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Revision as of 21:13, 15 March 2023 by ArinBot (talk | contribs) (Remove |mult= and |price= from {{Skill}}; cosmetic changes)

Overview

Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.

Intelligence and Memory improve your abilities to learning to use subsystems.

The following are the skills in the Subsystems section (in alphabetical order):

Skill Purpose
Amarr Defensive Systems Bonus to effectiveness of Amarr Defensive Subsystems.
Amarr Core Systems Bonus to effectiveness of Amarr Core Subsystems.
Amarr Offensive Systems Bonus to effectiveness of Amarr Offensive Subsystems.
Amarr Propulsion Systems Bonus to effectiveness of Amarr Propulsion Subsystems.
Caldari Defensive Systems Bonus to effectiveness of Caldari Defensive Subsystems.
Caldari Core Systems Bonus to effectiveness of Caldari Core Subsystems.
Caldari Offensive Systems Bonus to effectiveness of Caldari Offensive Subsystems.
Caldari Propulsion Systems Bonus to effectiveness of Caldari Propulsion Subsystems.
Gallente Defensive Systems Bonus to effectiveness of Gallente Defensive Subsystems.
Gallente Core Systems Bonus to effectiveness of Gallente Core Subsystems.
Gallente Offensive Systems Bonus to effectiveness of Gallente Offensive Subsystems.
Gallente Propulsion Systems Bonus to effectiveness of Gallente Propulsion Subsystems.
Minmatar Defensive Systems Bonus to effectiveness of Minmatar Defensive Subsystems.
Minmatar Core Systems Bonus to effectiveness of Minmatar Core Subsystems.
Minmatar Offensive Systems Bonus to effectiveness of Minmatar Offensive Subsystems.
Minmatar Propulsion Systems Bonus to effectiveness of Minmatar Propulsion Subsystems.

Amarr Subsystems

Amarr Defensive Systems

Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Legion; Legion Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector
 Notes:



Amarr Core Systems

Skill in the operation of Amarr Core Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management V
 I required for: Legion; Legion Core - Dissolution Sequencer/Augmented Antimatter Reactor/Energy Parasitic Complex
 Notes: Formerly known as "Amarr Engineering Systems"



Amarr Offensive Systems

Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Drones III
 I required for: Legion; Legion Offensive - Liquid Crystal Magnifiers/Assault Optimization/Support Processor
 Notes:



Amarr Propulsion Systems

Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Legion; Legion Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter
 Notes:


Caldari Subsystems

Caldari Defensive Systems

Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Shield Operation V; Mechanics III
 I required for: Tengu; Tengu Defensive - Covert Reconfiguration/Supplemental Screening/Amplification Node
 Notes:



Caldari Core Systems

Skill in the operation of Caldari Core Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management V
 I required for: Tengu; Tengu Core - Electronic Efficiency Gate/Augmented Graviton Reactor/Obfuscation Manifold
 Notes: Formerly known as "Caldari Engineering Systems"



Caldari Offensive Systems

Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery III; Missile Launcher Operation V
 I required for: Tengu; Tengu Offensive - Accelerated Ejection Bay/Magnetic Infusion Basin/Support Processor
 Notes:



Caldari Propulsion Systems

Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Tengu; Tengu Propulsion - Interdiction Nullifier/Chassis Optimization/Fuel Catalyst
 Notes:


Gallente Subsystems

Gallente Defensive Systems

Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Proteus; Proteus Defensive - Covert Reconfiguration/Augmented Plating/Nanobot Injector
 Notes:



Gallente Core Systems

Skill in the operation of Gallente Core Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management V
 I required for: Proteus; Proteus Engineering - Electronic Efficiency Gate/Augmented Fusion Reactor/Friction Extension Processor
 Notes: Formerly known as "Gallente Engineering Systems"



Gallente Offensive Systems

Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Drones III
 I required for: Proteus; Proteus Offensive - Hybrid Encoding Platform/Drone Synthesis Projector/Support Processor
 Notes:



Gallente Propulsion Systems

Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Proteus; Proteus Propulsion - Interdiction Nullifier/Hyperspatial Optimization/Localized Injectors
 Notes:


Minmatar Subsystems

Minmatar Defensive Systems

Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Loki; Loki Defensive - Covert Reconfiguration/Augmented Durability/Adaptive Defense Node
 Notes:



Minmatar Core Systems

Skill in the operation of Minmatar Core Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Power Grid Management V
 I required for: Loki; Loki Engineering - Dissolution Sequencer/Augmented Nuclear Reactor/Immobility Drivers
 Notes: Formerly known as "Minmatar Engineering Systems"



Minmatar Offensive Systems

Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Missile Launcher Operation III
 I required for: Loki; Loki Offensive - Projectile Scoping Array/Launcher Efficiency Configuration/Support Processor
 Notes:



Minmatar Propulsion Systems

Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Loki; Loki Propulsion - Interdiction Nullifier/Intercalated Nanofibers/Wake Limiter
 Notes: