented and greatly expanded
- Template:Skill documented
- Template:SkillTimeInfo expanded with training times
- Template:SkillPriceInfo created
- Template written
- Template:GetSkillLink, Template:GetSkillMult and Template:GetSkillPrice created
- Updated and improved Mining, Asteroids and Ore, ORE Basic Ship and Skill Guide, Mining Yield, Ice Mining
- Created {{Mining Links}} infobox