Serpentis Paramilitary Complex
Serpentis Paramilitary Complex | |
---|---|
Type | DED Rated Complex |
Rating | 7/10 |
Found in | Null |
Max ship size | Battleships |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Sig. strength | 5% in Null |
Serpentis Paramilitary Complex is a Rated DED Complex (7/10) type, occupied by the Serpentis pirate faction. It can be found via exploration by probing in Nullsec systems. It can also appear as an escalation from Serpentis Forlorn Den and Serpentis Forsaken Den, in which case it may appear in lowsec.
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.
This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.
Walkthrough
On Warp In: |
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Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10. |
Room 1
WD | EWAR | L
| ||
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Acceleration Gate |
WD | EWAR | L
| ||
---|---|---|---|---|
13 x Destroyer Corelior Infantry/Soldier/Trooper | ||||
9 x Battlecruiser Corelatis Platoon Leader/Squad Leader | ||||
8 x Battleship Core Admiral/High Admiral |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
WD | EWAR | L
| ||
---|---|---|---|---|
11 x Destroyer Corelior Infantry/Soldier/Trooper | ||||
10 x Battlecruiser Corelatis Platoon Leader/Squad Leader | ||||
10 x Battleship Core Admiral/High admiral |
Room 3
On Warp in: |
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Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure. |
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
Room 4
On Warp in: |
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The next pocket is a busy place. I'm reading the engine wash signatures of Serpentis ships, but also private industrial and hauler firms. One trail has a 12 percent likelihood of belonging to a Federation Senator's liner.
Luckily for the senator, we aren't the Scope. |
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
Room 5
On Warp in: |
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Big Boss presence confirmed. Remember, everyone here either is or works for a drug dealer, so we don't have to feel bad for popping them like technology-filled piñatas. |
The Shadow Serpentis Big Boss deals high damage at relatively short range, and has an armor tank that can withstand about 400-500 DPS.
On Big Boss destruction: |
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The Big Boss is down. The snakes are going to have a hard time keeping anyone busy without that bruiser of a ship. Don't forget to check the wreckage for any goodies. |
Loot
Bounties approx 80M
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
20th Tier Overseers Effects | 61.2M Isk | Shadow Serpentis Big Boss | 100% drop rate |
Core C-type Battleship Modules | Shadow Serpentis Big Boss | ||
Vindicator BPC | Shadow Serpentis Big Boss | ||
Shadow Serpentis Battleship Modules | Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4) | ||
Shadow Serpentis Cruiser Modules | Shadow Serpentis Chief Guard/Patroller (room 3) | ||
Vigilant BPC | Shadow Serpentis Chief Guard/Patroller (room 3) | ||
Mid-grade Snake implants | Shadow Serpentis Chief Guard/Patroller (room 3) |