Sansha's Command Relay Outpost
Sansha's Command Relay Outpost | |
---|---|
Type | DED Rated Complex |
Rating | 3/10 |
Found in | High, Low |
Max ship size | Cruisers |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 10% in High, ? in Low |
Sansha's Command Relay Outpost is a deadspace combat site that is occupied by the Pirate Faction known as Sansha's Nation. It can be found by Probing for exploration sites in high-security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the Sansha Hideaway and Sansha Refuge sites.
This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers, and their Tech 2 counterparts.
Pirate ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is listed here.
Walkthrough
Upon warping to the gate |
---|
This small outpost acts as a monitoring and coordination hub for the Centus division of the Sansha armed forces in this sector. It also relays communications between neighboring battletowers.
DED Threat Assessment: Unsafe (3 of 10) |
Room 1
The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is not needed to open the next gate and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.
Room 2
Upon taking the gate |
---|
Relay systems such as this one are the heart and soul of Sansha's Nation. Broadcasting a constant stream of strange and incomprehensible directives from a long-dead master. Even so, the Centus squadron guarding this base should not be dismissed as mere mindless drones. |
The damage in this room can exceed 600DPS if you are not careful; however, the room is mostly destroyers, and they only deal significant damage within 10km. The destroyers are also fairly squishy, so they die quickly, reducing room DPS.
If you are in a well-fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot, and warp off. Only one heavy missile battery will aggro on warp-in, so the sentries will not be a major concern as long as you keep your distance.
As a T1 cruiser, you can launch a single light drone, make it shoot once in an overseer frigate, and scoop it back. This will trigger his aggro and lure him out of the group.
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure.
Upon destroying the Centus Black Ops Commander, if the site was from an escalation: |
---|
The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more. |
Rewards
Bounties
- 530.000 ISK
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
5th Tier Overseer's Personal Effects | 180k Isk | Sansha Black ops Squad Leader | 100% drop rate |
True Sansha module | Sansha Black ops Squad Leader | rare | |
6th Tier Overseers Effects | 360k Isk | Centus Black Ops Commander | 100% drop rate |
Centii A-type Module | Centus Black Ops Commander | Up to 3x | |
True Sansha module | Centus Black Ops Commander | rare | |
Succubus BPC | Centus Black Ops Commander | rare |